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Senior Level Designer

@ Eidos-Montréal

Montréal, Quebec

5+ years experience
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Overview

Eidos-Montréal is hiring a Senior Level Designer to report to the Director Level Designer. The role creates innovative, accessible levels with strong pacing and atmosphere, including 3D puzzles, scripted events and gameplay balance. The posting offers a flexible schedule, hybrid work and group insurance and RRSP access.

Responsibilities:

  • Create levels with innovative gameplay, accessibility and atmosphere
  • Design layouts, situations and design documents with Level Artists
  • Build 3D environments, scripted events and puzzles
  • Write level design documents for other designers

Requirements summary:

  • Diploma in game design or equivalent training
  • 5+ years as a video game Level Designer
  • At least one published title as Level Designer
  • Knowledge of Unreal Engine, Photoshop and SketchUp

Tools & skills

Benefits mentioned

Paid time off
Source and dates

Employer career site / ATS feed · dayforce-feed

Employer posting date
2026-11-12
First seen by our source
2026-11-13
Source record updated
2026-11-13

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SenioritySenior
DepartmentDesign & creative
Experience5+ years
Hours per week40 (estimated)
Work settingOffice
PositionMostly sitting
Physical demandsphysical low · computer high
LanguagesEnglish
EducationCollege diploma (required)
Fields of studyGame Design
Perks mentionedFlexible hours, Retirement plan, Performance bonus

Summary and details written by AI from the posting; the employer’s posting is the authority.

Eidos-Montréal

Saved company profile

Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.

Our mission: Crafting Emotions. Visit our website for all our available openings!

Full company description

Founded in 2007, Eidos‑Montréal is game developer and publisher best known for breathing new life into established intellectual properties, whether owned, licensed, or developed in partnership with industry collaborators. Renowned for its storytelling expertise, the studio brings depth, emotion, and renewed relevance to beloved worlds, crafting narrative‑driven experiences that resonate with players around the globe. Eidos-Montréal is part of Crystal Dynamics – Eidos, an operative group within Embracer Group AB which is publicly listed on Nasdaq Stockholm under the ticker EMBRAC B. (EMBRAC B). Learn more at eidosmontreal.com

LinkedIn followers
57,091
People associated on LinkedIn
418
Reported office locations
  • 400 Maisonneuve West, 5th floor, Montreal, Quebec H3A 1L4, CA
Business categories
  • Gaming
  • Video Game Publishing
  • Media and communication
Other recorded names
  • Eidos-Montréal
Profile identifies a recruitment agency
No
Reported total investment
0

Currency and observation date were not supplied; this is not a current valuation or a funding round.

Founded in 2007, Eidos‑Montréal is game developer and publisher best known for breathing new life into established intellectual properties, whether owned, licensed, or developed in partnership with industry collaborators. Renowned for its storytelling expertise, the studio brings depth, emotion, and renewed relevance to beloved worlds, crafting narrative‑driven experiences that resonate with players around the…

FieldValue
IndustryComputer Games
Company size201-500 employees
HeadquartersMontreal, Quebec
Organization typePublic Company
Year founded2007
Open jobs on Jobsy5
LinkedInView page
Job description


Senior Level designer

Reports to: Director Level Designer

Permanent – full-time

What you will do :

  • Create state of the art levels focusing on innovative gameplay, accessibility, pacing and strong atmosphere;
  • Work closely with the Level Design team and Level Artists in creating top quality levels with the tools available;
  • Design levels (layout, situations, design document) in close collaboration with Level Artists while following design and technical guidelines;
  • Develop 3D playgrounds and levels, integrate actors and scripted events, and balance the gameplay in-game by designing 3D puzzles to solve, bringing mental and physical challenges to the gamer;
  • Help with the development of the various features and mechanics during the project;
  • Work in collaboration with the Game Design team, Game Director and Lead Level Designer to achieve the emotions and player experience desired in each level;
  • Write general level design documents for the use of other Level Designers.

What you bring :

  • University or college diploma in Game Design, or equivalent training;
  • 5+ years of experience in the video game industry as a Level Designer;
  • Minimum of 1 published title as a Level Designer;
  • Good knowledge in systemic design;
  • Good knowledge in game level architecture and 3D environments;
  • Good knowledge of open world design;
  • Good knowledge in puzzle design;
  • Experience using industry standard level editing tools, editors and pipelines;
  • Knowledge of Photoshop, SketchUp and Unreal engine;
  • Excellent communication skills and the ability to exemplify one’s own ideas.

Even better if you have :

  • Good knowledge in scripting and AI (asset);
  • Experience in Puzzle Level Design;
  • Ability to multitask;
  • Excellent capability to give and receive advice;
  • Skills in leadership, proactivity and continuous commitment to work with different departments (design, animation and programming);
  • Ability to work in a team focused on continuous improvement;
  • Ability to learn and share personal knowledge.

Why join us?

  • Flexible work schedule: because unexpected events are part of life when you are sick or need personal days;
  • Hybrid work: because we have adapted to the new reality;
  • Access to Groupe insurance: To take care of yourself and your loved ones;
  • Access to Groupe RRSPs: we think about your future;
  • Access to a telemedicine service for the family: to avoid a pleasant 24hours in the emergency room;
  • Bonus system: we recognize the work accomplished.

Please note: your application is reviewed by a real human being — not an NPC, not an AI.

Come and create emotion with us!



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