Producer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years of game production or technical project management, including first-party submission and release experience with Sony, Microsoft or Nintendo. Experience with agile or hybrid methods, tools like Jira and Confluence, and mentoring other producers is required.
Jira, Confluence
Systems Software Engineer - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
5+ YOEElectronic Arts needs candidates with 5+ years of engineering experience on large, performance-sensitive systems, strong C++ skills, and knowledge of memory management and multithreading. Experience with game engines or real-time systems and with AI-assisted development tools is also required.
C++
Systems Software Engineer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years of programming experience focused on C++, including C++ best practices and architecture. They should have engine development, embedded systems, parallel programming, and performance and memory profiling experience, and communicate well with artists, designers and producers.
C++, performance profiling tools, memory profiling tools
Senior Technical Lead - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
8+ YOE3+ MgmtElectronic Arts needs candidates with 8+ years of game or software development experience, including shipped console titles, and 3+ years of technical leadership or management. Deep C++ skills and strong knowledge of modern game engine architecture are required.
C++
Senior Software Engineering Manager - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
10+ YOE4+ MgmtCandidates need 10+ years of multi-platform software development and 4+ years of engineering leadership, including managing managers. Electric Arts expects skills in mentoring, hiring, large-scale system design, and programming in C++, C#, or Java.
MMA, Coaching, Performance management, CI/CD, Software development, Leadership
Rendering Software Engineer - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years of professional C++ development and 2+ years on real-time rendering engines, plus experience with DirectX 12, Vulkan or Metal. Electronic Arts also asks for graphics debugging, profiling, multithreading, memory management and AI-assisted development tools.
C++, DirectX 12, Vulkan, Metal
PC Product Producer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years of game production experience, including work with technical, engine or rendering teams and PC performance optimization. Electronic Arts also wants experience shipping a large-scale or live service PC title and managing technical debt alongside feature work.
profiling tools, telemetry systems, performance capture tools
Online Software Engineer - EA SPORTS™ UFC (Client/Server)
Vancouver, BCElectronic Arts
4+ YOECandidates need 4+ years as a software engineer on online games or scalable online applications, strong C++ skills on large real-time codebases, and experience with SQL or NoSQL databases and networked client/server systems. Git or Perforce experience and experience with AI-assisted development tools are also required.
C++, Git, Perforce, SQL, NoSQL
Audio Software Engineer - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
3+ YOEElectronic Arts needs candidates with 3+ years of C++ development experience and experience with real-time or game systems. Strong skills in object-oriented design, memory management, multithreading and debugging are required.
C++