Lead Level Artist
Montréal, QC2K
7+ YOECandidates need 7+ years of internal game development experience in environment art or level architecture, with at least two shipped titles, one as a leader. They must know Unreal Engine 5, Maya or 3ds Max, ZBrush and Substance, and have strong leadership and cross-discipline communication skills.
Maya, ZBrush, Substance, Photoshop
Gameplay Engineer
Montréal, QC2K
3+ YOECandidates need 3+ years of industry experience, prior work on a gameplay engineering team, and strong C/C++ and 3D math skills. They also need solid communication skills and familiarity with player-centric systems such as character, camera and control.
Unreal Engine 5, C/C++
Associate Producer
Montréal, QC +12K
Candidates need prior game production experience with a cross-discipline team, preferably on a AAA game. They must communicate clearly, understand technical concepts, and know game pipelines, engines like Unreal, and tools such as Jira, Confluence and Perforce.
Jira, Monday.com, Excel, Confluence, Perforce, Unreal Engine