As of November 7, 2026, Jobsy lists 9 character artist jobs in Canada. The most active employers are Electronic Arts, Arcanaut Studios and Piranha Games. Skills often requested: adobe photoshop, unity, 3d modelling and unreal engine.
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3+ YOECandidates need 3+ years on video game asset production teams and a shipped AAA title. They need strong art fundamentals and advanced skills in Maya, Photoshop, ZBrush, Substance Painter and Unreal Engine 5, plus good communication and time management.
2+ YOECandidates need 2+ years of professional game character experience, strong high-poly sculpting and game-resolution modeling skills, and PBR texturing for skin, hair, fabric and materials. They also need Maya, ZBrush, Photoshop and Substance Painter skills, a sense of human anatomy, and a portfolio of photorealistic characters.
3+ YOECandidates need 3+ years of character creation production experience, strong 3D sculpting and texturing skills, and experience with Maya, ZBrush, Photoshop, Substance and game engines such as Unreal, Frostbite or Unity. A portfolio of photo-real character work showing UV layouts and all maps is required.
3+ YOECandidates need 3+ years of character creation production, strong high-poly sculpting and texturing skills, and experience in Maya, ZBrush and Photoshop. Experience with PBR workflows, game engines such as Unreal, Frostbite or Unity, and a photo-real portfolio is required.
3+ YOEElectronic Arts needs at least 3 years of character creation production, with skills in Maya, ZBrush and Photoshop, PBR texturing and game engines such as Unreal, Frostbite or Unity. Candidates also need a photo-real portfolio showing hair, clothing, anatomy and likeness with UV layouts and maps.
5+ YOEElectronic Arts needs candidates with 5+ years of character modeling for games, including at least one shipped AAA title in a senior or lead role. Candidates need expert DCC skills, PBR and scan pipeline experience, and hair grooming experience, and must show a photo-real portfolio.
1+ YOECandidates need 1+ years of professional game character experience, strong 3D modeling, sculpting and PBR texturing skills, and knowledge of human anatomy. A portfolio of photorealistic characters, skin, hair, clothing and game-resolution assets is required.
8+ YOECandidates need at least eight years of experience, or three shipped titles including one as a Senior Character Artist. They need a strong portfolio of realistic characters and skills in Unreal Engine, sculpting, texturing and rigging.
4+ YOECandidates need 4 to 7+ years of AAA console or PC experience, with at least two shipped games as a character artist. They need a strong grasp of anatomy, stylized realism, 3D modeling tools and Unreal Engine 5.