Posted 5 months ago
Intern Engineer - Game Engine System
@ Huawei Technologies Canada Co., Ltd.
Edmonton, Alberta
Overview
Huawei Technologies Canada is hiring an intern engineer for its Software-Hardware System Optimization Lab to build Unreal Engine plugins and tools in C++. The work covers integrating AI and third-party SDKs, optimizing engine systems and supporting game teams.
Responsibilities:
- Develop C++ plugins for Unreal Engine
- Integrate AI and third-party SDKs
- Optimize engine systems and performance
- Build editor tools and documentation
Requirements summary:
- BSc or MSc in computer science or engineering
- Expertise in modern C++
- Unreal Engine programming experience
- Debugging and profiling skills
- Python for tooling is an asset
Tools & skills
Source and dates
Employer career site / ATS feed · recruitee
- Employer posting date
- 2026-06-03
- First seen by our source
- 2026-10-10
- Source record updated
- 2026-11-06
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Seniority | Entry level |
| Department | Software development |
| Work setting | Office |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
| Languages | English |
| Education | Bachelor’s degree (required), Master’s degree (required) |
| Fields of study | Computer Science, Engineering |
Summary and details written by AI from the posting; the employer’s posting is the authority.
Huawei Technologies Canada Co., Ltd.
Saved company profile
Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.
- People associated on LinkedIn
- 142,744
- Other recorded names
- Huawei Finland R&D
- Huawei
- Huawei Europe
- Huawei Denmark
- Huawei Norway
- Huawei
- Huawei Serbia&Hungary Rep Office
- Huawei Telekomünikasyon Dış Ticaret Ltd
- Huawei Technologies Italia
- Huawei Switzerland
| Field | Value |
|---|---|
| Industry | Telecommunications |
| Company size | 10001+ |
| Headquarters | Shenzhen, Guangdong |
| Open jobs on Jobsy | 187 |
| View page |
Huawei Canada has an immediate Intern opening for an Engineer.
About the team:
The Software-Hardware System Optimization Lab focuses on research and innovation in power efficiency and performance optimization for consumer devices. By leveraging the talents and capabilities of local academia and our team, we aim to build system-optimization capabilities for software and hardware across edge AI, multimedia, graphics, mobile gaming, and system software domains, thereby enhancing the user experience and performance competitiveness of Huawei's consumer device products.
About the job:
Design, develop, and maintain robust, high-quality plugins for Unreal Engine using C++ to extend core engine functionalities.
Integrate external AI and Machine Learning libraries (e.g., CANN) into the engine, creating a seamless workflow for gameplay and character animation teams.
Integrate and maintain a wide range of third-party SDKs, including video, audio, networking, and analytics, ensuring stability and performance.
Contribute to the extension and optimization of Unreal Engine's core systems to meet the unique demands of our projects.
Develop tools and editor extensions within Unreal Editor to streamline workflows and enhance the productivity of designers, artists, and other engineers.
Diagnose and resolve complex, system-level bugs and performance bottlenecks, from low-level engine code to high-level integrations.
Provide expert-level technical support and documentation for the engine, plugins, and integrated systems to our game development teams.
About the ideal candidate:
BSc or MSc in Computer Science, Engineering, or a related field.
Expertise in modern C++ and a deep understanding of Unreal Engine's programming paradigms (UObject, delegates, modules, build system).
Demonstrable experience integrating external C/C++ libraries into a large codebase.
Strong understanding of the internal architecture of Unreal Engine, including its rendering pipeline, task/threading model, and asset management system.
Proficient in debugging, profiling, and optimizing code for performance (CPU, GPU, memory) using tools like Unreal Insights, RenderDoc, and platform-specific profilers.
Excellent problem-solving skills and the ability to work collaboratively in a multi-disciplinary team.
Familiarity with a scripting language like Python for tooling and automation is an asset.
Additional Information:
Huawei Canada is committed to a fair, inclusive, and accessible recruitment process. If you require accommodation during any stage of the hiring process, please let us know and we will work with you to meet your needs.
All applications for this position are reviewed directly by our hiring team, we do not use artificial intelligence tools to screen or select candidates.
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