We are Highdive, a NetEase Games ThunderFire development studio from Montreal. Leap into Play! Bound by no borders, we create games that let us dive into pure emotions, together. Nous sommes Highdive, un studio de dévelopement NetEase Games - ThunderFire, de Montréal. Plonge dans l’univers du jeu ! Nous créons par-delà les frontières, des jeux qui nous font vivre ensemble, de pures émotions.
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Highdive, a NetEase Games ThunderFire development studio | Leap Into Play
Full company description
We are Highdive, a NetEase Games ThunderFire development studio from Montreal. Leap into Play! Bound by no borders, we create games that let us dive into pure emotions, together.
Nous sommes Highdive, un studio de dévelopement NetEase Games - ThunderFire, de Montréal. Plonge dans l’univers du jeu ! Nous créons par-delà les frontières, des jeux qui nous font vivre ensemble, de pures émotions.
LinkedIn followers
2,876
People associated on LinkedIn
114
Reported office locations
Montréal, QC, CA
Other recorded names
Highdive
Profile identifies a recruitment agency
No
Industry
Computer Games
Size
51-200 employees
Headquarters
Montréal, QC
Organization type
Privately Held
Year founded
2019
Highdive has 10 open jobs in Canada as of November 6, 2026. Top locations: Montréal and Toronto.
5+ YOEHighdive needs at least 5 years of production or project management in video games, with shipped AAA titles. Candidates also need strong communication and leadership skills, flexibility, and fluent English for regular work with colleagues outside Quebec.
6+ YOEBaccalauréat en informatique ou génie informatique, ou équivalent; Minimum de 6 ans d'expérience en C++ pour le jeu ou les systèmes embarqués; Expérience avec Unreal Engine 5 (Slate, UMG)
5+ YOE5 ans ou plus comme lead level artist ou rôle similaire; Maîtrise de Blender, 3ds Max, ZBrush, Unreal Engine 5 ou Unity; Portfolio de niveaux et environnements de haute qualité
6+ YOEAu moins un titre AAA commercialisé comme artiste VFX; Au moins 6 ans d'expérience en VFX sur moteur AAA; Maîtrise de 3ds Max/Maya, Photoshop, Embergen, Houdini
5+ YOECandidates need 5+ years of environment and asset production, including shipped console or PC titles. They need strong visual design skills, 3D modelling and texturing expertise, and good Unreal Engine knowledge.
Unreal Engine 5, 3D Studio Max, Maya, ZBrush, Substance Painter, Photoshop