Software Engineer - Rendering - Junior
Vancouver, BCImage Engine Design
2+ YOECandidates need a university degree in a related field and at least 2 years of software development in VFX, animation or games, or a graduate degree in computer graphics. They need C++, Python, rendering fundamentals and experience with production tools like Arnold, Maya or Nuke.
Arnold, Gaffer, Maya, Katana, Nuke, Cortex
FX Supervisor - (Expression of Interest)
Vancouver, BCImage Engine Design
4+ YOE2+ MgmtCandidates need at least 4 years of feature film or TV FX artist experience and 2 years as an FX lead. They must have strong Houdini skills, including building HDAs, plus knowledge of VEX, compositing, Arnold and Nuke.
Houdini, Arnold, Nuke, Maya, Python, Alembic
FX TD - Mid (Short-Term)
Vancouver, BCImage Engine Design
2+ YOECandidates need at least 2 years of feature film or TV FX experience in Houdini, including HDA creation and running large FX setups. Working knowledge of VEX, Arnold, Nuke and common data formats such as VDB and Alembic is required.
Houdini, Arnold, Nuke, Maya, Gaffer
FX TD - Senior
Vancouver, BCImage Engine Design
3+ YOECandidates need at least 3 years of feature film or TV production experience as an FX artist in Houdini, with strong skills in VEX, Arnold, compositing and data formats. They must be based in British Columbia and eligible to work in Canada.
Houdini, Arnold, Nuke, Maya, Python
CG Supervisor (Expression Of Interest)
Vancouver, BCImage Engine Design
5+ YOE2+ MgmtCandidates need at least 5 years of CG experience in high-end film, 2 years as a supervisor, and proven leadership and mentoring. Expert skills in Arnold or a similar renderer, Houdini, Maya and Nuke are required, with Python scripting as an asset.
Arnold, Houdini, Maya, Nuke, Python