Principal VFX Artist | Artiste Principal.e VFX
Montréal, QCNBCUniversal
8+ YOENBCUniversal needs 8+ years of VFX experience for games, including at least one shipped AAA or large-scale real-time project in a senior role. Candidates need deep Unreal Engine 5 and Niagara expertise, strong skills in Houdini, Maya or Blender, and advanced profiling and optimization abilities.
Unreal Engine 5, Niagara, Houdini, EmberGen, Maya, Blender
Lead VFX Arist | Chef.fe d’équipe VFX
Montréal, QCNBCUniversal
8+ YOENBCUniversal needs 8+ years as a game VFX artist, at least one shipped AAA title as a lead, and proven leadership and mentoring experience. Candidates need deep Unreal Engine 5 and real-time VFX skills, plus knowledge of Houdini, Maya, Blender and performance optimization.
Unreal Engine 5, Houdini, EmberGen, Photoshop, Maya, Blender
Principal Lighting Artist | Artiste Principal.e Éclairage
Montréal, QCNBCUniversal
Candidates need extensive AAA game development experience focused on lighting and rendering, with a strong portfolio. They need advanced knowledge of real-time lighting and global illumination, and experience working closely with Technical Art. Unreal Engine 5 with Lumen is a desired characteristic.
Unreal Engine 5
Modeler (Vegetation & Organic) | Modeleur.se (Végétation & Organique)
Montréal, QCNBCUniversal
Candidates need AAA or real-time production experience in vegetation or organic modeling, a portfolio, and solid modeling fundamentals including topology and optimization. Familiarity with SpeedTree or similar tools and the ability to follow artistic and technical direction are required.
SpeedTree, Unreal Engine, Houdini
Hayu Marketing Intern
Toronto, ONNBCUniversal
Candidates need to be pursuing a secondary degree at an accredited institution or be recent graduates, with a cumulative GPA of 3.0 or above. They must be 19 or older, authorized to work in Canada without visa sponsorship, and available for a 16-week, 40-hour-per-week term.
Technical Animator - Rigging | Animateur technique - Rigging
Montréal, QCNBCUniversal
4+ YOECandidates need at least 4 years of 3D character animation experience for video games, with strong rigging, skinning and animation principles skills. Hands-on expertise in Unreal Engine, Motionbuilder and Maya is required, along with facial rigging and animation tool development experience.
Unreal Engine, Motionbuilder, Maya, Metahuman
Technical Animator - Rigging | Animateur technique - Rigging
Montréal, QCNBCUniversal
4+ YOECandidates need at least 4 years of 3D character animation experience for video games, with strong rigging, skinning and animation principles skills. Hands-on expertise in Unreal Engine, Motionbuilder and Maya is required, along with facial rigging and animation tool development experience.
Unreal Engine, Motionbuilder, Maya, Metahuman
Lead Animator - Gameplay / Chef.fe d'équipe de l’animation – Gameplay
Montréal, QCNBCUniversal
7+ YOECandidates need at least 7 years of 3D character animation in video games, including two AAA titles, plus strong leadership skills. They must have expert knowledge of Maya or MotionBuilder, a solid grasp of gameplay systems, and strong keyframe and mocap skills. Experience with Unreal Engine 5 is a strong asset.
Maya, MotionBuilder, Unreal Engine 5
Senior Programmer - Tools | Programmeur senior - Outils
Montréal, QCNBCUniversal
6+ YOECandidates need 6-8 years of professional game programming experience, strong C++ skills, and hands-on Unreal Engine editor and tools development. They also need solid debugging, data pipeline knowledge, version control experience with Perforce or Git, and strong cross-discipline communication.
Unreal Engine, Slate, Editor Utility Widgets, Qt, .NET / WPF, Python
Senior Forward-DeploData Scientist/ Scientifique des données principal(e) déployé(e) (niveau Senior, Forward-Deployed)
Montréal, QCNBCUniversal
3+ YOECandidates need a Master's or Bachelor's degree or certification in data science or a related computational field, plus 3+ years of fast-paced tech experience. They must be fluent in Python, Git and Unix, with a strong statistics and mathematics background.
