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Senior Environment Artist

@ Pitch Black Creative

Toronto, Ontario

HybridContract
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SIGNALS

Overview

Pitch Black Creative is hiring a Senior Environment Artist on a contract basis to build environment assets, set dressing and scatter setups for VFX productions. The role covers modeling, texturing, look development and procedural scatter work, and includes mentoring other artists and leading creative direction for environments. Expert Maya and Houdini skills and VFX environment experience are required.

Responsibilities:

  • Create hero assets and large-scale set builds
  • Build complex scatter setups and procedural systems
  • Establish creative direction for environment work
  • Troubleshoot publishing and export issues with Pipeline and TD teams
  • Mentor artists and lead dailies

Requirements summary:

  • Significant VFX production experience focused on environments
  • Expert proficiency in Maya and Houdini
  • Scripting in VEX, Python and MEL
  • Ability to work autonomously on complex builds
  • Experience providing technical direction and mentoring

Tools & skills

Source and dates

Employer career site / ATS feed · smartrecruiters

Employer posting date
2026-10-05
First seen by our source
2026-10-08
Source record updated
2026-10-30

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SenioritySenior
DepartmentDesign & creative
Travelground: none
Work settingOffice
PositionMostly sitting
Physical demandsphysical low · computer high
LanguagesEnglish

Summary and details written by AI from the posting; the employer’s posting is the authority.

Pitch Black Creative

Saved company profile

Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.

Full company description

From the very beginning, we’ve been passionate about capturing the imagination. Based in Montreal, Toronto, Bogotá, Atlanta, Los Angeles, New York, Vancouver, Saguenay and Mumbai, the artists who bring their rich and diverse experiences to our team have been making larger-than-life visual effects for film and television for the past 13 years. FOLKS is a Pitch Black company! ▪️ Depuis notre création, notre passion est de captiver l’imaginaire. Basés à Montréal, Toronto, Bogotá, Atlanta, Los Angeles, New York, Vancouver, Saguenay, Mumbai et Londres, les artistes qui forment notre équipe, aux horizons riches et variés, réalisent depuis plus de 13 ans des effets visuels plus grands que nature pour le cinéma et la télévision.

LinkedIn followers
67,605
People associated on LinkedIn
913
Reported office locations
  • 4371 avenue Papineau, Montreal, Quebec H2H 1T7, CA
  • 158 Sterling Rd, 10th Floor, Toronto, Ontario M6R 2B7, CA
  • Carrera 9 #77-67 - O.801, Bogotá, CO
  • Mumbai, IN
  • Saguenay, CA
  • Los Angeles, California, US
  • Atlanta, Georgia, US
  • New York, NY, US
  • Vancouver, BC, CA
  • London, GB
Business categories
  • Film
  • Media and Entertainment
  • Motion Capture
  • Film Production
  • Media and communication
Other recorded names
  • Pitch Black Creative
  • FOLKS
Specialties
  • Visual Effects
  • Pre-visualization
  • VFX supervision for television
  • film and advertising
  • VFX
  • CG
  • creatures
  • compositing
  • Matt Painting
  • film
  • and series
Profile identifies a recruitment agency
No
Reported total investment
0

Currency and observation date were not supplied; this is not a current valuation or a funding round.

From the very beginning, we’ve been passionate about capturing the imagination. Based in Montreal, Toronto, Bogotá, Atlanta, Los Angeles, New York, Vancouver, Saguenay and Mumbai, the artists who bring their rich and diverse experiences to our team have been making larger-than-life visual effects for film and television for the past 13 years. FOLKS is a Pitch Black company! ▪️ Depuis notre création, notre passion…

FieldValue
IndustryMedia Production
Company size501-1,000 employees
HeadquartersMontreal, Quebec
Organization typePrivately Held
SpecialtiesVisual EffectsPre-visualizationVFX supervision for televisionfilm and advertisingVFXCGcreaturescompositingMatt Paintingfilm
Open jobs on Jobsy20
LinkedInView page
Job description

Company Description

We don’t just build worlds. We build the teams that build better worlds.

