Développeur.se de logiciels sénior.e - Intégration du jeu et fiabilité de la capture / Senior Software Developer - Game Integration and Capture Reliability
Montréal, QCElectronic Arts
8+ YOECandidates need 8+ years of software engineering experience in AAA games or complex real-time systems, with expert C++ and Perforce skills. They also need experience with game-engine runtime systems, build and CI/CD tooling, Python scripting, and telemetry or schema-versioned data.
C++, Perforce, Python
Développeur.se de logiciels sénior.e - Flux de travaux agentifs / Senior Software Developer - Agentic Workflows
Vancouver, BC +1Electronic Arts
8+ YOECandidates need 8+ years of software development experience with AAA game engines, expertise in C++ and experience with Python. They also need experience with agentic harnesses and workflows, context engineering and long-running workflow orchestration.
C++, Python, Claude Code, Codex, Opencode, Frostbite
Développeur.se de logiciels - Flux de travaux agentifs / Software Developer - Agentic Workflows
Montréal, QCElectronic Arts
3+ YOECandidates need 3+ years of software development experience on AAA game engines, expertise in C++ and experience with Python. Experience with agentic coding tools, context engineering and long-running workflow orchestration is also required.
C++, Python, Claude Code, Codex, Opencode, Frostbite
Développeur.se de logiciels sénior.e - jouabilité et expérience / Senior Software Developer - Gameplay and Experience
Vancouver, BC +1Electronic Arts
8+ YOECandidates need 8+ years of professional software development, including AAA game engine and large C++ codebase experience. Experience with gameplay features, CI/CD and version control tools is also required.
C++, Frostbite, Unity, Unreal Engine, Godot, Jenkins
Senior Systems Engineer - Identity and Access Management
Vancouver, BCElectronic Arts
10+ YOECandidates need 10+ years of IT experience with 5+ years in identity and access management. Deep hands-on Microsoft Entra ID skills, expert knowledge of SAML, OIDC, OAuth, SCIM and FIDO2, and scripting in Python or PowerShell are required.
Microsoft Entra ID, Active Directory, Okta, Microsoft Graph, Windows Server, Azure Virtual Desktop
Senior Software Engineer (C++/C#) - Frostbite
Vancouver, BCElectronic Arts
8+ YOECandidates need 8+ years of professional software development experience, strong C++ and C# skills, and knowledge of 3D math, game engine development, and performance profiling. A Bachelor's degree in Computer Science or equivalent practical experience is required.
C++, C#, Frostbite, WPF
Development Manager - EA Sports FC
Vancouver, BCElectronic Arts
5+ YOEElectronic Arts needs candidates with 5+ years in game development, software, production or project leadership, including direct people management. Candidates should have led multidisciplinary teams, managed scope and schedules, and worked in Agile or Lean environments.
Manage staff, Leadership, Hybrid model, Decision making, Prioritization, Reporting
Senior Research Scientist (Neural Animation)
Vancouver, BCElectronic Arts
7+ YOECandidates need a graduate or equivalent research background in computer science or a STEM field, plus experience with generative models, computer vision, and model training. They also need 7 or more years of combined graduate research and professional experience, and skill in Python, PyTorch or TensorFlow, and a game engine such as Unity or Unreal.
PyTorch, TensorFlow, Unity, Unreal Engine, Godot
Senior Research Engineer (Worlds)
Vancouver, BCElectronic Arts
7+ YOECandidates need a STEM degree or equivalent game content creation experience, plus proven work with vision-language models, computer vision and model training. They also need strong Python skills with PyTorch or TensorFlow, and 7+ years of combined graduate research and professional experience.
Python, PyTorch, TensorFlow
Concepteur.trice sénior.e - Expérience utilisateur/Interface utilisateur / Senior UX/UI Designer
Vancouver, BC +1Electronic Arts
8+ YOECandidates need 8+ years designing digital product or game interfaces, a portfolio of high-fidelity UI and design system work, and proficiency in Figma or similar tools. Experience with usability testing, engineering collaboration and gameplay UI for PC or console is an asset.
