Développeur.se de logiciels sénior.e - Plate-forme de capture multimodale / Senior Software Developer - Multimodal Capture Platform
Montréal, QCElectronic Arts
12+ YOECandidates need 12+ years of professional software engineering experience, including AAA game engines or similar real-time systems. Electronic Arts requires expert C++ and large multithreaded architecture skills, plus technical leadership experience.
C++, Python, Jenkins, GitLab
Artiste technique - Systèmes de données des mondes et des ressources / Technical Artist - Asset and World Data Systems
Montréal, QCElectronic Arts
7+ YOECandidates need 7+ years of technical art, content-pipeline, or game tools experience, including AAA titles. They need a strong grasp of game production pipelines, 3D formats, engines such as Frostbite, Unreal, or Unity, and Python for pipeline automation.
Python, Frostbite, Unreal Engine, Unity
Directeur.trice technique - Capture de données de jeu / Technical Director - Game Data Capture
Montréal, QCElectronic Arts
12+ YOECandidates need 12+ years of software engineering experience with technical leadership in AAA games or engines, strong C++ and multithreaded engine knowledge, and experience with Perforce, CI/CD and complex build systems.
Perforce, C++
Développeur.se de logiciels sénior.e - Intégration du jeu et fiabilité de la capture / Senior Software Developer - Game Integration and Capture Reliability
Montréal, QCElectronic Arts
8+ YOECandidates need 8+ years of software engineering experience in AAA games or complex real-time systems, with expert C++ and Perforce skills. They also need experience with game-engine runtime systems, build and CI/CD tooling, Python scripting, and telemetry or schema-versioned data.
C++, Perforce, Python
Audio Artist III - FC
Vancouver, BCElectronic Arts
5+ YOEElectronic Arts needs at least 5 years of game audio experience with AAA titles, plus 7 to 10 years of studio recording and voice-over production. Candidates need strong skills in audio middleware such as Wwise or FMOD, a DAW such as Pro Tools or Reaper, and a good knowledge of professional football.
Wwise, FMOD, Pro Tools, Reaper, Perforce, Git