From Montreal to Mumbai, London to Los Angeles, we unite diverse talent and experience across 10 global studios, delivering stronger, simpler, smarter VFX for episodic television and feature films.

For well over a decade, FOLKS artists have come together to create ambitious work with human-focused collaboration. As part of the Pitch Black network, our teams contribute their distinct creative strengths to a broader community of talent, technology, and expertise around the world.

Join us and find your FOLKS.

Job Description

We are looking for a highly skilled Senior Environment Artist to create exceptional environment assets, set dressing, and scatter setups for our VFX productions.

You will take ownership of complex environment work across modeling, texturing, look development, procedural scattering, and set dressing. This is a senior-level role for someone who combines strong artistic judgment with technical expertise, enjoys solving production challenges, and is comfortable mentoring others.

Working closely with DMP, Lighting, Layout, Modeling, Production, Pipeline, and Environment teams across multiple locations, you will ensure work meets creative, technical, and schedule requirements.

What you’ll do

  • Create high-quality environment assets, including hero assets and large-scale set builds.
  • Deliver advanced environment modeling, texturing, look development, scatter, and set-dressing work.
  • Develop procedural modeling, texturing, shader, and scatter systems that improve efficiency and consistency.
  • Build complex scatter setups with effective zoning, art direction, and optimisation.
  • Establish the creative direction for environment research, look development, large set builds, and scatter work.
  • Create reusable lookdev templates and robust shader networks independently.
  • Deliver assigned work on schedule while maintaining a consistently high standard of quality.
  • Maintain clean, reproducible scene files and publishes, and support best practices across the team.
  • Anticipate downstream needs and prepare clear handoffs, including notes, IDs, versions, and references.
  • Troubleshoot complex publishing and export issues in collaboration with Pipeline and TD teams.
  • Help develop and improve environment publishing standards, QC checklists, documentation, and workflow templates.
  • Identify quality, continuity, and integration issues early, proposing practical solutions and clear trade-offs.
  • Contribute to workflow and tool improvements through technical problem-solving and scripting.
  • Participate in—and where appropriate, lead—dailies, presenting work clearly and responding constructively to feedback.
  • Communicate proactively with Supervisors, HoDs, and Production about risks, dependencies, schedules, and technical constraints.
  • Mentor artists, share knowledge, and help raise technical and creative standards across local and global teams.

Qualifications

What you bring

  • Significant professional experience in VFX production, with a strong focus on environment work.
  • Expert-level proficiency in Maya and Houdini.
  • Extensive experience in environment modeling, texturing, look development, scattering, and set dressing.
  • Strong scripting skills in VEX, Python, and MEL for tools and workflow automation.
  • Proven ability to work autonomously on complex shots, assets, or environment builds.
  • Demonstrated experience providing technical direction and mentoring other artists.
  • Strong problem-solving skills and the ability to work effectively under production pressure.
  • Excellent communication and collaboration skills across disciplines, locations, and time zones.
  • A proactive, organised, and detail-oriented approach with a strong commitment to quality.

Nice to have

  • Experience leading sequences or small teams.
  • Experience collaborating across multiple studios or global sites.
  • Experience contributing to R&D, pipeline, or tool-development initiatives.
  • Advanced proficiency in Nuke and/or Unreal Engine.
  • Experience with Katana and Substance.

Additional Information

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Privacy Notice

Your personal information will be collected, used, and stored for recruitment purposes in accordance with applicable privacy laws.

Pitch Black is an Equal Opportunity Employer

At Pitch Black, we celebrate diversity and are committed to creating an inclusive workplace where everyone can thrive. Employment decisions are based on qualifications, skills, experience, and business needs. We provide equal employment opportunities to all applicants and employees without regard to race, colour, religion, creed, sex, sexual orientation, gender identity or expression, age, national or ethnic origin, ancestry, disability, medical condition, genetic information, marital or family status, pregnancy, veteran or military status, citizenship, or any other characteristic protected by applicable federal, state, provincial, or local law.

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