Apply now

Posted 26 days ago

Senior Environment Artist

@ BulletFarm

Remote in Canada

RemoteFull-time6+ years experience
Apply now
SIGNALS

Overview

BulletFarm is hiring a Senior Environment Artist for full-time, remote-first work across the US or Canada on a new AAA title targeting 2030. The role builds modular, production-ready environments from concept to final in-engine implementation in Unreal Engine 5. The posting requires 6+ years of experience and states a budgeted salary in USD plus health, dental, vision benefits, 401(k) and flexible paid time off.

Responsibilities:

  • Create environment assets and world-building content from concept to in-game
  • Build modular environment kits for scalable production
  • Model, sculpt, texture and optimize assets for real-time use
  • Assemble and polish environments in Unreal Engine

Requirements summary:

  • 6+ years as an Environment Artist with shipped AAA or AA titles
  • Strong portfolio across multiple styles and settings
  • Proficiency in Substance Painter, ZBrush, Maya or equivalent
  • Experience with Unreal Engine 5 environment workflows
  • Active engagement with AI tools in the art pipeline

Tools & skills

Benefits mentioned

Health insuranceDentalVisionRetirement planPaid time off
Source and dates

Employer career site / ATS feed · ashby

Employer posting date
2026-10-12
First seen by our source
2026-10-14
Source record updated
2026-10-19

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SenioritySenior
DepartmentDesign & creative
Experience6+ years
Hours per week40 (estimated)
Travelair: none · ground: none
Work settingHome
PositionMostly sitting
Physical demandsphysical low · computer high
LanguagesEnglish
Perks mentionedGenerous paid time off, Flexible hours, Retirement plan

Summary and details written by AI from the posting; the employer’s posting is the authority.

BulletFarm

Saved company profile

Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.

People associated on LinkedIn
11
Other recorded names
  • BulletFarm
FieldValue
IndustryComputer Games
HeadquartersLos Angeles, California
Open jobs on Jobsy2
LinkedInView page
Job description

What We're Looking For

You are joining at the ground level of world-building for a new IP with three distinct visual environments. Your assets and in-engine work will establish the visual quality bar that the external environment art team, which scales significantly in 2027, will be measured against.

You work from briefs and creative direction with discipline. You build modular kits that are production-ready and scalable, not just visually strong. You hit technical requirements, meet production schedules, and produce consistent output without requiring close oversight. The Art Director sets the direction; you execute it at a high level and help make the standards concrete.

The ideal candidate is a highly skilled environment artist who brings worlds to life through strong craftsmanship, compositional instinct, and attention to detail. You have the versatility to work across multiple visual styles and the discipline to execute against a creative vision without requiring ownership of the direction.

You understand how environments shape mood, gameplay, exploration, and storytelling, and you know how to make spaces feel authentic, immersive, and visually compelling. Whether building large-scale architecture, dense organic terrain, or a small narrative-rich location, the quality of your work is consistent.

What You'll Do

  • Create high-quality environment assets and world-building content from concept through final in-game implementation.

  • Build modular environment kits that support efficient level creation and scalable production workflows.

  • Model, sculpt, texture, and optimize architectural, organic, and prop assets for real-time use.

  • Collaborate with the Art Director to execute established visual targets, style guides, and artistic standards.

  • Work closely with Level Design, Technical Art, and Engineering teams to ensure environments support gameplay and technical requirements.

  • Assemble and polish environment content within Unreal Engine.

  • Create atmospheric spaces that support narrative, exploration, and player immersion.

  • Maintain asset quality while meeting performance, memory, and production requirements.

  • Participate in art reviews and iterate on content based on feedback.

  • Help establish and maintain environment art workflows, standards, and documentation.

  • Support external development partners and outsourced content integration when needed.

  • Takes Level Design blockout to a finished world: owns materials, set dressing, environmental storytelling, foliage, damage, decay and asset creation / sourcing / clean up

Qualifications

Required

  • 6+ years of experience as an Environment Artist, with credits on one or more shipped AAA or AA titles.

  • Strong portfolio demonstrating excellence in environment creation across multiple styles and settings.

  • Expertise in modular environment creation and world-building workflows.

  • Experience creating both architectural and organic environment assets.

  • Proficiency with Substance Painter, ZBrush, Maya, or equivalent industry-standard tools.

  • Strong understanding of composition, scale, lighting, material definition, and environmental storytelling.

  • Experience creating production-ready assets that meet performance and technical requirements.

  • Experience with Unreal Engine 5 environment creation workflows.

  • Familiarity with Nanite, Lumen, Virtual Shadow Maps, and modern UE5 environment pipelines.

  • Ability to work effectively from creative briefs, concept art, and established style guides.

  • Active engagement with AI tools relevant to environment art: including AI-assisted reference, texture generation, or asset pipeline tooling. Comfort with AI in the art pipeline is a studio-wide requirement.

  • Strong collaboration and communication skills.

  • Ability to balance quality, efficiency, and production schedules.

Preferred

  • Experience creating atmospheric, grounded, realistic, or dark-themed environments.

  • Knowledge of material creation workflows and physically based rendering (PBR) techniques.

