Founded in 2000, Piranha Games is an action gaming studio with unparalleled experience developing licensed products for big-name franchises, including AAA licensed titles such as; Need for Speed: Undercover and Duke Nukem Forever. Best known for the Free-to-Play game title MechWarrior Online, PGI is as committed as ever to creating world-class action-based games, having most recently released MechWarrior 5: Mercenaries. Piranha Games is part of the Enad Global 7 group. For…
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We make games in Vancouver!
Full company description
Founded in 2000, Piranha Games is an action gaming studio with unparalleled experience developing licensed products for big-name franchises, including AAA licensed titles such as; Need for Speed: Undercover and Duke Nukem Forever. Best known for the Free-to-Play game title MechWarrior Online, PGI is as committed as ever to creating world-class action-based games, having most recently released MechWarrior 5: Mercenaries. Piranha Games is part of the Enad Global 7 group. For more information please visit www.piranhagames.com
LinkedIn followers
10,462
People associated on LinkedIn
49
Reported office locations
3600 Gilmore Way, Burnaby, British Columbia V5G 4R8, CA
Business categories
Gamification
Gaming
Video Games
Other recorded names
Piranha Games Inc.
Piranha Games
Specialties
Online Free-to-Play Game
PC
Video Games
Games As A Service
and Software Development
Profile identifies a recruitment agency
No
Reported total investment
0
Currency and observation date were not supplied; this is not a current valuation or a funding round.
Industry
Computer Games
Size
51-200 employees
Headquarters
Burnaby, British Columbia
Organization type
Public Company
Year founded
2000
Specialties
Online Free-to-Play GamePCVideo GamesGames As A Serviceand Software Development
Piranha Games has 3 open jobs in Canada as of November 6, 2026.
4+ YOECandidates need 4 to 7+ years of AAA console or PC experience, with at least two shipped games as a character artist. They need a strong grasp of anatomy, stylized realism, 3D modeling tools and Unreal Engine 5.
6+ YOECandidates need 6+ years in game development with at least two shipped AAA console or PC titles, and 3+ years as a Lighting Artist. Strong Unreal experience, PBR material knowledge, and an understanding of real-time technical constraints and production methods are required.
6+ YOECandidates need 6+ years of animation experience in game development, strong knowledge of animation principles and timing, and proficiency in Maya, 3ds Max and MotionBuilder. Strong English communication and teamwork under deadline pressure are essential.