Director, Global Workplace Design
Vancouver, BCElectronic Arts
10+ YOE5+ MgmtCandidates need 10+ years of commercial office architecture experience, including interiors, and 5+ years in a senior leadership role. A Bachelor's or Master's in Architecture or Interior Design, professional accreditation and LEED are expected, along with strong budget and project management skills.
Revit, AutoCAD, Bluebeam, Adobe Photoshop, Adobe InDesign, Adobe Illustrator
Spécialiste de l’expérience en milieu de travail/ Workplace Experience Specialist
Montréal, QCElectronic Arts
3+ YOEElectronic Arts needs candidates with three or more years in workplace operations or facilities management, college coursework in a related area, and strong French and English communication. Hospitality experience is an advantage.
Slack
Director, Business Development
Vancouver, BCElectronic Arts
7+ YOECandidates need 7 to 10+ years in business development, strategic partnerships or product development in gaming, sports, media or technology. They must have a record of negotiating complex partnerships, strong financial modeling skills, and experience influencing senior stakeholders in matrixed organizations.
Sales, Leadership, Business model, Collaboration, Financial modelling
Senior Compensation Analyst
Vancouver, BCElectronic Arts
3+ YOECandidates need three to six years of progressive compensation analysis and design experience, advanced Excel or Google Sheets skills, and strong data modelling ability. Experience with pay cycles, salary structures, job leveling, benchmarking and incentive programs is required.
Excel, Google Sheets, Workday, SuccessFactors, BetterComp, Pave
Gameplay Animator - EA Sports FC
Vancouver, BCElectronic Arts
Candidates need a strong grasp of animation principles and athletic movement, skill in Autodesk Maya and MotionBuilder, and strong problem-solving under tight deadlines. A portfolio of personal and professional artwork is required.
Autodesk Maya, MotionBuilder
Développeur.se de logiciels sénior.e - applications réseau / Senior Software Developer - Networking
Vancouver, BC +1Electronic Arts
8+ YOEElectronic Arts needs candidates with 8+ years of software engineering experience, including AAA game engines and large C++ codebases. They must have built gameplay networking features and know CI/CD tools such as Jenkins or GitLab.
C++, Jenkins, GitLab, Frostbite, Unity, Unreal
Développeur.se de logiciels sénior.e - outils de moteur génératif / Senior Software Developer - Generative Engine Tools
Vancouver, BC +1Electronic Arts
8+ YOECandidates need 8+ years of professional software engineering experience, including AAA game engine work, large C++ codebases and Python. Experience with AI/ML, procedural generation, agentic tooling and CI/CD is expected.
C++, Python, Jenkins, GitLab, Frostbite, Unity
Développeur.se de logiciels sénior.e - applications dorsales / Senior Software Developer - Backend
Vancouver, BCElectronic Arts
8+ YOECandidates need 8+ years of hands-on coding experience, shipped scalable web services on a public cloud, and expertise in Python and Postgres. Live service support, testable software, and CI/CD experience are also required.
Python, AWS, GCP, Azure, Jenkins, GitLab
Développeur.se principal.e de l’infrastructure / Lead Infrastructure Developer
Vancouver, BC +1Electronic Arts
8+ YOEElectronic Arts needs candidates with 8+ years running production infrastructure, deep hands-on AWS experience and experience operating GPU fleets of 1000+ GPUs. Strong scripting, Terraform and GPU scheduling skills are also required.
AWS, Terraform, Kubernetes, Slurm, Grafana, Prometheus
Développeur.se - opérations liées à l’apprentissage automatique / MLOps Developer
Vancouver, BCElectronic Arts
8+ YOEElectronic Arts needs candidates with 8+ years of engineering experience, 4+ years running ML systems in production, and strong Python skills. They should be comfortable with PyTorch and inference servers such as vLLM, SGLang or TensorRT-LLM, and have experience with distributed data processing, observability and AWS ML infrastructure.
PyTorch, vLLM, SGLang, TensorRT-LLM, Ray, Spark
Directeur.trice technique principal.e - Rendu neuronal / Principal Technical Director - Neural Rendering
Alberta +1Electronic Arts
20+ YOECandidates need 20+ years of PC or console game programming experience, including shipped AAA games or work with a game engine, expertise in C++, and leadership experience, ideally leading a rendering team. Advanced real-time rendering knowledge and some machine learning or neural rendering knowledge are also required, along with experience with agentic programming.
C++, Unity, Unreal, Frostbite, Godot
Senior Manager, Strategy and Operations - People Experience
Vancouver, BCElectronic Arts
Electronic Arts needs a candidate with experience in functional strategy, portfolio management and operational planning. The candidate should be able to bring senior leaders into agreement, simplify complex topics for decisions, and use data and visuals to tell a clear story.
