Apply now

Posted 3 months ago

Product Designer - Mobile UI UX

@ Liftoff

Montréal, Quebec

On-siteFull-time3+ years experience
Apply now
SIGNALS

Overview

Liftoff is hiring a Mobile UI/UX Designer to own its fitness app's surfaces end-to-end, from new flows to redesigns and the design system behind them. The role prioritizes UX evaluation and repair of live screens backed by user interviews and feedback loops, with graphic and mascot work secondary. The posting states a full-time role, a competitive salary by level, daily company lunch in office, and a lifetime Liftoff Pro membership.

Responsibilities:

  • Design mobile screens, flows and components in Figma
  • Audit and repair live app UX and prioritize fixes by impact
  • Plan and run user interviews and usability sessions
  • Maintain and grow the design system
  • Create in-app graphics and mascot Jymbo illustrations

Requirements summary:

  • Strong UX fundamentals and explained design decisions
  • Deep Figma fluency including Auto Layout and Variables
  • Mobile-first design experience on shipped apps or games
  • Hands-on user research experience
  • 3+ years in consumer mobile or a built product with real users
  • Clear written communication

Tools & skills

Benefits mentioned

Stock options
Source and dates

Employer career site / ATS feed · ashby

Employer posting date
2026-08-14
First seen by our source
2026-10-08
Source record updated
2026-10-09

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SeniorityMid level
DepartmentDesign & creative
Experience3+ years
Hours per week40 (estimated)
Work settingOffice
PositionMostly sitting
Physical demandsphysical low · computer high
LanguagesEnglish
Perks mentionedStock or equity, Free or discounted meals

Summary and details written by AI from the posting; the employer’s posting is the authority.

FieldValue
Open jobs on Jobsy5
Job description

💡 About Liftoff

Our Mission: Making the world a healthier place by gamifying fitness

Liftoff is the Duolingo of fitness, empowering anyone to start and stay at the gym so they develop healthier, more powerful habits.

We’re a mission-driven team that moves fast, owns the details, and does the work. We’re fully bootstrapped, profitable, and built from zero to $10M+ ARR in under three years.

🌟 About the Team

You'll join the Product team and work closely with the Head of Product, collaborating with Engineering, Design, and Growth

Design front-runs everything we build. The surfaces you make are what our experiments run on, what our retention depends on, and what over a million people open at the gym.

🎯 About the Role

We're hiring a Mobile UI/UX Designer to own app surfaces end-to-end: new flows, redesigns of what's already live, and the design system behind both.

UX is the priority. You'll diagnose and fix existing experiences, not only design new ones, and you'll back those calls with real user input.

Your core focus areas:

  • Mobile screen, flow, and component design

  • UX evaluation and repair of live surfaces

  • User interviews and feedback loops that drive design decisions

  • Design system growth and consistency

  • Graphic and visual assets, secondary to product design

✅ What Success Looks Like

  • Flows that ship and hold up. PM ideas become mockups, then production surfaces, with nothing lost in between.

  • Existing UX measurably improved. Audits turn into fixes, and the fixes move the metric.

  • A running feedback loop. User interviews and community signal feed design decisions on a regular cadence.

  • A design system that scales: consistent visual language, reusable components, fewer one-offs.

  • Clear communication on what you designed, why, and what it did.

🛠️ What You’ll Do

  • Design mobile surfaces end-to-end

    • Turn ideas and feature briefs into flows, wireframes, and high-fidelity mockups in Figma

    • Build screens and components that balance playful, game-like design with product clarity and usability

    • Think in hierarchy, flow, accessibility, cognitive load, and micro-interactions

  • Evaluate and fix existing UX

    • Audit live app surfaces and find where users stall, drop, or get confused

    • Revamp and upgrade existing screens with sharper UX and fresh visuals

    • Prioritize fixes by impact

  • Run the feedback loop

    • Plan and run user interviews and usability sessions

    • Pull signal from community feedback, support threads, and product metrics

    • Turn findings into specific design changes, then close the loop after they ship

  • Own and expand the design system

    • Maintain a consistent, scalable visual language across the app

    • Build reusable components that work across screen sizes

  • Create graphic and visual assets (secondary)

    • In-app graphics: splash screens, status cards, game-like items, collectibles

    • Vector character work for our mascot Jymbo, including new poses and outfits as features need them

    • Occasional graphics for landing pages and social

    • Communicate animation intent clearly. Storyboard or spec the simple motion your designs need, and execute it in Rive when it's straightforward.

🔍 You’ll Likely Succeed If You Have

We don't expect you to check every box. We care most about ownership, judgment, and shipping.

  • Strong UX fundamentals. You can explain why a layout works, not just build it.

  • Deep Figma fluency: Auto Layout, Components, Variables, Prototyping

  • Mobile-first design experience on shipped apps or game interfaces

  • Hands-on user research experience. You've run interviews or usability tests and changed a design because of what you heard.

  • Evidence you've shipped something real: 3+ years in consumer mobile, strong industry experience with following portfolio, or a built product with real users

  • Clear written communication. You can document decisions, write specs, and share learnings.

