Development Manager - EA Sports Tech
Vancouver, BCElectronic Arts
2+ YOECandidates need 2+ years of project management, production or team coordination experience in software or game development, plus an undergraduate degree or equivalent practical experience. Strong communication, organization and multi-project skills are essential, and Agile or Scrum exposure is an asset.
JIRA, Miro, Slack, Excel, Google Sheets
Development Manager - EA Sports Technology Group
Vancouver, BCElectronic Arts
2+ YOECandidates need 2+ years of project management, production or team coordination in software or game development, plus an undergraduate degree or equivalent experience. Strong communication, organization and multi-project skills are essential, and Agile/Scrum and JIRA experience are valued.
JIRA, Miro, Slack, Excel, Google Sheets
Animateur.trice technique sénior.e / Senior Technical Animator
Vancouver, BC +1Electronic Arts
5+ YOECandidates need 5+ years setting up animation state machines in a game engine such as Unreal or Unity, and at least 2 AAA titles. Experience with motion matching, IK, ragdoll and root motion is expected, along with a gameplay feature portfolio.
Frostbite, Unreal, Unity, Maya
Senior Technical Artist (Character Technology) - EA SPORTS Technology
Vancouver, BCElectronic Arts
6+ YOECandidates need at least 6 years of cinematic or games production experience, proficiency in Python or C#, and experience with Maya, Photoshop or Houdini. Strong asset optimization skills and a background in art, design, maths, engineering or computer science are also needed.
Maya, Photoshop, Houdini, Python, C#, C++
Concept Artist
Vancouver, BCElectronic Arts
Electronic Arts needs candidates with strong drawing skills, especially environment concept design and architecture, plus skill in realistic rendering, perspective and lighting. Candidates should also know digital painting and 3D tools such as Photoshop, Maya and Blender.
Photoshop, Maya, Blender, SketchUp, Miro
Senior Technical Artist (Rigging) - EA SPORTS Technology
Vancouver, BCElectronic Arts
5+ YOEElectronic Arts needs candidates with 5+ years of games production experience in technical art, rigging or animation (cinematic experience also considered), expert skeleton and skin deformation skills, and strong Maya, Houdini and Python skills. A bachelor's degree or equivalent experience is required.
Maya, Houdini, Python, C++, C#, Unreal Engine
Technical Artist (DCC Tools) - EA SPORTS Technology
Vancouver, BCElectronic Arts
3+ YOECandidates need at least 3 years of cinematic or games production experience, proficiency in Python or C# scripting, and experience with 2D/3D art packages like Maya, Photoshop and Houdini. A bachelor's degree or equivalent experience and strong communication with artists, engineers and managers are also required.
Maya, Photoshop, Houdini
Senior Character Artist - EA Sports FC
Vancouver, BCElectronic Arts
5+ YOEElectronic Arts needs candidates with 5+ years of character modeling for games, including at least one shipped AAA title in a senior or lead role. Candidates need expert DCC skills, PBR and scan pipeline experience, and hair grooming experience, and must show a photo-real portfolio.
Maya, ZBrush, Marvelous Designer, Substance Painter, Frostbite, Unreal Engine
Concept Artist (Football Murals/Street Art) - EA SPORTS FC
Vancouver, BCElectronic Arts
Electronic Arts needs candidates with strong drawing, painting and composition skills, and the ability to make recognizable portraits from photo reference. They also need graphic design and mural or street-art experience, and proficiency in Photoshop, Illustrator or similar 2D tools.
Photoshop, Illustrator
Animateur.trice - Battlefield / Animator - Battlefield
Vancouver, BCElectronic Arts
7+ YOECandidates need at least 7 years of professional animation experience, expert skill in Maya and MotionBuilder, and expert skill with FACS-based facial rigs. Experience supervising outsourcing teams and motion-capture workflows is required.
Maya, MotionBuilder, Shotgun
Character Artist - EA Sports UFC
Vancouver, BCElectronic Arts
1+ YOECandidates need 1+ years of professional game character experience, strong 3D modeling, sculpting and PBR texturing skills, and knowledge of human anatomy. A portfolio of photorealistic characters, skin, hair, clothing and game-resolution assets is required.
Maya, ZBrush, Photoshop, Substance Painter, Frostbite, Unreal Engine
Technical Artist (Rigging) - EA SPORTS Technology
Vancouver, BCElectronic Arts
3+ YOECandidates need at least 3 years of cinematic or games production experience, a background in rigging and skinning complex assets, and Python scripting skills. Expertise in Autodesk Maya and knowledge of human anatomy and animation principles are required, and clear communication with artists, engineers and managers is essential.
Autodesk Maya, Python, C++, Houdini
Artiste sénior.e de personnages / Senior Character Artist
Vancouver, BCElectronic Arts
8+ YOECandidates need 8+ years of AAA game development with shipped console or PC titles and a strong portfolio of real-time character work. They must also have advanced skills in modeling, sculpting, texturing and optimization, along with experience mentoring artists.
Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, Unreal
Animateur.trice sénior.e / Senior Animator
Vancouver, BCElectronic Arts
8+ YOEElectronic Arts needs candidates with 8+ years of professional AAA animation experience, shipped console or PC titles, and a strong demo reel. They should know Maya, Blender or ZBrush, a modern engine such as Unreal, Unity or Frostbite, and runtime systems like state machines, blending, motion matching and IK.
Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, Unreal Engine
Développeur.se de logiciels sénior.e - jouabilité et expérience / Senior Software Developer - Gameplay and Experience
Vancouver, BCElectronic Arts
8+ YOEElectronic Arts needs candidates with 8+ years of professional software development, including AAA game engine work and large C++ codebases. They should have gameplay feature experience, CI/CD and version control skills, and familiarity with design tools such as Miro and Figma.
C++, Frostbite, Unity, Unreal, Godot, Jenkins
Senior Research Scientist (Neural Animation)
Vancouver, BCElectronic Arts
7+ YOECandidates need a graduate or equivalent research background in computer science or a STEM field, plus experience with generative models, computer vision, and model training. They also need 7 or more years of combined graduate research and professional experience, and skill in Python, PyTorch or TensorFlow, and a game engine such as Unity or Unreal.
PyTorch, TensorFlow, Unity, Unreal Engine, Godot
Software Engineer Co-op (Summer 2027 - 8-Months - Sports Technology - Undergraduate)
Vancouver, BCElectronic Arts
Candidates need to be enrolled in a Computer Science, Software Engineering or related degree and be able to read, write and debug C++. They must be legally authorized to work in Canada for the whole internship, and be graduating in May 2028 or later.
C++, Frostbite engine