Lead Game Product Manager - EA SPORTS™ FC
Vancouver, BCElectronic Arts
8+ YOEElectronic Arts needs candidates with 8 years of product management or game experience, ideally in live services. They should have strong analytical, communication and presentation skills and a player-first mindset. Football knowledge is a plus.
Strategic planning, Analytical skills, Decision making, Communication skills, Organizational skills, Product life-cycle
Associate Producer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
Candidates need experience leading a production area and mentoring producers or coordinators across teams. They also need advanced knowledge of football licensing and assets, experience in game development or football licensing, strong partner management across time zones, and a record of driving efficiency and innovation.
Leadership, Coaching
EA Sports FC - Associate Quality Designer - FC Quality Verification
Vancouver, BCElectronic Arts
Electronic Arts needs candidates with quality assurance experience, hands-on knowledge of EA Sports FC, and experience with testing and defect tracking software. Technical and automation skills, knowledge of gaming consoles, and a cover letter explaining their interest in FC or football are also required.
defect tracking software, gaming consoles
Advanced Data Analyst - EA Sports FC Live
Vancouver, BCElectronic Arts
7+ YOECandidates need a quantitative degree, 7+ years in data-driven analysis and 4+ years building financial or product forecasts. They need strong time series modelling, SQL, Python or R, and visualization skills in Tableau or Power BI.
SQL, Python, R, Tableau, Power BI
Senior Technical Artist - EA SPORTS FC
Vancouver, BCElectronic Arts
6+ YOECandidates need 6+ years of games production experience, experience with Unreal Engine and Blueprints, and content optimization skills. They should be proficient in Python or C#, have a degree or equivalent experience, and communicate well with artists, engineers and managers.
Unreal Engine, Blueprints, Python, C#, C++
Advanced Data Analyst - EA SPORTS™ FC
Vancouver, BCElectronic Arts
5+ YOEElectronic Arts needs candidates with 5+ years of quantitative data analytics experience and a quantitative bachelor's degree or equivalent practical experience. They must have expert experience leading experimentation for a live product, plus SQL, visualization tools and Python or R. Gaming experience is a strong plus.
SQL, Python, R, Tableau, Power BI
Character Artist - EA Sports FC
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years of character creation production experience, strong 3D sculpting and texturing skills, and experience with Maya, ZBrush, Photoshop, Substance and game engines such as Unreal, Frostbite or Unity. A portfolio of photo-real character work showing UV layouts and all maps is required.
Maya, Photoshop, Substance Painter, Substance Designer, Unreal Engine, Frostbite
Development Manager - EA Sports Tech
Vancouver, BCElectronic Arts
2+ YOECandidates need 2+ years of project management, production or team coordination experience in software or game development, plus an undergraduate degree or equivalent practical experience. Strong communication, organization and multi-project skills are essential, and Agile or Scrum exposure is an asset.
JIRA, Miro, Slack, Excel, Google Sheets
Development Manager - EA Sports Technology Group
Vancouver, BCElectronic Arts
2+ YOECandidates need 2+ years of project management, production or team coordination in software or game development, plus an undergraduate degree or equivalent experience. Strong communication, organization and multi-project skills are essential, and Agile/Scrum and JIRA experience are valued.
JIRA, Miro, Slack, Excel, Google Sheets
Technical Artist - EA SPORTS FC
Vancouver, BCElectronic Arts
3+ YOEElectronic Arts needs candidates with about 3 years of cinematic or games production experience, extensive Python and C# scripting, and Maya skills. A related bachelor's degree is desired, along with strong communication with artists and engineers and a solutions-focused approach to debugging.
Maya
Character Artist - EA Sports FC
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years of character creation production, strong high-poly sculpting and texturing skills, and experience in Maya, ZBrush and Photoshop. Experience with PBR workflows, game engines such as Unreal, Frostbite or Unity, and a photo-real portfolio is required.
Maya, Photoshop, Substance Painter, Substance Designer, Unreal Engine, Frostbite
Character Artist - EA Sports FC
Vancouver, BCElectronic Arts
3+ YOEElectronic Arts needs at least 3 years of character creation production, with skills in Maya, ZBrush and Photoshop, PBR texturing and game engines such as Unreal, Frostbite or Unity. Candidates also need a photo-real portfolio showing hair, clothing, anatomy and likeness with UV layouts and maps.
