Senior Program Manager
Vancouver, BCElectronic Arts
8+ YOECandidates need 8+ years of program, project, or operational leadership, ideally in video games or technology. They must lead by influence, present to senior executives, and understand game production pipelines and enterprise AI governance.
Recruitment, Leadership, Machine learning, Onboarding, Reporting, Communication skills
Senior Experience Designer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
6+ YOEElectronic Arts needs candidates with 6+ years designing complex, data-rich applications and a portfolio of case studies. Experience presenting complex ideas to varied audiences and leading UX practice in complex organisations is also required.
Figma
Senior Director, Creative – EA SPORTS FC
Vancouver, BCElectronic Arts
12+ YOECandidates need 12+ years leading creative, brand, marketing or content organizations, including global creative teams. They must show strong football culture knowledge, a proven campaign portfolio, modern content ecosystem fluency and commercial acumen.
Leadership, Reporting, Communication skills, Presentation skills
Senior Art & Design Career Manager — EA SPORTS™ UFC
Vancouver, BCElectronic Arts
10+ YOE5+ MgmtCandidates need 10+ years in game development, VFX or creative tech, and 5+ years leading people, including managing managers or multi-disciplinary creative teams of 10 to 20+. Expertise in career pathing, performance systems, change management and senior hiring is required, along with strong interpersonal and communication skills.
MMA, Leadership, Coaching, Workflow, Change management, Grading systems
Rendering Software Engineer - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years of professional C++ experience, 2+ years with real-time rendering engines, and experience with DirectX 12, Vulkan or Metal. Graphics debugging, profiling, multithreading and AI-assisted development tools are also needed.
C++, DirectX 12, Vulkan, Metal
Principal Product Manager, AI Platform
Vancouver, BCElectronic Arts
8+ YOEElectronic Arts needs a Bachelor's degree and 8+ years in product or program management or software development, including 6+ years in product management. Candidates need 2+ years shipping AI/ML infrastructure or enterprise AI tooling and an understanding of microservices, REST and gRPC APIs and cloud platforms.
IPS, Machine learning, Documentation, Prioritization, Regulatory compliance, Leadership
PC Product Producer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years of game production experience, including work with technical, engine or rendering teams and PC performance optimization. Electronic Arts also wants experience shipping a large-scale or live service PC title and managing technical debt alongside feature work.
profiling tools, telemetry systems, performance capture tools
Online Software Engineer - EA SPORTS™ UFC (Client/Server)
Vancouver, BCElectronic Arts
4+ YOECandidates need 4+ years of software engineering experience building online games or scalable online applications. They need strong C++ skills, database experience, networked and multithreaded systems knowledge, and familiarity with Git or Perforce.
C++, Git, Perforce
Manager, Procurement - Game Engine & Technology
Vancouver, BCElectronic Arts
5+ YOECandidates need a bachelor's degree and at least 5 years of procurement, technology partnership, strategic sourcing or commercial deal-making experience. Experience with game creation technologies, SaaS or AI/ML categories and with remote, globally distributed teams is required.
Procurement, Digital game creation systems, ML, Client relationship management, Circulate information
Generalist Software Engineer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years of software development experience, a bachelor's degree or equivalent, and a good grasp of C++ and object-oriented design. Experience with REST APIs, debugging, legacy code and live service games is an asset.
C++, Visual Studio, XML, JSON, REST APIs