Python, Git, Jira, Confluence, Slack
Development QA Tester | Testeur QA en développement
Montréal, QCNBCUniversal
Candidates need familiarity with tools such as Selenium, Jira, SQL or scripting languages, and knowledge of the software development lifecycle. Strong analytical skills, attention to detail and clear communication with developers are also required.
Selenium, Jira, SQL, Unity, Unreal Engine, Perforce
Associate Design Director | Directeur(trice) Design Associé(e)
Montréal, QCNBCUniversal
Candidates need proven game design experience on AAA or high-quality indie productions, and experience leading multidisciplinary teams. They must have strong systems architecture skills, a good grasp of gameplay and production realities, and strong knowledge of Unreal Engine 5 and Blueprint scripting.
Unreal Engine 5, Blueprint
Development QA Tester | Testeur QA en développement
Montréal, QCNBCUniversal
Candidates need familiarity with tools such as Selenium, Jira, SQL or scripting languages, and knowledge of the software development lifecycle. Strong analytical skills, attention to detail and clear communication with developers are also required.
Selenium, Jira, SQL, Unity, Unreal Engine, Perforce
Principal Material Artist | Artiste Principal.e Matériaux
Montréal, QCNBCUniversal
Expérience significative en développement de jeux AAA; Portfolio varié couvrant environnements, personnages et props; Maîtrise des workflows PBR et d'Unreal Engine
Unreal Engine
Product Director, Mobile | Directeur ou directrice de produit, Mobile
Montréal, QCNBCUniversal
9+ YOE9 ans ou plus en gestion ou leadership de produit; Expérience récente sur des produits mobiles ou multiplateformes; Maîtrise de l'engagement, la rétention, la monétisation et l'analytique
Research, Data analysis, Process improvement, Onboarding, Systems development life-cycle, Leadership
Lead Environment Artist | Chef.fe Artiste d'environnement
Montréal, QCNBCUniversal
2+ YOE2 à 4 ans de création d'environnements 3D pour des jeux commercialisés; Maîtrise de Maya, Max, Blender ou Modo; Expérience avec des outils de création de mondes
Maya, Blender, Modo, Substance, Houdini
ML Solutions Architect - Architecte de solutions ML
Montréal, QCNBCUniversal
Degree in computer science, software engineering or related field; Proven experience as software architect or systems engineer; Fluency with Git, Unix shell and Python, C++ or C#
Git, Unix shell, Python, C++, C#
Lead Engine Programmer | Programmeur ou programmeuse moteur Lead
Montréal, QCNBCUniversal
8+ YOEAu moins 8 ans d'expérience en programmation de jeux AAA; Expertise en C++ et sur Unreal Engine; Expérience de leadership ou d'encadrement technique
Unreal Engine, C++, Perforce, Git
Senior Animator - Gameplay | Animateur ou animatrice senior, Jouabilité
Montréal, QCNBCUniversal
6+ YOE6 ans ou plus d'expérience en animation de jouabilité de personnages 3D; Démo professionnelle solide présentant des animations de jouabilité; Maîtrise de MotionBuilder ou Maya
Maya, MotionBuilder, Unreal
Principal Character Artist (Face) I Artiste Principal.e Personnage (Face)
Montréal, QCNBCUniversal
Expérience approfondie du développement de jeux AAA en art de personnages modulaires; Portfolio solide en modélisation faciale de haute qualité; Compréhension avancée de l'anatomie faciale et des expressions
Unreal Engine, MetaHuman
Principal Vegetation Artist I Artiste Principal.e Végétation
Montréal, QCNBCUniversal
Expérience approfondie en développement de jeux AAA; Expertise de la végétation en temps réel avec SpeedTree; Portfolio solide couvrant arbres, plantes et systèmes naturels
SpeedTree, Houdini