Development Manager - EA Sports FC
Vancouver, BCElectronic Arts
5+ YOEElectronic Arts needs candidates with 5+ years in game development, software, production or project leadership, including direct people management. Candidates should have led multidisciplinary teams, managed scope and schedules, and worked in Agile or Lean environments.
Manage staff, Leadership, Hybrid model, Decision making, Prioritization, Reporting
Concepteur.trice sénior.e - Expérience utilisateur/Interface utilisateur / Senior UX/UI Designer
Vancouver, BC +1Electronic Arts
8+ YOECandidates need 8+ years designing digital product or game interfaces, a portfolio of high-fidelity UI and design system work, and proficiency in Figma or similar tools. Experience with usability testing, engineering collaboration and gameplay UI for PC or console is an asset.
Figma
Audio Artist II - FC
Vancouver, BCElectronic Arts
3+ YOEElectronic Arts needs candidates with at least three years of studio recording or voice-over experience and three to five years of game audio experience. Strong sound design skills, audio middleware (Wwise, FMOD) and a game engine such as Unity or Unreal are required, along with basic scripting and database skills.
Wwise, FMOD, Unity, Unreal Engine, MS Access, Excel
Audio Artist III - FC
Vancouver, BCElectronic Arts
5+ YOEElectronic Arts needs at least 5 years of game audio experience with AAA titles, plus 7 to 10 years of studio recording and voice-over production. Candidates need strong skills in audio middleware such as Wwise or FMOD, a DAW such as Pro Tools or Reaper, and a good knowledge of professional football.
Wwise, FMOD, Pro Tools, Reaper, Perforce, Git
Development Manager - EA Sports FC
Vancouver, BCElectronic Arts
3+ YOEElectronic Arts needs at least 3 years of project management or project lead experience on production lifecycles, a bachelor's degree in a related field, experience in Scrum or Agile development, and a proven track record with Jira and Jaas. Experience with mediation, outsourced vendors and remote teams is an asset.
Jira, Jaas
Development Manager - EA Sports FC
Vancouver, BCElectronic Arts
3+ YOEElectronic Arts needs candidates with at least 3 years of project management or project lead experience and a bachelor's degree in a related field. Experience with Scrum or Agile, Jira and team conflict resolution is also required.
Jira, JaaS
C++ Generalist Software Engineer Co-op (FC - Vancouver - Summer 2027 - 8-Months - Undergrad)
Vancouver, BCElectronic Arts
Candidates need to be legally authorized to work in Canada for the full internship, enrolled in an accredited computer science or software engineering program, and graduating in May 2028 or later. They need solid modern C++ knowledge, basic debugging and build discipline, and ideally Git or Perforce and game development experience.
C++, Git, Perforce, Frostbite, Unreal, Unity
C++ Gameplay Software Engineer Co-op (FC - Vancouver - Summer 2027 - 8-months - Undergrad)
Vancouver, BCElectronic Arts
Candidates need to be enrolled in an undergraduate computer science or software engineering program and graduate in May 2028 or later. They must be proficient in C++, understand object-oriented programming and vector math, and have working knowledge of 3D math.
C++, proprietary game engine
C++ Software Engineer Intern (UFC - Vancouver - Summer 2027 - 8-months)
Vancouver, BCElectronic Arts
Candidates need to be enrolled in a related accredited program and legally authorized to work in Canada for the whole internship, with no visa sponsorship. They should know C++ and one other language, understand object-oriented programming, and be able to explain and stand behind code they submit, including AI-assisted code.
C++, Unreal, Unity, Godot
Software Engineer Co-op (Summer 2027 - 8-Months - Sports Technology - Undergraduate)
Vancouver, BCElectronic Arts
Candidates need to be enrolled in a Computer Science, Software Engineering or related degree and be able to read, write and debug C++. They must be legally authorized to work in Canada for the whole internship, and be graduating in May 2028 or later.
C++, Frostbite engine