Collaboration, Communication skills, Leadership, Decision making
Senior Manager, Operations - Infrastructure Platform Services (IPS)
Vancouver, BC +1Electronic Arts
10+ YOEElectronic Arts needs 10+ years in business operations, operational strategy or program management in tech or entertainment. Candidates need strong stakeholder influence, executive communication, BI and metrics fluency, change leadership, and financial planning experience.
BI reporting systems
Développeur.se de logiciels sénior.e - Plate-forme de capture multimodale / Senior Software Developer - Multimodal Capture Platform
Montréal, QCElectronic Arts
12+ YOECandidates need 12+ years of professional software engineering experience, including AAA game engines or similar real-time systems. Electronic Arts requires expert C++ and large multithreaded architecture skills, plus technical leadership experience.
C++, Python, Jenkins, GitLab
Senior Product Analyst - EA Sports FC
Vancouver, BCElectronic Arts
2+ YOECandidates need a quantitative degree or equivalent experience and 2+ years in data analytics. They must know SQL, data visualization tools and a scripting language, and gaming experience is an asset.
SQL, Python, R, Tableau, Power BI
Directeur.trice du développement / Development Director
Montréal, QCElectronic Arts
5+ YOECandidates need 5+ years managing technical programs, experience with Agile, Kanban or Lean, and hands-on work with agentic AI and automation. Proficiency with Jira and experience coordinating across research, engineering and product teams are also required.
Jira
Artiste sénior.e de personnages / Senior Character Artist
Vancouver, BCElectronic Arts
8+ YOEElectronic Arts needs candidates with 8+ years of AAA development experience and shipped console or PC titles, plus a strong real-time character portfolio. They must have mentoring and art review experience, advanced modeling, texturing and optimization skills, and a solid grasp of anatomy and silhouette.
Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, Unreal Engine
Artiste technique - Systèmes de données des mondes et des ressources / Technical Artist - Asset and World Data Systems
Montréal, QCElectronic Arts
7+ YOECandidates need 7+ years of technical art, content-pipeline, or game tools experience, including AAA titles. They need a strong grasp of game production pipelines, 3D formats, engines such as Frostbite, Unreal, or Unity, and Python for pipeline automation.
Python, Frostbite, Unreal Engine, Unity
Artiste sénior.e en environnement / Senior Environment Artist
Vancouver, BCElectronic Arts
8+ YOECandidates need 8+ years of professional environment art experience with shipped console or PC titles and a strong real-time portfolio. Mentoring and art review experience is required, and expertise in modeling, texturing, optimization and tools like Maya, Blender, Substance 3D, Houdini, Unreal, Unity or Frostbite is needed.
Maya, Blender, Substance 3D, Houdini, ZBrush, Unreal
Animateur.trice sénior.e / Senior Animator
Vancouver, BCElectronic Arts
8+ YOEElectronic Arts needs candidates with 8+ years of professional AAA animation experience, shipped console or PC titles and a strong demo reel. Candidates also need experience implementing animation in a real-time engine and mentoring animators.
Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, Unreal
Directeur.trice technique - Capture de données de jeu / Technical Director - Game Data Capture
Montréal, QCElectronic Arts
12+ YOECandidates need 12+ years of software engineering experience with technical leadership in AAA games or engines, strong C++ and multithreaded engine knowledge, and experience with Perforce, CI/CD and complex build systems.
Perforce, C++
Développeur.se de logiciels sénior.e - Intégration du jeu et fiabilité de la capture / Senior Software Developer - Game Integration and Capture Reliability
Montréal, QCElectronic Arts
8+ YOECandidates need 8+ years of software engineering experience in AAA games or complex real-time systems, with expert C++ and Perforce skills. They also need experience with game-engine runtime systems, build and CI/CD tooling, Python scripting, and telemetry or schema-versioned data.
C++, Perforce, Python
Développeur.se de logiciels sénior.e - Flux de travaux agentifs / Senior Software Developer - Agentic Workflows
Vancouver, BC +1Electronic Arts
8+ YOECandidates need 8+ years of software development experience with AAA game engines, expertise in C++ and experience with Python. They also need experience with agentic harnesses and workflows, context engineering and long-running workflow orchestration.
C++, Python, Claude Code, Codex, Opencode, Frostbite
Développeur.se de logiciels - Flux de travaux agentifs / Software Developer - Agentic Workflows
Montréal, QCElectronic Arts
3+ YOECandidates need 3+ years of software development experience on AAA game engines, expertise in C++ and experience with Python. Experience with agentic coding tools, context engineering and long-running workflow orchestration is also required.
C++, Python, Claude Code, Codex, Opencode, Frostbite