Framestore combines talent and technology to reframe the possible in film, content, advertising and immersive experiences. Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations. We create pixel-perfect images for blockbuster films and TV, iconic advertising campaigns and innovative immersive projects. Our portfolio of work is underpinned by an industry-leading expertise in VFX and has resulted in a multitude of awards including…
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We combine talent and technology to reframe the possible in film, content, advertising and immersive experience.
Full company description
Framestore combines talent and technology to reframe the possible in film, content, advertising and immersive experiences.
Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations. We create pixel-perfect images for blockbuster films and TV, iconic advertising campaigns and innovative immersive projects.
Our portfolio of work is underpinned by an industry-leading expertise in VFX and has resulted in a multitude of awards including Oscars and BAFTAs as well as a record number of Cannes Lions awards, which all cement our position at the forefront of innovation.
We have studios in London, Montreal, New York, Los Angeles, Chicago, Mumbai, Melbourne. Visit our website for current vacancies in film, advertising and immersive: https://www.framestore.com/careers
LinkedIn followers
243,699
People associated on LinkedIn
3,411
Reported office locations
28 Chancery Lane, London, England, GB
133 Spring Street, New York, NY 10012, US
3401 Exposition Blvd, Santa Monica, California 90404, US
820 W Jackson Blvd, Chicago, Illinois 60607, US
476 St Kilda Rd, Level 4, Melbourne, Victoria 3004, AU
NESCO IT Park, Goregaon, Mumbai, Maharashtra 400063, IN
5455 Av. de Gaspé, Montreal, Quebec QC H2T 3B3, CA
50 W 2nd Ave, Vancouver, British Columbia V5Y 1B3, CA
Framestore: Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations.
3+ YOECandidates need 3+ years in a level 1 IT or similar role, hands-on hardware and OS experience (Red Hat, Windows, macOS), Active Directory skills, basic scripting, and enterprise storage knowledge. Strong customer-facing and communication skills are also required.
Framestore: Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations.
2+ YOE2+ MgmtCandidates need at least 2 years in a similar role or in management, plus experience scheduling crew or projects and strong negotiation, communication and problem-solving skills. VFX production workflows, CG pipeline knowledge and HR experience are assets.
Communication skills, Reporting, Painting, Recruitment, Collaboration, Leadership
Framestore: Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations.
Candidates need thorough Maya knowledge, a strong grasp of physical motion and anatomy, experience leading a team and working with motion capture data, and good organization and communication skills.
Framestore: Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations.
Candidates need strong working knowledge of Houdini, especially Houdini Crowds and Agent Definitions, plus a sense of animation principles and visual style. Excellent collaboration skills and the ability to work under deadline pressure in a fast-paced studio are also required.
Framestore: Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations.
Candidates need excellent production experience with Nuke, familiarity with stereo compositing and multiple render passes, and a working knowledge of colour space principles. Strong organization, communication, problem solving and attention to detail are essential.
Framestore: Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations.
Candidates need extensive Blender experience across the full generalist pipeline, a strong portfolio in composition, and solid film VFX knowledge. Geometry Nodes, other DCC tools and simulation or matte painting experience are assets.