Posted 4 days ago
Senior Game Designer (Combat) - For Honor
@ Ubisoft
Montréal, Quebec
Overview
Ubisoft is hiring a Senior Game Designer (Combat) for For Honor at Ubisoft Montréal. The role shapes and balances the multiplayer combat experience, refining hero abilities, analyzing player data and prototyping gameplay changes. The posting states full-time employment and asks for combat or multiplayer design experience.
Responsibilities:
- Balance combat systems and hero abilities
- Analyze multiplayer gameplay and player data
- Prototype and iterate on gameplay features
- Mentor and support design team members
Requirements summary:
- Experience designing and balancing combat or multiplayer systems
- Understanding of competitive games and progression
- Strong analytical and problem-solving skills
- Interest in melee combat and hero-based games
Source and dates
Employer career site / ATS feed · smartrecruiters
- Employer posting date
- 2026-11-03
- First seen by our source
- 2026-11-03
- Source record updated
- 2026-11-03
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Seniority | Senior |
| Hours per week | 40 (estimated) |
| Travel | air: none · ground: none |
| Work setting | Office |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
Summary and details written by AI from the posting; the employer’s posting is the authority.
Ubisoft
Saved company profile
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Full company description
Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
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- Business categories
- Media and Entertainment
- Gaming
- Digital Entertainment
- Publishing
- Software
- Content
- Film
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- Online Games
- Video Games
- Other recorded names
- Ubisoft
- Specialties
- Video Games
- Video Game Development
- Video Game Production
- Video Game Marketing
- Video Game Design
- Level Design
- Programming
- Online Programming
- Transmedia
- Art
- Audio
- IT
- Marketing
- Community Management
- Production
- and Creativity
- Profile identifies a recruitment agency
- No
- Reported total investment
- 770,650,631
Currency and observation date were not supplied; this is not a current valuation or a funding round.
Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about…
| Field | Value |
|---|---|
| Industry | Computer Games |
| Company size | 10,001+ employees |
| Headquarters | Saint-Mandé, Île-de-France |
| Organization type | Public Company |
| Year founded | 1986 |
| Specialties | Video GamesVideo Game DevelopmentVideo Game ProductionVideo Game MarketingVideo Game DesignLevel DesignProgrammingOnline ProgrammingTransmediaArt |
| Open jobs on Jobsy | 123 |
| View page |
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
As a Senior Game Designer (Combat) on For Honor at Ubisoft Montréal, you will help shape and evolve the game’s multiplayer combat experience through balancing, systemic design, and feature development. You’ll play a key role in maintaining an engaging and rewarding player experience by analyzing gameplay systems, refining hero performance, and supporting the long-term evolution of the combat meta.
Working closely with cross-functional teams, you will contribute to combat balancing initiatives while helping align gameplay systems with the game’s creative direction and player needs. You will also support knowledge sharing and mentorship within the design team.
What you’ll do
- Guide and support ongoing combat balancing initiatives in collaboration with the design team
- Analyze multiplayer gameplay systems, player behaviors, and combat data to identify balancing opportunities
- Refine hero abilities, move sets, and gameplay properties to support a fair and engaging player experience
- Evaluate the impact of gameplay changes across the broader combat ecosystem and player experience
- Prototype, implement, and iterate on gameplay adjustments and combat features
- Collaborate with directors and designers to translate creative intentions into gameplay systems
- Contribute to competitive multiplayer features and progression-related gameplay systems
- Identify gameplay issues and develop practical solutions for combat interactions and system improvements
- Mentor and support team members through collaboration, feedback, and knowledge sharing
- Communicate balancing goals, design decisions, and gameplay updates clearly across teams
Qualifications
What you bring to the team
- Experience designing and balancing combat systems or multiplayer gameplay features
- Understanding of competitive games, player motivation, progression systems, and long-term player engagement
- Ability to assess gameplay performance and identify balancing opportunities across interconnected systems
- Experience prototyping, tuning, and iterating on gameplay features
- Strong analytical and problem-solving skills related to gameplay and player experience
- Ability to collaborate effectively with multidisciplinary teams
- Clear communication and documentation skills
- Interest in melee combat systems and hero-based gameplay experiences
What to send our way
- Your CV highlighting relevant skills and experiences
- Portfolio or project examples demonstrating your game design and balancing work
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