Concepteur Audio Senior / Senior Sound Designer
Montréal, QCSide
Expérience substantielle en conception sonore de jeux livrés; Maîtrise avancée de Reaper ou Pro Tools; Connaissance du pipeline audio, middleware et UE5 de préférence
Reaper, Pro Tools, Wwise, FMOD, Unreal Engine 5, Unity
Artiste conceptuel - Personnage | Concept Artist - Character
Montréal, QCSide
Expérience en concept art dans l'industrie du jeu vidéo; Solides bases en character design, anatomie et théorie des couleurs; Maîtrise de la lisibilité des silhouettes et de la fantaisie stylisée
Adobe Photoshop, Blender
3D Environment Artist - Talent Pool (N America)
Montréal, QCSide
3+ YOECandidates need 3+ years as an environment artist in the video game industry, with at least one shipped title. Strong skills in Maya, Blender, Photoshop, Substance and Unity or Unreal, plus a good eye for composition and lighting, are required.
Maya, Blender, Photoshop, Substance Painter, Substance Designer, Unity
3D Character Artist - Talent Pool (N America)
Montréal, QCSide
3+ YOECandidates need 3+ years as a character artist in the video game industry and a shipped title on PC, console, mobile or VR/AR. Strong skills in ZBrush, Maya, 3ds Max and Substance Painter, plus anatomy knowledge, are expected.
ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, Marvelous Designer