  • Comfort in a startup environment: short feedback loops, big ownership, no red tape

🌱 Bonus Attributes

  • Video game UI/UX background or a real passion for it

  • Illustration experience and a sharp sense of visual humor

  • Experience maintaining and evolving a design system

  • Shipped in health, wellness, social, or gaming

  • Created shareable or viral graphics for apps or games

  • Can execute simple animations yourself. Rive for stateful animations, Adobe After Effects + Lottie for motion graphics and VFX.

  • Can implement your own designs (React Native / Expo, Tailwind). Useful, though not part of the core job.

  • Sustained depth in a craft, sport, or community outside of work

🧰 Tools & Tech Stack

You don't need prior experience with every tool, but you should be comfortable working with this stack.

  • Design: Figma (primary), Adobe After Effects + Lottie, Rive

  • App: React Native (Expo), Typescript

  • Backend: Supabase, Vercel, tRPC, Node.js

  • Monetization: RevenueCat, Superwall

  • Experimentation / Analytics: Statsig

🙌 At Liftoff, You’ll Enjoy

  • Autonomy and Ownership: you are in charge of your time at Liftoff. Decide what you want to do, align with leadership, and go for it.

  • Top-of-the-Market Cash & Equity Compensation: we pay for high performers.

  • A World-Class Team: low-ego, high standards, and real ownership.

🤝 Interview Process

  1. Hiring Manager Screening

  2. Take-Home Challenge (app screen design)

  3. Design Deep Dive (portfolio walkthrough plus a live UX critique of an existing Liftoff surface)

  4. Work week trial (paid, simulating real work environment)

💰 Compensation and Benefits

  • Competitive salary (based on level and scope)

  • Company-paid lunch every day (if you’re in office)

  • Lifetime Liftoff Pro membership

🌍 Equal Opportunity

Liftoff is an equal opportunity employer. We hire and grow talent based on strengths, potential, and performance, and we are committed to building an inclusive environment where everyone can do their best work.

🚀 To Apply, We Want

  • Your portfolio showing end-to-end product design (mobile, web, or games). We want to see decisions and trade-offs, not only final artifacts.

  • Your resume and LinkedIn/X profile

  • Any character, mascot, or in-app visual work you've made

  • (Optional) Any motion work: Rive files, After Effects clips, or motion mockups

  • A few lines on why this role

Similar jobs

  • Senior Product Designer

    Montréal, QC
    Full Time

    Unity Software Limited

    Candidates need a portfolio of shipped web, game or editor products, proven use of user feedback to drive decisions, hands-on React skills and expert Figma work. Experience designing AI or collaborative products is required.

    Figma, React

  • Senior Product Designer

    Montréal, QC +2
    $130k–$160k/yrRemoteFull Time

    Fellow Insights Inc.

    7+ YOECandidates need 7+ years designing multi-surface software, strong visual design and information hierarchy skills, and familiarity with code and production prototyping. They must lead without authority and communicate well in writing and speaking, as the team is remote-first.

    Chrome Extension

  • Product Designer

    Montréal, QC
    RemoteFull Time

    Mako

    3+ YOECandidates need 3+ years of in-house product design experience and a record of leading end-to-end design on complex products. Strong communication, visual design and comfort with ambiguity are essential.

    Figma, Illustrator, InDesign, Webflow, HTML/CSS

  • Product Designer

    Montréal, QC
    Full Time

    Aplin

    10+ YOECandidates need a mechanical engineering background, 10+ years of sheet metal structural design experience, strong PTC Creo 9.0 and GD&T skills, and fluent English; French or Spanish is an asset.

    PTC Creo 9.0

  • Product Designer

    Montréal, QC
    On-siteFull Time

    Planned

    Candidates need a strong visual and interaction design sense, a portfolio showing taste and range, and comfort using AI tools in their work. Prototyping in code (Framer, React, TailwindCSS, Next.js) and experience shipping something are strong assets.

    Figma, Framer, React, TailwindCSS, Next.js, Claude

  • Senior Product Designer

    Montréal, QC +1

    Coveo

    5+ YOECandidates need over 5 years of digital product design experience across the full lifecycle, experience leading user research, and strong storytelling skills. Travel of up to 10% for in-person customer discovery is expected.

    Design Playbook, AI and LLM tools

  • Product Designer - UI/UX

    Montréal, QC
    Full Time

    Longbow Advantage: Longbow Advantage is a supply chain consulting firm and system integrator that helps organizations transform complex warehouse operations into…

    3+ YOECandidates need 3-5+ years of senior UI or UX design experience on SaaS products, strong skills in Figma, and a bachelor's degree in design or a related field. Strong communication and a solid grasp of user-centered design are also required.

    Figma, Sketch, Adobe XD

  • Senior Product Designer

    Montréal, QC
    HybridFull Time

    OSEDEA: Osedea is a Montreal-based innovation firm specializing in the creation of custom technological solutions for businesses.

    5+ YOECandidates need 5+ years of product design experience, ideally in consulting, agency or tech. They must be fluent in Figma, skilled with design systems and responsive design, experienced in user research and usability testing, and comfortable communicating in French.

    Figma

Locations & environments

Locations

All of CanadaRemote · Hybrid · On-site · Field

Pro tip: add remote jobs to widen your search.

Exclude locations

Workplace type

Company jobs in these results

These are this company’s jobs loaded in your current search. The company may have more openings.