Figma
Audio Artist II - FC
Vancouver, BCElectronic Arts
3+ YOEElectronic Arts needs candidates with at least three years of studio recording or voice-over experience and three to five years of game audio experience. Strong sound design skills, audio middleware (Wwise, FMOD) and a game engine such as Unity or Unreal are required, along with basic scripting and database skills.
Wwise, FMOD, Unity, Unreal Engine, MS Access, Excel
Audio Artist III - FC
Vancouver, BCElectronic Arts
5+ YOEElectronic Arts needs at least 5 years of game audio experience with AAA titles, plus 7 to 10 years of studio recording and voice-over production. Candidates need strong skills in audio middleware such as Wwise or FMOD, a DAW such as Pro Tools or Reaper, and a good knowledge of professional football.
Wwise, FMOD, Pro Tools, Reaper, Perforce, Git
Development Manager - EA Sports FC
Vancouver, BCElectronic Arts
3+ YOEElectronic Arts needs at least 3 years of project management or project lead experience on production lifecycles, a bachelor's degree in a related field, experience in Scrum or Agile development, and a proven track record with Jira and Jaas. Experience with mediation, outsourced vendors and remote teams is an asset.
Jira, Jaas
Program Manager and Analyst, HR Transformation
Vancouver, BCElectronic Arts
Candidates need a track record leading complex cross-functional projects, strong business analysis and requirements-gathering skills, and data storytelling ability. Practical familiarity with AI tools, workflow automation and analytics platforms is also required.
Airtable
Development Manager - EA Sports FC
Vancouver, BCElectronic Arts
3+ YOEElectronic Arts needs candidates with at least 3 years of project management or project lead experience and a bachelor's degree in a related field. Experience with Scrum or Agile, Jira and team conflict resolution is also required.
Jira, JaaS
Player Experience, Research II
Vancouver, BCElectronic Arts
3+ YOECandidates need a degree in a related field or equivalent industry experience, plus 3+ years of user research on multiple platforms. Electronic Arts also looks for experience leading research projects, statistical analysis skills, and a strong understanding of FPS games.
Statistical analysis tools
C++ Generalist Software Engineer Co-op (FC - Vancouver - Summer 2027 - 8-Months - Undergrad)
Vancouver, BCElectronic Arts
Candidates need to be legally authorized to work in Canada for the full internship, enrolled in an accredited computer science or software engineering program, and graduating in May 2028 or later. They need solid modern C++ knowledge, basic debugging and build discipline, and ideally Git or Perforce and game development experience.
C++, Git, Perforce, Frostbite, Unreal, Unity
C++ Gameplay Software Engineer Co-op (FC - Vancouver - Summer 2027 - 8-months - Undergrad)
Vancouver, BCElectronic Arts
Candidates need to be enrolled in an undergraduate computer science or software engineering program and graduate in May 2028 or later. They must be proficient in C++, understand object-oriented programming and vector math, and have working knowledge of 3D math.
C++, proprietary game engine
C++ Software Engineer Intern (UFC - Vancouver - Summer 2027 - 8-months)
Vancouver, BCElectronic Arts
Candidates need to be enrolled in a related accredited program and legally authorized to work in Canada for the whole internship, with no visa sponsorship. They should know C++ and one other language, understand object-oriented programming, and be able to explain and stand behind code they submit, including AI-assisted code.
C++, Unreal, Unity, Godot
Software Engineer Co-op (Summer 2027 - 8-Months - Sports Technology - Undergraduate)
Vancouver, BCElectronic Arts
Candidates need to be enrolled in a Computer Science, Software Engineering or related degree and be able to read, write and debug C++. They must be legally authorized to work in Canada for the whole internship, and be graduating in May 2028 or later.
C++, Frostbite engine