Animateur.trice technique sénior.e / Senior Technical Animator
Vancouver, BC +1Electronic Arts
5+ YOECandidates need 5+ years setting up animation state machines in a game engine such as Unreal or Unity, and at least 2 AAA titles. Experience with motion matching, IK, ragdoll and root motion is expected, along with a gameplay feature portfolio.
Frostbite, Unreal, Unity, Maya
Développeur.se principal.e de l’infrastructure / Lead Infrastructure Developer
Vancouver, BC +1Electronic Arts
8+ YOEElectronic Arts needs candidates with 8+ years running production infrastructure, deep hands-on AWS experience with GPU fleets, and experience operating GPU fleets at 1000+ GPU scale. They also need strong Python or shell scripting, Terraform or similar infrastructure as code, and familiarity with a GPU scheduler such as Slurm or Kubernetes with Kueue, Volcano, Ray, dStack or SkyPilot.
AWS, EC2, EKS, Terraform, Slurm, Kubernetes
Technical Artist (Rigging) - EA SPORTS Technology
Vancouver, BCElectronic Arts
3+ YOECandidates need at least 3 years of cinematic or games production experience, a background in rigging and skinning complex assets, and Python scripting skills. Expertise in Autodesk Maya and knowledge of human anatomy and animation principles are required, and clear communication with artists, engineers and managers is essential.
Autodesk Maya, Python, C++, Houdini