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Posted 84 months ago

Senior Environment Artist

@ Blue Isle Studios

Toronto, Ontario

On-siteFull-time5+ years experience
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SIGNALS

Overview

Blue Isle Studios is hiring a senior environment artist for full-time work at its downtown Toronto office. The role builds large-scale 3D game environments in Unreal Engine 4, covering modelling, texturing, lighting, optimization and level design, and requires at least 5 years of experience. Remote workers are not considered at this time.

Responsibilities:

  • Deliver art assets by assigned due dates with the creative lead
  • Design and implement artwork in Unreal Engine 4
  • Assemble large-scale terrains with Unreal terrain tools
  • Optimize, combine and atlas textures and meshes

Requirements summary:

  • Minimum 5 years creating 3D environments
  • Strong ZBrush, Mudbox, Substance Painter and Photoshop skills
  • Understanding of 3ds Max and/or Maya
  • Experience with Unreal Engine 4 material authoring

Tools & skills

Benefits mentioned

Paid time off
Source and dates

Employer career site / ATS feed · smartrecruiters

Employer posting date
2019-12-12
First seen by our source
2026-10-14
Source record updated
2026-10-14

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SenioritySenior
DepartmentDesign & creative
Experience5+ years
Hours per week40 (estimated)
Scheduleday
Travelair: none · ground: none
Work settingOffice
PositionMostly sitting
Physical demandsphysical low · computer high
LanguagesEnglish
Perks mentionedGenerous paid time off, Flexible hours

Summary and details written by AI from the posting; the employer’s posting is the authority.

Blue Isle Studios

FieldValue
Open jobs on Jobsy2
Job description

Company Description

Blue Isle Studios is an independent video game developer and publisher located in the heart of downtown Toronto, Canada. Lead by industry veterans Alex Tintor and Brenden Frank, Blue Isle has established itself as one of gaming’s most exciting developers, creating iconic titles that have sold millions of copies worldwide. Our past work includes games like Slender: The Arrival, Valley and Citadel: Forged with Fire. Designing and building great video games isn’t easy; but it’s what we do best.

Job Description

Blue Isle Studios is looking for an exceptionally skilled senior environment artist to join our team. Your focus will be to create large scale, immersive environments and atmospheres for players while remaining conscious of polygon limits, draw calls and fill rate. Your skills and responsibilities will include modelling, texturing, lighting, optimization and level design while reporting to the art lead. You must have the creative sense to sometimes work with little or no concept art, prototype and gather reference material for your designs.

This is a full-time employment position working from our office located in downtown Toronto, Canada. Remote workers will not be considered at this time.

Qualifications

Responsibilities

  • Work with the creative lead to deliver art assets by assigned due dates
  • Design and implement artwork directly within Unreal Engine 4
  • Use Unreal Engine 4 terrain tools to assemble large scale terrains
  • Optimize, combine and atlas textures and meshes to ensure good performance

Requirements

  • A minimum of 5 years experience creating fully realized 3D environments
  • Strong foundation in ZBrush/Mudbox, Quixel/Substance Painter and Photoshop
  • A thorough understanding of 3D Studio Max and/or Maya
  • Experience using the Unreal Engine 4 material editor and authoring materials
  • Experience creating Physically Based textures and materials
  • Experience creating assets in Unreal Engine 4 as well as importing and managing assets
  • Able to design and light interior/exterior spaces within Unreal Engine
  • Experience with optimization techniques such as mesh merging and creation of texture atlases to reduce draw calls
  • A good understanding of what’s needed to set dress an environment
  • Self-motivation, good communications skills, and a great team-player attitude

Pluses

  • A degree or formal art training in illustration, traditional painting or industrial design
  • Experience working with Unity Engine and its art pipeline
  • Experience using World Machine

Additional Information

Our Perks:

Bonuses: Every time we have a major game launch, we allocate a portion of the game’s profits and share that directly with every member of our team as a bonus.

4 Weeks Paid Vacation: Every December, the team gets a paid 2 week break to spend with friends and family, as well as an additional 2 weeks per year.

Flexible Schedule: Our core working hours are between 10AM and 4PM, as long as you are here for 8 hours each day, we’re happy to be flexible.

Location: We’re located in the heart of downtown Toronto, steps away from the subway and a 5 minute walk from Union Station.

Free Drinks: Our kitchen is always stocked with a variety of beverages including a wide range of coffees and teas.

Meaningful Work: At our studio, you will contribute to our games in a huge way. You will be tasked with learning new skills, contributing to various disciplines and get to watch people all around the world enjoy your work.

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