Posted yesterday
Senior Technical Artist (Generalist)
@ SkyBox Labs
Burnaby, British Columbia
Overview
SkyBox Labs is hiring a Senior Technical Artist for a co-development project on a long-running title with a global fan base. The role builds and supports artist-facing tools and workflows in 3DS Max and other DCC tools, with a hybrid arrangement and a base salary of $102,000 to $142,000.
Responsibilities:
- Design and improve artist-facing tools and workflows
- Create tutorials and own staff onboarding
- Optimize workflows to support game performance targets
- Provide workflow feedback to art and engineering teams
Requirements summary:
- Several years of game development experience as a Technical Artist
- Shipped titles with art or design background
- Custom art workflow and tool authoring in 3DS Max, Maya, Blender, or Houdini
- Real-time performance optimization and asset validation knowledge
Tools & skills
Source and dates
Employer career site / ATS feed · lever
- Employer posting date
- 2026-11-12
- First seen by our source
- 2026-11-13
- Source record updated
- 2026-11-13
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Seniority | Senior |
| Department | Software development |
| Hours per week | 40 (estimated) |
| Travel | ground: none |
| Work setting | Office |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
| Languages | English |
| Perks mentioned | Generous paid time off, Generous parental leave, Retirement plan, Performance bonus, Wellness |
Summary and details written by AI from the posting; the employer’s posting is the authority.
SkyBox Labs
Saved company profile
Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.
Halo Infinite (co-developer) | Projects in the Minecraft universe | Fallout 76 (supporting development)
Full company description
SkyBox Labs is a full-service game development studio based in Vancouver, BC, Canada. Founded in 2011, we’ve developed titles alongside some of the world’s top publishers including Xbox Game Studios, Bungie, and Electronic Arts. The studio is currently co-developing Halo Infinite, working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2, and supporting development of Fallout 76.
- LinkedIn followers
- 14,021
- People associated on LinkedIn
- 202
- Reported office locations
- Vancouver, British Columbia, CA
- Business categories
- Electronics
- Gaming
- PC Games
- Other recorded names
- SkyBox Labs
- Specialties
- Software Development
- Game Design
- Social Gaming
- video games
- Game Development
- C++
- C#
- Maya
- software engineering
- 3D Art
- and Gameplay Animation
- Profile identifies a recruitment agency
- No
- Reported total investment
- 0
Currency and observation date were not supplied; this is not a current valuation or a funding round.
SkyBox Labs is a full-service game development studio based in Vancouver, BC, Canada. Founded in 2011, we’ve developed titles alongside some of the world’s top publishers including Xbox Game Studios, Bungie, and Electronic Arts. The studio is currently co-developing Halo Infinite, working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2, and supporting development of Fallout 76.
| Field | Value |
|---|---|
| Industry | Computer Games |
| Company size | 201-500 employees |
| Headquarters | Vancouver, British Columbia |
| Organization type | Privately Held |
| Year founded | 2011 |
| Specialties | Software DevelopmentGame DesignSocial Gamingvideo gamesGame DevelopmentC++C#Mayasoftware engineering3D Art |
| Open jobs on Jobsy | 9 |
| View page |
Interested? Let’s talk about what we’re hiring for:
Join SkyBox Labs on a high-impact co-development project contributing to an established, long-running title with a global fan base. As a Senior Technical Artist, you'll be working with both standard DCC and custom tools, playing a key role in bridging the gap between creativity and technology. This role requires a proactive, collaborative individual who knows how to support artists, elevating their day-to-day experience, directly driving the visual quality and ongoing success of the game.
A snapshot of your role:
- Partner closely with artists and engineers across disciplines to design, implement, and improve artist-facing tools and workflows. Primarily work within 3DS Max, other DCC tools, and the proprietary asset preview tool.
- Take responsibility for authoring tools; create tutorials, own staff onboarding, and support the team with their ongoing use.
- Support game performance targets, optimizing workflows to keep production running smoothly.
- Provide actionable workflow feedback to both art and engineering teams, proactively working to better the game and the work experience.
Sound like you? This is what we're looking for:
- Numerous years of game development experience as a Technical Artist, with shipped titles and a background in art or design.
- Hands-on experience designing and authoring custom art workflows and tools (within 3DS Max, Maya, Blender, or Houdini), with a willingness to embrace a 3DS Max-heavy environment.
- A strong artistic eye paired with a technical foundation, enabling you to understand artist needs, troubleshoot bottlenecks, and balance aesthetic quality with technical constraints.
- Solid understanding of real-time game performance optimization and asset validation.
- Proactive, responsible communicator who thrives in a collaborative, yet somewhat autonomous environment.
- Experience working in proprietary engines.
- Expertise in materials, shaders, or graphics.
- Experienced supporting pipeline tech art responsibilities.
- A portfolio to showcase your work. (Not necessary for the role, but feel free to share if you have one).
Nice-to-Haves:
And here is why we think you'll love working at SkyBox:
- Annual bonus and up to 3% RRSP matching available
- Comprehensive health benefits, along with a supportive Maternity and Parental Leave policy
- Flexible hybrid working arrangements: leverage our beautiful studio spaces as needed and have the ability to work from home on certain projects
- Take care of your mental health with our Employee Assistance Program, 3 weeks of vacation leave, and our free gym at our Burnaby Studio
- We relentlessly support your growth and development! Level up your C++ skills at SkyBox University, explore other disciplines through our Guild Program, and expand your game dev knowledge with Lunch & Learns. You’ll join a culture of empowerment, collaboration, and personal growth.
- Social events! Have fun with the team at trivia nights, karaoke nights, movie nights, and various group activities. Join our soccer team, game jams, or a board game sesh after work. You name it, we’ve got it!
- Get involved with our diverse community through Employee Resource Groups (ERGs) that champion Diversity, Equity & Inclusion initiatives and promote a supportive environment
- You’ll contribute to industry-leading titles!
The base salary range for this position is $102,000 to $142,000. The stated pay scale reflects the range that SkyBox Labs reasonably expects to pay for this position. Your base salary and level will be determined by various factors including, but not limited to, qualifications, skills, experience, and demonstrated competencies.
Journal
Only you can see this. Kept on this device, and in your account when you sign in.