  • Experience supporting outsourced art production or collaborating with external development partners.

  • Familiarity with procedural workflows and environment optimization techniques.

  • Experience working on action, horror, immersive simulation, or narrative-driven titles.

Why Join Us

  • BulletFarm is an independent, AAA studio. We are a creative partnership backed by GreaterThan Group, a strategic co-owner with deep gaming industry experience and a long-term ownership model aligned with the studio’s success.

  • We are remote first: work alongside a small, senior team from anywhere in the US or Canada on a project with a clear 2030 launch target on PC, PlayStation 5, and Xbox Series X|S.

  • Join early enough that your decisions matter: the studio is at a stage where the people building it have direct influence over how it operates, what it values, and how it makes games.

  • Competitive base salary, health, dental, and vision benefits.

  • Own the rendering and graphics technology stack for a new AAA title: working directly with the Technical Director on foundational architecture decisions.

  • Solve challenging graphics and performance problems using cutting-edge UE5 technology with broad technical ownership from day one.

Equal Opportunity Employer

BulletFarm is an equal opportunity employer. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity, national origin, age, disability, veteran status, or any other legally protected characteristic. We are committed to building a team that reflects a diversity of backgrounds, perspectives, and experiences.

Compensation & Benefits

The salary range listed above reflects the budgeted range for this role in USD. Actual compensation will be determined based on experience, skills, and qualifications. BulletFarm offers a comprehensive benefits package including medical, dental, and vision insurance, 401(k), and flexible paid time off.

Pay Transparency

In compliance with applicable state and local pay transparency laws: including those in Colorado, California, New York, Washington, and Illinois, the salary range for this position is disclosed in the compensation section above.

Accommodations

Applicants who require reasonable accommodations during the application or interview process are encouraged to contact us at [email protected].

Similar jobs

  • Senior Environment Artist (Lead)

    Toronto, ON
    Full Time

    Velan Studios

    8+ YOE2+ MgmtCandidates need 8+ years of AAA environment art experience, including 2+ years as a lead, and expert skill in procedural asset creation (Unreal PCG, Houdini or Blender Geometry Nodes). They also need strong Maya, Substance Designer and Painter skills, and a solid grasp of lighting, composition and level layout.

    Maya, Substance Designer, Substance Painter, Unreal Engine, Unity, Houdini

  • ENVIRONMENT ARTIST - Animation & Games

    Toronto, ON
    HybridContract

    Eighty30 Creative

    Candidates need a strong portfolio of environments, landscapes and architecture, plus skill in 3D modelling and texturing software and game engines. They also need knowledge of lighting, composition and colour theory, and good collaboration skills.

    Maya, Blender, 3ds Max, ZBrush, Substance Painter, Unreal Engine

  • Environment Artist

    British Columbia
    Contract

    IFG - International Financial Group: IFG is a global professional services firm providing customized human capital solutions on a managed, outsourced, project, project-to-hire,…

    Candidates need AAA game development experience and a strong environment art portfolio. They should be skilled in modeling, sculpting and texturing, and familiar with Maya, ZBrush, Substance and Unreal Engine.

    Maya, Substance Painter, Photoshop, Unreal Engine

  • Senior Environment Artist

    Toronto, ON
    On-siteFull Time

    Blue Isle Studios

    5+ YOECandidates need at least 5 years building fully realized 3D environments, with strong skills in ZBrush, Mudbox, Substance Painter, Photoshop and Maya or 3ds Max. Experience with Unreal Engine 4 materials, lighting and optimization is required, plus good communication and teamwork.

    Unreal Engine 4, ZBrush, Mudbox, Substance Painter, Quixel, Photoshop

  • Environment Artist - ILM Vancouver

    Vancouver, BC
    $89k–$120k/yrOn-siteFull Time

    ILM (Vancouver) Inc.

    3+ YOECandidates need 3+ years of professional VFX experience with a college diploma or higher, or 5+ years without one. They must show strong CG skills, lighting ability, a demo reel and a shot breakdown.

    Photoshop, Houdini, Solaris, Katana, RenderMan, Gaea

  • Senior Environment Artist

    Toronto, ON
    HybridContract

    Pitch Black Creative: FOLKS is a Pitch Black company!

    Pitch Black Creative needs significant professional VFX experience with a strong focus on environments. Candidates must be expert in Maya and Houdini, skilled in VEX, Python and MEL, and able to work independently and mentor others.

    Maya, Houdini, Nuke, Unreal Engine, Katana, Substance

  • Environment Artist

    Vancouver, BC
    $36.06–$48.08/hr

    Sony Pictures Imageworks

    4+ YOECandidates need about 4 or more years making environments for high-end live-action VFX films or TV, with animated or large VFX pipeline experience preferred. They should know environment modelling, texturing, layout, and matte painting, plus Photoshop, Nuke, Maya, and SpeedTree.

    Photoshop, Nuke, Maya, SpeedTree, Houdini, Terragen

Locations & environments

Locations

All of CanadaRemote · Hybrid · On-site · Field

Pro tip: add remote jobs to widen your search.

Exclude locations

Workplace type

Company jobs in these results

These are this company’s jobs loaded in your current search. The company may have more openings.