Senior Game Designer
Vancouver, BCElectronic Arts
8+ YOECandidates need 8+ years of shipped AAA game design experience owning progression or economy systems, plus quantitative modeling, Python and SQL skills, and practical use of AI or agentic tools. Experience with telemetry, analytics and CI/CD environments is also required.
Python, SQL, Lua, Blueprint, C#, Miro
Principal ML Engineer
Vancouver, BCElectronic Arts
20+ YOECandidates need 20+ years of development experience, including production ownership of distributed-training data input. They need expertise in custom PyTorch or similar stacks, FSDP and parallelism, multimodal streaming tools such as Ray Data or NVIDIA DALI, and profiling of I/O, CPU, memory and accelerators.
PyTorch, TorchTitan, JAX, MaxText, Megatron Core, NeMo
Lighting Artist, Cinematics
Vancouver, BCElectronic Arts
1+ YOECandidates need a strong eye for composition and cinematography, and at least one year of creating high-quality cinematic lighting on deadline. They must work in Unreal Sequencer or Frostbite Timeline and have lighting experience in-engine or in a 3D package.
Unreal Engine 5, Unity, Frostbite, Maya, Blender
Analytics Intern
Vancouver, BCElectronic Arts
Candidates need to be pursuing an undergraduate degree in Statistics, Economics, Physics or a related field, with SQL, a data analysis programming language, large dataset experience and a visualization tool such as Looker. Legal authorization to work full-time in Canada for the 16-week internship is required.
SQL, Python, R, Looker