First seen by our source: 12 days ago
ENVIRONMENT ARTIST - Animation & Games
@ Eighty30 Creative
Toronto, Ontario
Overview
Eighty30 Creative is hiring a contract Environment Artist to model, texture and light 3D landscapes, architecture and props for animation and game projects. The work requires a strong environment portfolio and proficiency in 3D and game engine tools. Pay is stated as DOE (depending on experience).
Responsibilities:
- Create high-quality 3D environments for games and animation
- Collaborate with concept artists, designers and animators
- Model, texture and light assets while optimizing performance
- Iterate quickly based on feedback
Requirements summary:
- Strong portfolio of environments, landscapes and architecture
- Proficiency in Maya, Blender, 3ds Max, ZBrush or Substance Painter
- Experience with Unreal Engine, Unity or similar engines
- Knowledge of lighting, composition, colour theory and spatial design
- Strong collaboration and communication skills
Tools & skills
Source and dates
Source type not verified · dover
- Employer posting date
- Not provided
- First seen by our source
- 2026-10-26
- Source record updated
- 2026-10-26
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Department | Design & creative |
| Travel | air: none · ground: none |
| Work setting | Office |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
Summary and details written by AI from the posting; the employer’s posting is the authority.
Eighty30 Creative
| Field | Value |
|---|---|
| Open jobs on Jobsy | 1 |
Environment Artist – Animation & Games
Eighty30 Creative is a forward-thinking studio creating immersive worlds for animation and games. We’re looking for a talented Environment Artist to design, model, and texture stunning landscapes, architecture, and props that bring projects to life.
What You’ll Do:
Create high-quality 3D environments for games and animation.
Collaborate with concept artists, designers, and animators to maintain visual consistency.
Model, texture, and light assets while optimizing for performance.
Iterate quickly based on feedback to meet project goals.
You Should Have:
Strong portfolio showcasing environments, landscapes, and architecture.
Proficiency in Maya, Blender, 3ds Max, ZBrush, Substance Painter, or similar tools.
Experience with Unreal Engine, Unity, or other game engines.
Knowledge of lighting, composition, color theory, and spatial design.
Strong collaboration and communication skills.
Why Join Us:
Work on exciting projects across animation and games.
Collaborate with a passionate creative team from concept to post-production.
Grow your portfolio and skills in a flexible, supportive environment.
Salary: DOE
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