Lead Animator - Gameplay / Chef.fe d'équipe de l’animation – Gameplay
Montréal, QCNBCUniversal
7+ YOECandidates need at least 7 years of 3D character animation in video games, including two AAA titles, plus strong leadership skills. They must have expert knowledge of Maya or MotionBuilder, a solid grasp of gameplay systems, and strong keyframe and mocap skills. Experience with Unreal Engine 5 is a strong asset.
Maya, MotionBuilder, Unreal Engine 5
Senior Programmer - Tools | Programmeur senior - Outils
Montréal, QCNBCUniversal
6+ YOECandidates need 6-8 years of professional game programming experience, strong C++ skills, and hands-on Unreal Engine editor and tools development. They also need solid debugging, data pipeline knowledge, version control experience with Perforce or Git, and strong cross-discipline communication.
Unreal Engine, Slate, Editor Utility Widgets, Qt, .NET / WPF, Python
Development QA Tester | Testeur QA en développement
Montréal, QCNBCUniversal
Candidates need familiarity with tools such as Selenium, Jira, SQL or scripting languages, and knowledge of the software development lifecycle. Strong analytical skills, attention to detail and clear communication with developers are also required.
Selenium, Jira, SQL, Unity, Unreal Engine, Perforce
Associate Design Director | Directeur(trice) Design Associé(e)
Montréal, QCNBCUniversal
Candidates need proven game design experience on AAA or high-quality indie productions, and experience leading multidisciplinary teams. They must have strong systems architecture skills, a good grasp of gameplay and production realities, and strong knowledge of Unreal Engine 5 and Blueprint scripting.
Unreal Engine 5, Blueprint
Development QA Tester | Testeur QA en développement
Montréal, QCNBCUniversal
Candidates need familiarity with tools such as Selenium, Jira, SQL or scripting languages, and knowledge of the software development lifecycle. Strong analytical skills, attention to detail and clear communication with developers are also required.
Selenium, Jira, SQL, Unity, Unreal Engine, Perforce
Principal Material Artist | Artiste Principal.e Matériaux
Montréal, QCNBCUniversal
Expérience significative en développement de jeux AAA; Portfolio varié couvrant environnements, personnages et props; Maîtrise des workflows PBR et d'Unreal Engine
Unreal Engine