Technical Interface Designer - EA SPORTS FC
Vancouver, BCElectronic Arts
1+ YOEElectronic Arts needs candidates with artistic and technical skills, the ability to learn proprietary tools, and scripting experience in languages such as JavaScript, C#, and Python. They should have at least one year of experience with 3D motion graphics or game engines like Unreal or Unity.
Unreal Engine, Unity, Adobe Photoshop, ActionScript, Flash, Perforce
Technical Artist - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
5+ YOECandidates need at least 5 years of games production experience and a bachelor's degree or equivalent. They must script in Python, C# or visual tools, and use graphics profilers like PIX or RenderDoc.
PIX, RenderDoc, Unity, Unreal Engine, Shader Graph, Blueprints
Systems Software Engineer - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
5+ YOEElectronic Arts needs candidates with 5+ years of engineering experience on large, performance-sensitive systems, strong C++ skills, and knowledge of memory management and multithreading. Experience with game engines or real-time systems and with AI-assisted development tools is also required.
C++
Online Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
3+ YOECandidates need 3 or more years of C++ development, strong software engineering and architecture skills, and experience with real-time networking, client-server or peer-to-peer systems, and databases. Experience with AI-assisted development tools is also required.
C++, AI coding agents
Systems Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years of C++ development experience, plus knowledge of memory management, multi-core processing, profiling tools, and build systems. Experience shipping console products and working with multiple programming languages is an asset.
C++, Python, Lua, C#, profiling tools, source control
Systems Software Engineer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years of programming experience focused on C++, including C++ best practices and architecture. They should have engine development, embedded systems, parallel programming, and performance and memory profiling experience, and communicate well with artists, designers and producers.
C++, performance profiling tools, memory profiling tools
Rendering Software Engineer - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years of professional C++ experience, 2+ years with real-time rendering engines, and experience with DirectX 12, Vulkan or Metal. Graphics debugging, profiling, multithreading and AI-assisted development tools are also needed.
C++, DirectX 12, Vulkan, Metal
Rendering Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
3+ YOECandidates need at least 3 years of professional real-time graphics or rendering experience in games or interactive applications. Strong C++ and HLSL shader skills, familiarity with low-level graphics APIs, and experience with graphics profilers are required.
C++, HLSL, DirectX 12, Vulkan, PIX, RenderDoc
Presentation Software Engineer - EA SPORTS™ NHL (TFT)
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years of professional software or game development experience and strong C++ skills. Electronic Arts also wants experience debugging production game engine systems, a bachelor's degree or equivalent, and good teamwork.
C++, Frostbite, Python, C#, Lua
Online Software Engineer - EA SPORTS™ UFC (Client/Server)
Vancouver, BCElectronic Arts
4+ YOECandidates need 4+ years of software engineering experience building online games or scalable online applications. They need strong C++ skills, database experience, networked and multithreaded systems knowledge, and familiarity with Git or Perforce.
C++, Git, Perforce
Gameplay Software Engineer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
Candidates need a bachelor's degree in computer science or equivalent experience, strong C++ and object-oriented skills, and experience building AI, character control, multiplayer or other gameplay systems. They should understand good programming practices, multithreading, debugging and performance.
C++, proprietary game engine
Game Modes Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years of C++ development, experience with client-server, multi-threaded and database systems, and multi-platform development. Electronic Arts also asks for strong software architecture, testing and performance skills, and experience using AI-assisted development tools.
C++
Experience Designer, Handheld Experiences - EA SPORTS™ FC
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years designing shipped player-facing interfaces for games or interactive entertainment, with strong touch-first interaction design and visual craft. Electronic Arts also asks for design system fluency, accessibility and localization knowledge, and systems-level Figma skills.
Figma, Unity, Unreal Engine UMG, Claude Code, Figma Make
Développeur.se sénior.e /Senior Full Stack Developer (Apex Legends)
Vancouver, BCElectronic Arts
8+ YOECandidates need 8+ years building and scaling enterprise online applications for a game or live service. They need strong front-end skills, server-side experience, REST API design, cloud and version control knowledge, and familiarity with AI frameworks and models.
Git, Perforce, GitLab, AWS, Azure, GCP
AI Engineer Intern
Vancouver, BCElectronic Arts
Candidates need enrollment in an undergraduate computer science, AI, machine learning or graphics program. They need Python skills, hands-on deep learning experience with PyTorch or TensorFlow, Docker and Git experience, and a working knowledge of 3D geometry and linear algebra.
Autodesk Maya, Houdini, Docker, Git, PyTorch, TensorFlow