Posted last month
Sr Game Designer
@ Haven Interactive Studios - English
Montréal, Quebec
Overview
Haven Studios is hiring a Senior Game Designer to own the progression systems, player lifecycle and economy of its upcoming live service title. The role requires designing and balancing structured progression loops and virtual economies using data and spreadsheets, working cross-functionally with directors, producers, analysts and engineers. The posting states a hybrid studio arrangement and a background check at the offer stage.
Responsibilities:
- Design and maintain progression frameworks, monetization loops and virtual economies
- Own balancing, pacing and tuning of rewards, XP curves and drop rates
- Integrate progression and social layers across PvE and PvP
- Optimize systems post-launch using player metrics
Requirements summary:
- Shipped AAA multiplayer live service title experience
- Methodical, math-driven design approach
- Working knowledge of Unreal Engine data structures
- Competence interpreting telemetry and A/B testing data
Tools & skills
Source and dates
Employer career site / ATS feed · greenhouse
- Employer posting date
- 2026-10-01
- First seen by our source
- 2026-10-08
- Source record updated
- 2026-11-02
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Seniority | Senior |
| Department | Engineering |
| Work setting | Office |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
| Languages | English |
| Background checks | criminal record |
Summary and details written by AI from the posting; the employer’s posting is the authority.
Haven Interactive Studios - English
Saved company profile
Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.
Full company description
Haven Studios makes accessible apps for the Microsoft Windows Phone. HavenStudios.Net develops Apps and Tablet apps for the Windows brand of devices. We think we can empower our employees to focus on their skillsets that best fit the job. We will be expanding into Tablet and other markets which best fit our future goals. We created a new company from the ground floor. Located and obtained funding to continue development of Windows Phone products which are now in the Beta Testing stage. We will soon have two new products released through our Windows Phone store. We moved from an LLC to a Studio. This was easier, while still grouping our efforts on one studio. We have built 7 apps for the Windows 7 & 8 Phone. Built a Tablet version of these apps which is a combined ePub/study aide for the blind. Released two Commercial apps under Windows and Android phones and devices. We have recently expanded into Android devices, focused on the Unity Engine.
- LinkedIn followers
- 162
- People associated on LinkedIn
- 7
- Reported office locations
- Private Office, Lynnwood, WA 98036, US
- Other recorded names
- Haven Interactive Studios - English
- Haven Studios
- Specialties
- Windows Phone Apps
- Phone Development
- Tablet Applications
- Touch Devices
- and User Interfaces
- Profile identifies a recruitment agency
- No
Haven Studios makes accessible apps for the Microsoft Windows Phone. HavenStudios.Net develops Apps and Tablet apps for the Windows brand of devices. We think we can empower our employees to focus on their skillsets that best fit the job. We will be expanding into Tablet and other markets which best fit our future goals. We created a new company from the ground floor. Located and obtained funding to continue…
| Field | Value |
|---|---|
| Industry | Software Development |
| Company size | 2-10 employees |
| Headquarters | Lynnwood, WA |
| Organization type | Privately Held |
| Year founded | 2012 |
| Specialties | Windows Phone AppsPhone DevelopmentTablet ApplicationsTouch Devicesand User Interfaces |
| Open jobs on Jobsy | 3 |
| View page |
Position - Sr Game Designer (Progression & Economy)
Haven Studios is a game development studio headquartered in Montreal. In May 2021, we embarked on a journey to start Haven as a small team with big ambitions. Our goal was to build a studio of exceptional people where together we could make the kind of games we’ve always wanted to create – games we’ve longed to play. At Haven, we believe that kindness, adaptability and fearless optimism make space for creative excellence. We are a hybrid studio that supports flexibility, focus and collaboration for our teams.
Haven joined the PlayStation Studios family as the first Sony game development team in Canada in 2022. Our first game is in development for PlayStation and PC, a competitive multiplayer action heist game with a vision to entertain and engage players for years to come.
Position - Sr Game Designer (Progression & Economy)
We are looking for an experienced Senior Game Designer with a highly structured, analytical mindset to own the progression systems, player lifecycle, and economic health of our upcoming live service title. In this role, you will design the frameworks that keep players engaged for years, translating high-level creative vision into mathematically sound, highly structured progression loops and economy systems. You will operate within a collaborative, multidisciplinary environment, ensuring that player investment, rewards, and monetization strategies feel cohesive, fair, and deeply engaging.
Reporting Line
The Senior Game Designer will report to the Project Lead-Game Design
Role and Responsibilities
- System Architecture: Design, model, and maintain complex player progression frameworks, monetization loops, and virtual economies that support long-term player retention and engagement in a live service environment.
- Structured System Design: Translate abstract player experience goals into precise structural maps, detailed spreadsheets, data tables, and algorithmic logic models.
- Balancing & Tuning: Own the balancing, pacing, and tuning of player rewards, XP curves, drop rates, sink/source mechanics, and overall game economy to eliminate inflation or progression bottlenecks.
- Live Service Integration: Coherently integrate progression, monetization, and social layers within a multiplayer AAA ecosystem, aligning features across both PvE and PvP dimensions.
- Cross-Functional Alignment: Act as the primary point of contact for progression and economy systems, working closely with Directors, Producers, Data Analysts, and Engineers to ensure structural feasibility and data telemetry readiness.
- Lifecycle Optimization: Adapt and optimize systems post-launch based on player metrics, behavior patterns, and shifting market trends while maintaining structural balance with new content releases.
Required Experience and Skills
- AAA Live Service Background: Extensive experience in systems or progression design with at least one shipped AAA multiplayer live service title where you owned or significantly contributed to the game's economy or progression loops.
- Structured Thinking: A proven, highly methodical approach to design. You rely on strong mathematical logic, complex spreadsheets, and structural documentation over guesswork.
- Economic Mastery: Deep understanding of macro and micro-economy principles in modern gaming, including monetization strategies, virtual currencies, reward pacing, and incentive loops.
- Engine Proficiency: Strong ability to work directly within the Unreal Engine editor to hook up data structures, configure data tables, and test progression parameter changes locally.
- Data-Informed Approach: Strong competence in interpreting live telemetry, player cohorts, A/B testing data, and macroeconomic analytics to guide balance adjustments and systems optimization.
- Clear Documentation: Exceptional ability to distill complex, multi-layered economic dependencies into clear, highly readable system specifications for technical and non-technical stakeholders.
Assets
- System Modeling Tools: Experience using economy simulation software or advanced mathematical scripting (e.g., Python, Machinations, or specialized spreadsheet modeling) to stress-test systems before implementation.
- Dual Discipline Background: Prior design experience crossing into complementary fields such as Level Design, Business Intelligence, Data Analytics, or UX Design.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Journal
Only you can see this. Kept on this device, and in your account when you sign in.