Maya, Photoshop, Substance Painter, Substance Designer, Unreal Engine, Frostbite
Senior Technical Artist (Character Technology) - EA SPORTS Technology
Vancouver, BCElectronic Arts
6+ YOECandidates need at least 6 years of cinematic or games production experience, proficiency in Python or C#, and experience with Maya, Photoshop or Houdini. Strong asset optimization skills and a background in art, design, maths, engineering or computer science are also needed.
Maya, Photoshop, Houdini, Python, C#, C++
Development Director - EA Sports FC
Vancouver, BCElectronic Arts
8+ YOE6+ MgmtCandidates need 8+ years leading complex programs or operations, including 6+ years in an operational leadership role. Electronic Arts also wants strong project management, risk, communication and Agile or Lean experience.
Coaching, Manage a team, Problem solving, Risk management, Prioritization, Communication skills
EA Sports FC QV - Quality Designer (Companion App)
Vancouver, BCElectronic Arts
5+ YOEElectronic Arts needs candidates with 5+ years of relevant experience, including leading mobile gameplay testing and playing FC, including the Companion App. Candidates should also know machine learning and AI concepts, bug prevention strategies and continuous delivery.
React Native
Senior Technical Artist (Rigging) - EA SPORTS Technology
Vancouver, BCElectronic Arts
5+ YOEElectronic Arts needs candidates with 5+ years of games production experience in technical art, rigging or animation (cinematic experience also considered), expert skeleton and skin deformation skills, and strong Maya, Houdini and Python skills. A bachelor's degree or equivalent experience is required.
Maya, Houdini, Python, C++, C#, Unreal Engine
Assistant Producer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
2+ YOECandidates need 2 to 4 years of experience on a live service product, ideally in production, product management, quality verification or game design. They must be strong at detail and quality checks, be a football fan familiar with the men's and women's game, and understand Ultimate Team and in-game economy balancing.
Spreadsheets, Design documents, Project management software, Custom live content tools
Senior Lead Game Product Manager - EA Sports FC
Vancouver, BCElectronic Arts
10+ YOEElectronic Arts needs candidates with at least 10 years of product management experience on complex consumer products, strong analytical and executive communication skills, and the ability to influence without authority. Football or FC knowledge, and experience with live services, gaming or sports, are strongly preferred.
Dashboards, Product telemetry
Technical Artist (DCC Tools) - EA SPORTS Technology
Vancouver, BCElectronic Arts
3+ YOECandidates need at least 3 years of cinematic or games production experience, proficiency in Python or C# scripting, and experience with 2D/3D art packages like Maya, Photoshop and Houdini. A bachelor's degree or equivalent experience and strong communication with artists, engineers and managers are also required.
Maya, Photoshop, Houdini
Senior Character Artist - EA Sports FC
Vancouver, BCElectronic Arts
5+ YOEElectronic Arts needs candidates with 5+ years of character modeling for games, including at least one shipped AAA title in a senior or lead role. Candidates need expert DCC skills, PBR and scan pipeline experience, and hair grooming experience, and must show a photo-real portfolio.
Maya, ZBrush, Marvelous Designer, Substance Painter, Frostbite, Unreal Engine
Concept Artist (Football Murals/Street Art) - EA SPORTS FC
Vancouver, BCElectronic Arts
Electronic Arts needs candidates with strong drawing, painting and composition skills, and the ability to make recognizable portraits from photo reference. They also need graphic design and mural or street-art experience, and proficiency in Photoshop, Illustrator or similar 2D tools.
Photoshop, Illustrator
Gameplay Animator - EA Sports FC
Vancouver, BCElectronic Arts
Electronic Arts needs candidates with a strong grasp of animation principles and athletic movement, proficiency in Autodesk Maya and MotionBuilder, and a portfolio of personal and professional artwork. Strong problem-solving and the ability to meet tight deadlines are essential.
Autodesk Maya, MotionBuilder
Character Artist - EA Sports UFC
Vancouver, BCElectronic Arts
1+ YOECandidates need 1+ years of professional game character experience, strong 3D modeling, sculpting and PBR texturing skills, and knowledge of human anatomy. A portfolio of photorealistic characters, skin, hair, clothing and game-resolution assets is required.
Maya, ZBrush, Photoshop, Substance Painter, Frostbite, Unreal Engine
Technical Artist (Rigging) - EA SPORTS Technology
Vancouver, BCElectronic Arts
3+ YOECandidates need at least 3 years of cinematic or games production experience, a background in rigging and skinning complex assets, and Python scripting skills. Expertise in Autodesk Maya and knowledge of human anatomy and animation principles are required, and clear communication with artists, engineers and managers is essential.
Autodesk Maya, Python, C++, Houdini