First seen by our source: 26 days ago
Lead Animation Engineer (Apex Legends)
@ Electronic Arts
Vancouver, British Columbia
Overview
Electronic Arts is hiring a Lead Animation Engineer for Apex Legends to own the technical direction of its animation systems and lead a small engineering team. The role is hands-on and centres on C++ runtime character animation, with work across the Vancouver and Los Angeles locations. The posting states British Columbia pay of $141,400 to $204,400 CAD and California pay of $165,000 to $256,000 USD.
Responsibilities:
- Own animation systems architecture and technical roadmap
- Design and optimize runtime character animation in C++
- Lead and mentor a small engineering team
- Collaborate with animators, riggers and the animation director
- Improve runtime performance and content pipelines
Requirements summary:
- Deep C++ expertise and real-time character animation experience
- Strong animation architecture knowledge (blending, IK, procedural)
- Proven technical leadership and mentoring
- Experience with performance-sensitive large game-engine codebases
- Comfort building foundational technology in a proprietary engine
Tools & skills
Benefits mentioned
Source and dates
Source type not verified · avature
- Employer posting date
- Not provided
- First seen by our source
- 2026-10-11
- Source record updated
- 2026-10-28
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Seniority | Lead |
| Department | Software development |
| Manages people | Yes |
| Work setting | Office |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
| Languages | English |
| Perks mentioned | Generous paid time off, Generous parental leave, Retirement plan, Performance bonus |
Summary and details written by AI from the posting; the employer’s posting is the authority.
Electronic Arts
Saved company profile
Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.
Full company description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
- LinkedIn followers
- 1,589,017
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- 23,090
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- 209 Redwood Shores Pkwy, Redwood City, CA 94065, US
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- 4330 Sanderson Way, Burnaby, , BC V5G 4X1, CA
- Other recorded names
- Electronic Arts
- Electronic Arts (EA)
- Specialties
- Mobile Games
- Console Games
- Development
- Publishing
- Tech
- and Interactive Entertainment
- Profile identifies a recruitment agency
- No
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
| Field | Value |
|---|---|
| Industry | Entertainment Providers |
| Company size | 10,001+ employees |
| Headquarters | Redwood City, CA |
| Organization type | Public Company |
| Specialties | Mobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment |
| Open jobs on Jobsy | 275 |
| View page |
- Location: Vancouver - Great Northern Way
- State: British Columbia
- Country: Canada
- Location: Los Angeles - Chatsworth
- State: California
- Country: United States of America
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Lead Animation Engineer | Apex Legends
About Respawn Entertainment
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
Role Overview
We're looking for a Lead Animation Engineer to own the technical direction of Apex Legends' animation systems and help expand our capabilities for exciting future experiences.
This is a hands-on leadership role where you'll define animation architecture, establish engineering priorities, and lead a small team of engineers. You'll work closely with animators, riggers, technical artists, and the animation director to develop technology that enables ambitious creative goals.
You'll have the autonomy to shape our proprietary C++ animation systems, modernize existing technology, and build new capabilities while supporting a large, evolving live-service game.
Responsibilities
Own the architecture, technical roadmap, and engineering priorities for animation systems and workflows.
Design, implement, and optimize runtime character animation systems in C++.
Lead and mentor a small engineering team, assess staffing needs, and make hiring and staffing decisions.
Collaborate with animators, riggers, technical artists, gameplay engineers, and the animation director to translate creative goals into technical solutions.
Expand animation capabilities for future experiences while evolving and maintaining our existing systems.
Improve runtime performance, developer tools, content pipelines, and animation workflows.
Requirements
Deep C++ expertise and substantial hands-on experience developing real-time character animation systems.
Strong understanding of animation architecture, including playback, blending, layering, procedural animation, IK, and runtime animation control.
Experience designing and evolving complex, performance-sensitive systems in large game-engine codebases.
Proven technical leadership, architectural judgment, and ability to guide and mentor engineers.
Strong debugging, optimization, and cross-disciplinary collaboration skills.
Comfortable developing foundational technology in a proprietary engine rather than relying exclusively on existing engine solutions.
Nice to have
Experience managing engineers, including hiring and staffing decisions.
AAA console development or multiplayer/live-service experience.
Experience with animation content pipelines, Maya, rigging, or skeletal deformation.
Familiarity with motion matching, runtime retargeting, animation compression, or physics integration.
We value deep technical expertise and strong engineering judgment over experience with every individual animation technique. If you're excited about owning animation technology and helping shape what's next for Apex Legends, we'd love to hear from you.
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$165,000 - $256,000 USDIn the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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