Apply now

Posted 28 days ago

Sr Game Designer

@ Sony Interactive Entertainment (SIE)

Montréal, Quebec

Apply now
SIGNALS

Overview

Haven Studios, a Montreal game studio that joined PlayStation Studios, is hiring a Senior Game Designer to own the progression, player lifecycle and economy systems of its upcoming live service title. The role involves structured, math-driven design, balancing, and post-launch optimization using live telemetry, within a hybrid arrangement.

Responsibilities:

  • Design and maintain progression frameworks, monetization loops and virtual economies
  • Own balancing, pacing and tuning of rewards, XP curves and sink/source mechanics
  • Integrate progression and social layers across PvE and PvP
  • Optimize systems post-launch using player metrics and telemetry

Requirements summary:

  • Shipped AAA multiplayer live service title in progression or economy design
  • Strong mathematical logic and complex spreadsheet skills
  • Working knowledge of Unreal Engine editor and data tables
  • Competence in interpreting telemetry and A/B testing data

Tools & skills

Source and dates

Employer career site / ATS feed · paradox

Employer posting date
2026-10-09
First seen by our source
2026-10-11
Source record updated
2026-10-11

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SenioritySenior
DepartmentSoftware development
Work settingOffice
PositionMostly sitting
Physical demandsphysical low · computer high
Background checkscriminal record

Summary and details written by AI from the posting; the employer’s posting is the authority.

Sony Interactive Entertainment (SIE)

FieldValue
HeadquartersTokyo
Open jobs on Jobsy21
Job description

Position - Sr Game Designer (Progression & Economy)

Haven Studios is a game development studio headquartered in Montreal. In May 2021, we embarked on a journey to start Haven as a small team with big ambitions. Our goal was to build a studio of exceptional people where together we could make the kind of games we’ve always wanted to create – games we’ve longed to play. At Haven, we believe that kindness, adaptability and fearless optimism make space for creative excellence. We are a hybrid studio that supports flexibility, focus and collaboration for our teams.

Haven joined the PlayStation Studios family as the first Sony game development team in Canada in 2022. Our first game is in development for PlayStation and PC, a competitive multiplayer action heist game with a vision to entertain and engage players for years to come.

Position - Sr Game Designer (Progression & Economy)

We are looking for an experienced Senior Game Designer with a highly structured, analytical mindset to own the progression systems, player lifecycle, and economic health of our upcoming live service title. In this role, you will design the frameworks that keep players engaged for years, translating high-level creative vision into mathematically sound, highly structured progression loops and economy systems. You will operate within a collaborative, multidisciplinary environment, ensuring that player investment, rewards, and monetization strategies feel cohesive, fair, and deeply engaging.

Reporting Line

The Senior Game Designer will report to the Project Lead-Game Design

Role and Responsibilities

  • System Architecture: Design, model, and maintain complex player progression frameworks, monetization loops, and virtual economies that support long-term player retention and engagement in a live service environment.
  • Structured System Design: Translate abstract player experience goals into precise structural maps, detailed spreadsheets, data tables, and algorithmic logic models.
  • Balancing & Tuning: Own the balancing, pacing, and tuning of player rewards, XP curves, drop rates, sink/source mechanics, and overall game economy to eliminate inflation or progression bottlenecks.
  • Live Service Integration: Coherently integrate progression, monetization, and social layers within a multiplayer AAA ecosystem, aligning features across both PvE and PvP dimensions.
  • Cross-Functional Alignment: Act as the primary point of contact for progression and economy systems, working closely with Directors, Producers, Data Analysts, and Engineers to ensure structural feasibility and data telemetry readiness.
  • Lifecycle Optimization: Adapt and optimize systems post-launch based on player metrics, behavior patterns, and shifting market trends while maintaining structural balance with new content releases.

Required Experience and Skills

  • AAA Live Service Background: Extensive experience in systems or progression design with at least one shipped AAA multiplayer live service title where you owned or significantly contributed to the game's economy or progression loops.
  • Structured Thinking: A proven, highly methodical approach to design. You rely on strong mathematical logic, complex spreadsheets, and structural documentation over guesswork.
  • Economic Mastery: Deep understanding of macro and micro-economy principles in modern gaming, including monetization strategies, virtual currencies, reward pacing, and incentive loops.
  • Engine Proficiency: Strong ability to work directly within the Unreal Engine editor to hook up data structures, configure data tables, and test progression parameter changes locally.
  • Data-Informed Approach: Strong competence in interpreting live telemetry, player cohorts, A/B testing data, and macroeconomic analytics to guide balance adjustments and systems optimization.
  • Clear Documentation: Exceptional ability to distill complex, multi-layered economic dependencies into clear, highly readable system specifications for technical and non-technical stakeholders.

Assets

  • System Modeling Tools: Experience using economy simulation software or advanced mathematical scripting (e.g., Python, Machinations, or specialized spreadsheet modeling) to stress-test systems before implementation.
  • Dual Discipline Background: Prior design experience crossing into complementary fields such as Level Design, Business Intelligence, Data Analytics, or UX Design.

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Similar jobs

  • Senior Game Designer (Combat) - For Honor

    Montréal, QC
    On-siteFull Time

    Ubisoft

    Candidates need experience designing and balancing combat systems or multiplayer gameplay features. They should be analytical, able to prototype and iterate, communicate clearly, and interested in melee combat and hero-based games.

  • Game Designer (Mobile)

    Montréal, QC
    On-siteFull Time

    Airlab Inc.

    2+ YOECandidates need at least 2 years of game development experience, preferably on mobile, with strong game design and analytical skills. A portfolio of playable or released games and good English and French communication are also required.

    Unity3D, Game Maker, Defold

  • Sr Game Designer

    Montréal, QC

    Sony Interactive Entertainment (SIE)

    Candidates need at least one shipped AAA multiplayer live service title where they owned or significantly shaped progression or economy. They need strong analytical and spreadsheet skills, Unreal Engine experience, and the ability to write clear system documentation.

    Unreal Engine, Machinations, Python, spreadsheets

  • Sr Game Designer

    Montréal, QC

    PlayStation Global: Sony Interactive Entertainment, the company behind PlayStation, pushes the boundaries of entertainment and innovation, starting from the launch of…

    Candidates need experience shipping a AAA multiplayer live service game with ownership of its economy or progression. They must think structurally and mathematically, know economy principles, work in Unreal Engine and read live telemetry and A/B test data.

    Unreal Engine, Machinations, Excel, Python

  • Sr Game Designer

    Montréal, QC

    Haven Interactive Studios - English: HavenStudios.Net develops Apps and Tablet apps for the Windows brand of devices.

    Candidates need extensive experience designing progression or economy systems on at least one shipped AAA multiplayer live service game. They must think analytically, work in Unreal Engine and interpret live player data.

    Unreal Engine, Machinations, Python, Spreadsheets

  • Senior Game Designer

    Montréal, QC

    Hasbro: Hasbro is a leading games, IP and toy company whose mission is to create joy and community through the magic of play.

    Candidates need senior experience designing combat for action or action RPG games, with at least one shipped AAA or comparable title. Strong Unreal Engine and visual scripting skills, and a deep understanding of combat pacing and balance, are required.

    Unreal Engine, Visual scripting

Locations & environments

Locations

All of CanadaRemote · Hybrid · On-site · Field

Pro tip: add remote jobs to widen your search.

Exclude locations

Workplace type

Company jobs in these results

These are this company’s jobs loaded in your current search. The company may have more openings.