Posted 2 months ago
Lead Product Designer / Responsable de produit design
@ Ironbelly Studios
Montréal, Quebec
Overview
Ironbelly Studios is hiring a Lead Product Designer in Montreal to own the design direction of its apps, platforms and design system. The role is full-time, on site, and centres on shipping consumer mobile product work and presenting design decisions to leadership.
Responsibilities:
- Own the iOS app end to end, from first open onward
- Own the design system foundations: colour, type, spacing and components
- Work alongside engineering, spec clearly and review builds
- Own the brand visual system across all surfaces
- Present and defend design decisions to leadership regularly
Requirements summary:
- Shipped consumer mobile products with real usage
- Built or owned a design system, including rules and documentation
- Strong, well-reasoned opinions that hold up to direct critique
- Uses AI in the design process while keeping craft and taste as priorities
- Prefers hands-on work over managing a design team
- Works in person in Montreal
Tools & skills
Source and dates
Employer career site / ATS feed · teamtailor
- Employer posting date
- 2026-09-18
- First seen by our source
- 2026-10-09
- Source record updated
- 2026-11-06
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Seniority | Lead |
| Department | Design & creative |
| Hours per week | 40 (estimated) |
| Travel | air: none · ground: none |
| Work setting | Office |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
| Languages | English, French |
Summary and details written by AI from the posting; the employer’s posting is the authority.
Ironbelly Studios
Saved company profile
Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.
Forging teams, tools and technology to drive results and deliver world-class quality.
Full company description
Ironbelly Studios is comprised of a talented, passionate and dedicated number of game developers from all corners of the globe. Our focus is on creating high quality entertainment experiences as well as providing outsourcing services at a fraction of the cost seen elsewhere.
- LinkedIn followers
- 6,620
- People associated on LinkedIn
- 38
- Reported office locations
- PO Box 39005, 390 St Catherine, Montreal, QC, CA
- Business categories
- Software Engineering
- Media and Entertainment
- Consulting
- Broadcasting
- Video Games
- Other recorded names
- Ironbelly Studios
- Specialties
- 2D Concept Art
- 2D Illustrations
- 3D Asset Creation
- 3D Environmental Creation
- Animation & Rigging
- Audio Effect
- Music Composition
- VFX
- Video Creation
- Unreal and Unity Programming & Development
- Level Design
- Business Consulting
- Documentation
- and Creative Writting
- Profile identifies a recruitment agency
- No
- Reported total investment
- 0
Currency and observation date were not supplied; this is not a current valuation or a funding round.
Ironbelly Studios is comprised of a talented, passionate and dedicated number of game developers from all corners of the globe. Our focus is on creating high quality entertainment experiences as well as providing outsourcing services at a fraction of the cost seen elsewhere.
| Field | Value |
|---|---|
| Industry | Entertainment Providers |
| Company size | 11-50 employees |
| Headquarters | Montreal, QC |
| Organization type | Privately Held |
| Year founded | 2009 |
| Specialties | 2D Concept Art2D Illustrations3D Asset Creation3D Environmental CreationAnimation & RiggingAudio EffectMusic CompositionVFXVideo CreationUnreal and Unity Programming & Development |
| Open jobs on Jobsy | 6 |
| View page |
We need someone to own where our product's design goes next: apps, platforms, surfaces, flows, screens, UI/UX, and the design system underneath it all.
The ideal candidate has built consumer mobile products that people use heavily every day. We want someone used to environments where design decisions have to hold up across millions of live sessions, not just look good in a portfolio. You work at two levels: shaping the story of a user flow, and sweating the four pixels that make a button feel right. You'll build this collaboratively, in person with our team in Montreal.
What You Will Do
Product design. Own the iOS app end to end, from first open through the hundredth session.
Design system. Own the foundation (colour, type, spacing and components) so engineering, product and marketing can build from it directly.
Ship with engineering. Sit next to the people building your work, spec clearly, review builds and hold the line on the details that matter.
