Production Director
Edmonton, AB +1Electronic Arts
10+ YOECandidates need 10+ years of AAA game production experience, including senior leadership on multiple shipped titles from concept through live support. Deep ARPG and RPG expertise, multidisciplinary leadership experience and a track record of mentoring senior production leaders are also required.
Leadership, Decision making, Coaching, Artificial intelligence
Principal Product Manager, AI Platform
Vancouver, BCElectronic Arts
8+ YOEElectronic Arts needs a Bachelor's degree and 8+ years in product or program management or software development, including 6+ years in product management. Candidates need 2+ years shipping AI/ML infrastructure or enterprise AI tooling and an understanding of microservices, REST and gRPC APIs and cloud platforms.
IPS, Machine learning, Documentation, Prioritization, Regulatory compliance, Leadership
Principal Materials Artist (Apex Legends)
Vancouver, BCElectronic Arts
12+ YOEElectronic Arts needs a senior artist with 12+ years of professional game development experience, a strong PBR portfolio and expert Substance Painter and Designer skills. Experience building AAA shared material libraries and working with technical teams on pipelines is also required.
Substance Painter, Substance Designer, Houdini, Copernicus
Presentation Software Engineer - EA SPORTS™ NHL (TFT)
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years of professional software or game development experience and strong C++ skills. Electronic Arts also wants experience debugging production game engine systems, a bachelor's degree or equivalent, and good teamwork.
C++, Frostbite, Python, C#, Lua
PC Product Producer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years of game production experience, including work with technical, engine or rendering teams and PC performance optimization. Electronic Arts also wants experience shipping a large-scale or live service PC title and managing technical debt alongside feature work.
profiling tools, telemetry systems, performance capture tools
Online Software Engineer - EA SPORTS™ UFC (Client/Server)
Vancouver, BCElectronic Arts
4+ YOECandidates need 4+ years of software engineering experience building online games or scalable online applications. They need strong C++ skills, database experience, networked and multithreaded systems knowledge, and familiarity with Git or Perforce.
C++, Git, Perforce
Measurement Partnerships Manager
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years in ad measurement, verification or marketing analytics, working knowledge of vendors such as DoubleVerify, IAS or HUMAN, and familiarity with data clean rooms like InfoSum or LiveRamp. Strong client-facing skills, vendor management experience and proficiency in Excel are required, with SQL or BI tools preferred.
Excel, SQL, BI tools, DoubleVerify, IAS, HUMAN
Machine Learning Engineer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
Candidates need a BS in Computer Science, Mathematics or a related field, or equivalent engineering experience. They must have Python, C++ or Java skills, experience with LLM deployment and fine-tuning, and hands-on use of Databricks, Trino and Apache Airflow in production.
Databricks, Trino, Apache Airflow, Python, C++, Java
Line Producer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
10+ YOEElectronic Arts needs an experienced producer or product manager with 10+ years in game production, including live services and AAA development in online, RPG, open world or narrative genres. Candidates should have led 30+ person teams and use data to guide decisions.
Lead a team, Decision making
Lead Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
6+ YOECandidates need 6+ years of professional software or game development experience, including leading a team of 5+ engineers. They need strong C++ and object-oriented design skills, a passion for gaming, and clear communication across technical and non-technical teams.
C++, Frostbite engine
Lead Animation Engineer (Apex Legends)
Vancouver, BCElectronic Arts
Electronic Arts needs candidates with deep C++ expertise and substantial experience building real-time character animation systems. They also need proven technical leadership, strong debugging and optimization skills, and comfort building foundational technology in a proprietary engine.
C++, Maya
Head of Product Experience, FC
Vancouver, BCElectronic Arts
10+ YOE5+ MgmtCandidates need 10+ years of game production, design or product leadership experience, at least 5 in a senior leadership role. Football-related game experience is strongly preferred, along with strong influence over executives and cross-functional teams.
Research, Strategic planning, Leadership, Risk management, Communication skills, Negotiation
Generalist Software Engineer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
6+ YOECandidates need 6+ years of software engineering experience, ideally in game development. Strong professional C++ and object-oriented design skills, plus experience debugging complex bugs, are required.
C++
Gameplay Engineer (Apex Legends)
Vancouver, BCElectronic Arts
5+ YOEElectronic Arts needs candidates with 5+ years of gameplay software development experience and shipped multiplayer titles. Candidates also need live-service experience, advanced C++ or C skills, and a Bachelor's degree or equivalent.
C++, C
Gameplay Data Science Engineer (Apex Legends)
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years in data science, machine learning or gameplay programming in games, strong C/C++ and Python, and hands-on reinforcement learning and Utility AI experience. A bachelor's degree or equivalent practical experience in computer science, data science or engineering is also required.
C++, Python
Game Modes Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years of C++ development, experience with client-server, multi-threaded and database systems, and multi-platform development. Electronic Arts also asks for strong software architecture, testing and performance skills, and experience using AI-assisted development tools.
C++
Finance Intern, EA Ventures - Summer 2027
Vancouver, BCElectronic Arts
Electronic Arts needs an undergraduate student in finance, business, accounting or a related field, graduating no earlier than December 2027. Candidates need financial modelling skills, dashboard experience in Power BI or Tableau, and the ability to explain findings to non-finance audiences.
Power BI, Tableau, Excel
Experienced Rendering Software Engineer - FC
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years of C++ development and experience with real-time rendering engines. They also need knowledge of modern graphics APIs such as DirectX12, Vulkan or Metal, plus strong debugging, multi-threading and optimization skills.
C++, DirectX12, Vulkan, Metal, PIX, RenderDoc
Experience Designer, Handheld Experiences - EA SPORTS™ FC
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years designing shipped player-facing interfaces for games or interactive entertainment, with strong touch-first interaction design and visual craft. Electronic Arts also asks for design system fluency, accessibility and localization knowledge, and systems-level Figma skills.
Figma, Unity, Unreal Engine UMG, Claude Code, Figma Make
Experience Designer II - A-Team
Vancouver, BCElectronic Arts
6+ YOECandidates need 6+ years of UX experience designing internal software tools and complex web applications. They should be proficient in Figma, skilled at prototyping, comfortable working in technical environments, and able to present designs to stakeholders.
Figma, Frostbite, Unreal Engine, Unity, Maya, MotionBuilder
Experience Designer I - - EA SPORTS FC
Vancouver, BCElectronic Arts
2+ YOECandidates need 2+ years of game development or product design experience, a strong portfolio, and skills in UI, typography and layout. They should know Figma or Adobe tools, design systems, and be able to present design rationale to stakeholders.
Figma, Adobe Suite
Director of Production, Content, Monetization & Progression (Apex Legends)
Vancouver, BCElectronic Arts
10+ YOEElectronic Arts needs candidates with 10+ years of game or product development experience, including managing producers and leading complex live-service portfolios. Strong portfolio planning, risk management, external partner management and executive communication skills are required.
Jira, Confluence
Director of Global Communications - Apex Legends
Vancouver, BCElectronic Arts
10+ YOEElectronic Arts needs candidates with 10+ years of senior communications leadership in gaming, entertainment or media. They must have built and scaled multi-disciplinary teams, deep knowledge of FPS communities and creator relations, and experience using player data to guide communications.
Communication skills, Content creation, Leadership