Character Concept Artist - (Apex Legends)
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years of concept art experience in games or entertainment, with a strong portfolio showing anatomy, costume design and visual storytelling. They also need digital painting skills, some 3D tool familiarity, and the ability to take feedback quickly in a team setting.
Digital painting software, 3D tools
Sr. Competitive Systems Designer (Apex Legends)
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years of professional game design experience on progression, scoring or live-service features. They also need experience designing Ranked modes, rating systems and tournaments, plus strong scripting, prototyping and data analysis skills.
In-house design tools, Telemetry tools
Gameplay Animator (Apex Legends)
Vancouver, BCElectronic Arts
3+ YOEElectronic Arts needs candidates with 3+ years of professional game development experience and strong video game animation skills. Proficiency in Autodesk Maya, motion capture editing and camera animation is expected, along with a collaborative, proactive approach.
Autodesk Maya
Core Art Producer (Apex Legends)
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years of art production or management in AAA game development, ideally on character or weapon pipelines. They need solid knowledge of 3D asset pipelines, experience managing outsourcing partners, and strong scheduling skills in tools like Jira or ShotGrid.
Jira, ShotGrid
Outsource Support Animator (Apex Legends)
Vancouver, BCElectronic Arts
2+ YOECandidates need at least 2 years of professional game animation experience, strong gameplay timing skills, and experience working with outsourced teams. Knowledge of Maya, motion capture workflows and Jira is needed, and combat or first person viewmodel animation experience is a strong asset.
Maya, Jira
Senior Producer (Apex Legends)
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years of AAA game production experience, ideally on characters or heroes, and an understanding of the full character pipeline. They also need risk management skills and experience with live-service content delivery.
VFX Artist II (Apex Legends)
Vancouver, BCElectronic Arts
2+ YOECandidates need 2+ years of professional real-time VFX work in games, with shipped in-game effects and AAA credit. They should be proficient in DCC tools such as Maya, Houdini, Photoshop or Substance Designer, and able to implement work in a game engine.
Maya, Houdini, Photoshop, Substance Designer, game engine
Senior Technical Artist (Apex Legends)
Vancouver, BCElectronic Arts
Candidates need expert Maya skills, Python proficiency and experience writing tools for large production teams. Experience with proprietary game engines, physics-based animation and strong communication are also required.
Maya, Python
Viewmodel Animator (Apex Legends)
Vancouver, BCElectronic Arts
2+ YOECandidates need 2+ years of professional game development experience and a strong understanding of game animation. They also need proficiency in a 3D package such as Autodesk Maya and examples of high-fidelity first-person viewmodel work.
Autodesk Maya
Senior Viewmodel Animator - Weapons (Apex Legends)
Vancouver, BCElectronic Arts
5+ YOEElectronic Arts needs candidates with 5+ years of professional game development experience and a strong understanding of game animation. Experience with first-person weapons and working closely with designers, engineers and artists is preferred.
Autodesk Maya
Senior VFX Artist (Apex Legends)
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years of professional real-time VFX experience in games, a strong portfolio of shipped in-game effects, and skill in DCC tools such as Maya, Houdini, Photoshop or Substance Designer. Experience mentoring artists and working in a game engine is also required.
Maya, Houdini, Photoshop, Substance Designer, game engine
Senior Software Engineer- Generalist (Apex Legends)
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years developing software or game development experience, strong C/C++ and Python skills, and experience with profiling, optimization and production debugging. A Bachelor's degree in Computer Science, Engineering or equivalent practical experience is required.
C++, Python, Apex Legends, Telemetry systems
Senior Software Engineer - Generalist (Foundations) (Apex Legends)
Vancouver, BCElectronic Arts
8+ YOECandidates need 8+ years of game engine or systems-level development, strong C/C++ skills in performance-critical code, and at least one shipped AAA console or PC game. Experience on Sony, Microsoft or Nintendo platforms and a solid grasp of 3D math or simulation is also required.
C++
Senior Software Engineer - Generalist (Foundations) (Apex Legends)
Vancouver, BCElectronic Arts
8+ YOECandidates need 8+ years of game engine or systems programming, strong C/C++ for performance-critical code, and at least one shipped AAA console or PC game. Experience on Sony, Microsoft or Nintendo platforms and a solid grasp of 3D math or simulation is required.
C++
Principal Materials Artist (Apex Legends)
Vancouver, BCElectronic Arts
12+ YOEElectronic Arts needs a senior artist with 12+ years of professional game development experience, a strong PBR portfolio and expert Substance Painter and Designer skills. Experience building AAA shared material libraries and working with technical teams on pipelines is also required.
Substance Painter, Substance Designer, Houdini, Copernicus
Lead Animation Engineer (Apex Legends)
Vancouver, BCElectronic Arts
Electronic Arts needs candidates with deep C++ expertise and substantial experience building real-time character animation systems. They also need proven technical leadership, strong debugging and optimization skills, and comfort building foundational technology in a proprietary engine.
C++, Maya
Gameplay Engineer (Apex Legends)
Vancouver, BCElectronic Arts
5+ YOEElectronic Arts needs candidates with 5+ years of gameplay software development experience and shipped multiplayer titles. Candidates also need live-service experience, advanced C++ or C skills, and a Bachelor's degree or equivalent.
C++, C
Gameplay Data Science Engineer (Apex Legends)
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years in data science, machine learning or gameplay programming in games, strong C/C++ and Python, and hands-on reinforcement learning and Utility AI experience. A bachelor's degree or equivalent practical experience in computer science, data science or engineering is also required.
C++, Python
Game Security Analyst (Apex Legends)
Vancouver, BCElectronic Arts
Candidates need familiarity with FPS cheats and how they work, basic experience with anti-cheat technologies, and an understanding of how online games work. Experience querying datasets with SQL is required.
SQL, Python
Game Designer Intern - Summer 2027 (Apex Legends)
Vancouver, BCElectronic Arts
Candidates need to be enrolled in a bachelor's program graduating no earlier than December 2027 and legally authorized to work in Canada full time. They need scripting experience, game engine knowledge, attention to detail, and strong communication skills.
Unreal, Unity, Godot, SDL, Lua, Python
Director of Production, Content, Monetization & Progression (Apex Legends)
Vancouver, BCElectronic Arts
10+ YOEElectronic Arts needs candidates with 10+ years of game or product development experience, including managing producers and leading complex live-service portfolios. Strong portfolio planning, risk management, external partner management and executive communication skills are required.
Jira, Confluence
Director of Global Communications - Apex Legends
Vancouver, BCElectronic Arts
10+ YOEElectronic Arts needs candidates with 10+ years of senior communications leadership in gaming, entertainment or media. They must have built and scaled multi-disciplinary teams, deep knowledge of FPS communities and creator relations, and experience using player data to guide communications.
Communication skills, Content creation, Leadership
Développeur.se sénior.e d’outils /Senior Tools Developer (Apex Legends)
Montréal, QCElectronic Arts
8+ YOECandidates need 8+ years developing game tools or engine systems, strong production C++ experience, and experience with asset pipelines and large codebases. Understanding of game engine architecture and editor workflows is expected.
C++, Apex Legends
Développeur.se sénior.e /Senior Full Stack Developer (Apex Legends)
Vancouver, BCElectronic Arts
8+ YOECandidates need 8+ years building and scaling enterprise online applications for a game or live service. They need strong front-end skills, server-side experience, REST API design, cloud and version control knowledge, and familiarity with AI frameworks and models.
Git, Perforce, GitLab, AWS, Azure, GCP