Brand visual system. Own our visual identity at the system level. Work closely with brand, marketing, growth and product so every surface, not just the app, tells one story.
Leadership reviews. Regularly present and defend your design decisions to leadership, work with the feedback and come back with something better.
Who You Are
You've shipped consumer mobile products with real usage, and you can walk us through the decisions, not just the screens.
You've built a design system or owned a big part of one, including the rules and documentation behind it.
You hold strong opinions for good reasons, and you can defend them when the team gives you direct feedback or pushes back.
You use AI in your process and still treat craft and taste as non-negotiable.
You'd rather stay hands-on and ship the work yourself.
This Role is NOT For You If:
You want a remote job. We work together in person, in Montreal.
You'd rather build and manage a design team than do the work yourself.
You'd rather avoid direct critique than take it and get better.
What Success Looks Like
You've shipped meaningful changes to the app, not just explorations.
Our design system has written usage rules, and everyone builds from it on their own.
Design decisions sit with you.
Acquisition, activation and retention have improved because of changes you designed.
Design reviews with leadership move from fixing problems to shaping what comes next.
~
On cherche quelqu'un pour prendre en main la suite du design de notre produit : applications, plateformes, interfaces, parcours, écrans, UI/UX, et le système de design sur lequel tout ça repose.
Idéalement, tu as déjà conçu des produits mobiles grand public utilisés intensivement au quotidien. On cherche quelqu'un d'habitué à des environnements où une décision de design doit tenir le coup face à des millions de sessions réelles, pas seulement bien paraître dans un portfolio. Tu travailles à deux niveaux : tu bâtis le récit d'un parcours utilisateur, et tu peaufines les quatre pixels qui font qu'un bouton se sent juste. Tu construiras tout ça en collaboration, en personne, avec notre équipe à Montréal.
Vos responsabilités
Design produit. Prendre en charge l'application iOS de A à Z, de la première ouverture jusqu'à la centième session.
Système de design. Être responsable des fondations (couleurs, typographie, espacements, composants) pour que l'ingénierie, le produit et le marketing puissent s'en servir directement.
Livrer avec l'ingénierie. Travailler aux côtés des personnes qui développent tes designs, spécifier clairement, réviser les versions et tenir ton bout sur les détails qui comptent.
Identité visuelle de la marque. Être responsable de notre identité visuelle à l'échelle du système, en étroite collaboration avec les équipes marque, marketing, croissance et produit, pour que chaque interface, pas seulement l'application, raconte la même histoire.
Revues avec la direction. Présenter et défendre régulièrement tes décisions de design devant la direction, intégrer la rétroaction et revenir avec quelque chose de mieux.
Votre mission
Tu as lancé des produits mobiles grand public réellement utilisés, et tu peux nous expliquer les décisions derrière, pas seulement les écrans.
Tu as bâti un système de design, ou tu en as été largement responsable, y compris les règles et la documentation.
Tu as des opinions fortes et bien justifiées, et tu sais les défendre face à une rétroaction directe de l'équipe, surtout quand elles sont remises en question.
Tu utilises l'IA dans ton processus, sans jamais faire de compromis sur la qualité d'exécution et le goût.
Tu préfères rester dans l'action et livrer le travail toi-même.
Ce poste n'est PAS pour vous si :
Tu cherches un poste en télétravail. On travaille ensemble, en personne, à Montréal.
Tu veux bâtir et gérer une équipe de design plutôt que faire le travail toi-même.
Tu préfères éviter la critique directe plutôt que t'en servir pour t'améliorer.
À quoi ressemble le succès
Tu as livré des changements significatifs dans l'application, pas seulement des explorations.
Notre système de design a des règles d'utilisation écrites, et tout le monde s'en sert de façon autonome.
Les décisions de design te reviennent directement.
L'acquisition, l'activation et la rétention se sont améliorées grâce aux changements que tu as conçus.
Les revues de design avec la direction passent de la correction de problèmes à la construction de la suite.
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