Texture Artist
Vancouver, BCSony Pictures Imageworks
2+ YOECandidates need a strong portfolio, knowledge of texturing software, UV mapping and PBR workflows, and 2 to 4+ years of production experience. Strong teamwork and problem-solving skills are also needed.
Mari, Substance Painter, Substance Designer, Photoshop, Maya, Mudbox
Look Development Artist
Vancouver, BCSony Pictures Imageworks
3+ YOECandidates need 3 to 4 or more years of production experience, a strong portfolio and demo reel, and solid knowledge of shading, lighting and rendering. Proficiency in Katana, Maya, Arnold and paint software, plus Linux and shell scripting, is required.
Katana, Maya, Arnold, Mari, Substance Painter, Substance Designer
Experienced Texture Artist
Vancouver, BCSony Pictures Imageworks
5+ YOECandidates need 5 to 6 or more years of production experience, an exceptional portfolio and demo reel, and strong skills in texturing and shading tools. They must also be organized, communicative, and willing to mentor others.
Mari, Substance Painter, Substance Designer, Photoshop, Maya, Mudbox
Experienced Character FX Artist
Vancouver, BCSony Pictures Imageworks
3+ YOECandidates need at least three years of professional feature film, VFX or CFX experience, deep Houdini skill (especially grooming and Vellum simulation), Python and VEX scripting, and working knowledge of Linux or UNIX. A demo reel showing relevant work is required.
SideFX Houdini, Vellum, VEX, Python, Linux, UNIX
Character FX Artist
Vancouver, BCSony Pictures Imageworks
2+ YOECandidates need 2 to 3 years of professional feature film, VFX or CFX experience, strong Houdini skills with Vellum and procedural workflows, and a demo reel. Python and VEX are an asset, and basic Linux/UNIX knowledge is needed.
SideFX Houdini, Vellum, VEX, Python, Linux/UNIX