Systems Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years of C++ development experience, plus knowledge of memory management, multi-core processing, profiling tools, and build systems. Experience shipping console products and working with multiple programming languages is an asset.
C++, Python, Lua, C#, profiling tools, source control
Systems Software Engineer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years of programming experience focused on C++, including C++ best practices and architecture. They should have engine development, embedded systems, parallel programming, and performance and memory profiling experience, and communicate well with artists, designers and producers.
C++, performance profiling tools, memory profiling tools
Sr. Experience Designer
Vancouver, BCElectronic Arts
5+ YOECandidates need 5 to 8 or more years of game or product experience design work, a strong portfolio showing their design process, and skill with Figma or Adobe tools. They also need strong communication, systems thinking and design-system experience, and they should be comfortable using AI tools to speed up design work.
Figma, Adobe Suite
Software Engineer UI (Star Wars Jedi)
Vancouver, BCElectronic Arts
4+ YOECandidates need 4+ years of games industry engineering experience with UI/UX work and proficiency in C++. Strong problem-solving, teamwork and an understanding of PC gaming and UX best practices are also needed. Unreal Engine experience is a plus.
C++, Unreal Engine
Software Engineer Intern
Vancouver, BCElectronic Arts
Candidates need to be enrolled in a Bachelor's program in computer science, software engineering or a related field, graduating no earlier than December 2027. They need Java programming experience, object-oriented and core computer science knowledge, and legal authorization to work full time in Canada.
Java, Spring Boot, gRPC, Protocol Buffers, PostgreSQL, Redis
Senior Viewmodel Animator - Weapons (Apex Legends)
Vancouver, BCElectronic Arts
5+ YOEElectronic Arts needs candidates with 5+ years of professional game development experience and a strong understanding of game animation. Experience with first-person weapons and working closely with designers, engineers and artists is preferred.
Autodesk Maya
Senior VFX Artist (Apex Legends)
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years of professional real-time VFX experience in games, a strong portfolio of shipped in-game effects, and skill in DCC tools such as Maya, Houdini, Photoshop or Substance Designer. Experience mentoring artists and working in a game engine is also required.
Maya, Houdini, Photoshop, Substance Designer, game engine
Senior Technical Lead - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
8+ YOE3+ MgmtElectronic Arts needs candidates with 8+ years of game or software development experience, 3+ years of technical leadership, and deep C++ and game engine architecture expertise. Strong cross-discipline communication and partnership skills are also required.
C++
Senior Software Engineering Manager - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
10+ YOE4+ MgmtCandidates need 10+ years of multi-platform software development and 4+ years of engineering leadership, including managing managers. Electric Arts expects skills in mentoring, hiring, large-scale system design, and programming in C++, C#, or Java.
MMA, Coaching, Performance management, CI/CD, Software development, Leadership
Senior Software Engineer- Generalist (Apex Legends)
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years developing software or game development experience, strong C/C++ and Python skills, and experience with profiling, optimization and production debugging. A Bachelor's degree in Computer Science, Engineering or equivalent practical experience is required.
C++, Python, Apex Legends, Telemetry systems
Senior Software Engineer - Generalist (Foundations) (Apex Legends)
Vancouver, BCElectronic Arts
8+ YOECandidates need 8+ years of game engine or systems-level development, strong C/C++ skills in performance-critical code, and at least one shipped AAA console or PC game. Experience on Sony, Microsoft or Nintendo platforms and a solid grasp of 3D math or simulation is also required.
C++
Senior Software Engineer - Generalist (Foundations) (Apex Legends)
Vancouver, BCElectronic Arts
8+ YOECandidates need 8+ years of game engine or systems programming, strong C/C++ for performance-critical code, and at least one shipped AAA console or PC game. Experience on Sony, Microsoft or Nintendo platforms and a solid grasp of 3D math or simulation is required.
C++
Senior Program Manager
Vancouver, BCElectronic Arts
8+ YOECandidates need 8+ years of program, project, or operational leadership, ideally in video games or technology. They must lead by influence, present to senior executives, and understand game production pipelines and enterprise AI governance.
Recruitment, Leadership, Machine learning, Onboarding, Reporting, Communication skills
Senior Gameplay Software Engineer - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years of professional game development experience, advanced C++, and knowledge of physics, 3D math and performance profiling. Electronic Arts also values experience with AI tools and a bachelor's degree or equivalent experience.
C++, Perforce, Git
Senior Gameplay Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years of professional game development experience and advanced C++ skills. They also need knowledge of 3D math, physics simulation, multi-threading and performance profiling, and clear communication skills.
C++, Perforce, Git
Senior Game Designer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
5+ YOECandidates need at least 5 years of console or AAA game design experience, including shipped titles. They also need people management experience, familiarity with AI or automation in game development, and data-driven design skills. Sports presentation or commentary scripting experience is an asset.
Adaptability, Communication skills, Documentation, Leadership, Team leadership, Coaching
Senior Experience Designer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
6+ YOEElectronic Arts needs candidates with 6+ years designing complex, data-rich applications and a portfolio of case studies. Experience presenting complex ideas to varied audiences and leading UX practice in complex organisations is also required.
Figma
Senior Director, Creative – EA SPORTS FC
Vancouver, BCElectronic Arts
12+ YOECandidates need 12+ years leading creative, brand, marketing or content organizations, including global creative teams. They must show strong football culture knowledge, a proven campaign portfolio, modern content ecosystem fluency and commercial acumen.
Leadership, Reporting, Communication skills, Presentation skills
Senior Art & Design Career Manager — EA SPORTS™ UFC
Vancouver, BCElectronic Arts
10+ YOE5+ MgmtCandidates need 10+ years in game development, VFX or creative tech, and 5+ years leading people, including managing managers or multi-disciplinary creative teams of 10 to 20+. Expertise in career pathing, performance systems, change management and senior hiring is required, along with strong interpersonal and communication skills.
MMA, Leadership, Coaching, Workflow, Change management, Grading systems
Senior AI Software Developer
Montréal, QCElectronic Arts
10+ YOECandidates need a B.S. or higher in Computer Science or equivalent, 10+ years of professional C/C++ experience, and AAA AI development on at least one shipped title. Unreal Engine 4/5 experience and leadership experience are strongly preferred.
Unreal Engine 5, C++
Rendering Software Engineer - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years of professional C++ experience, 2+ years with real-time rendering engines, and experience with DirectX 12, Vulkan or Metal. Graphics debugging, profiling, multithreading and AI-assisted development tools are also needed.
C++, DirectX 12, Vulkan, Metal
Rendering Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
3+ YOECandidates need at least 3 years of professional real-time graphics or rendering experience in games or interactive applications. Strong C++ and HLSL shader skills, familiarity with low-level graphics APIs, and experience with graphics profilers are required.
C++, HLSL, DirectX 12, Vulkan, PIX, RenderDoc
Rendering Engineer Intern
Vancouver, BCElectronic Arts
Candidates need to be working towards a bachelor's degree in Computer Science or a related field. Electronic Arts asks for real-time graphics knowledge, shader and C++ coding, some experience with DX12, Vulkan or Metal, and knowledge of profiling and optimization.
C++, Vulkan, Metal
Program Manager Intern, Games for All (Master's Level) - Jan 2027
Vancouver, BCElectronic Arts
Candidates need to be enrolled in a Master's program in a related field, expected to graduate no earlier than December 2027, with knowledge of cultural analysis, representation or inclusive design, and strong communication and analytical skills.
Asana, Google Drive