Développeur.se de logiciels sénior.e - applications réseau / Senior Software Developer - Networking
Vancouver, BC +1Electronic Arts
8+ YOEElectronic Arts needs candidates with 8+ years of software engineering experience, including AAA game engines and large C++ codebases. They must have built gameplay networking features and know CI/CD tools such as Jenkins or GitLab.
C++, Jenkins, GitLab, Frostbite, Unity, Unreal
Développeur.se de logiciels sénior.e - outils de moteur génératif / Senior Software Developer - Generative Engine Tools
Vancouver, BC +1Electronic Arts
8+ YOECandidates need 8+ years of professional software engineering experience, including AAA game engine work, large C++ codebases and Python. Experience with AI/ML, procedural generation, agentic tooling and CI/CD is expected.
C++, Python, Jenkins, GitLab, Frostbite, Unity
Développeur.se de logiciels sénior.e - applications dorsales / Senior Software Developer - Backend
Vancouver, BCElectronic Arts
8+ YOECandidates need 8+ years of hands-on coding experience, shipped scalable web services on a public cloud, and expertise in Python and Postgres. Live service support, testable software, and CI/CD experience are also required.
Python, AWS, GCP, Azure, Jenkins, GitLab
Développeur.se de logiciels sénior.e - Plate-forme de capture multimodale / Senior Software Developer - Multimodal Capture Platform
Montréal, QCElectronic Arts
12+ YOECandidates need 12+ years of professional software engineering experience, including AAA game engines or similar real-time systems. Electronic Arts requires expert C++ and large multithreaded architecture skills, plus technical leadership experience.
C++, Python, Jenkins, GitLab
Directeur.trice du développement / Development Director
Montréal, QCElectronic Arts
5+ YOECandidates need 5+ years managing technical programs, experience with Agile, Kanban or Lean, and hands-on work with agentic AI and automation. Proficiency with Jira and experience coordinating across research, engineering and product teams are also required.
Jira
Artiste sénior.e de personnages / Senior Character Artist
Vancouver, BCElectronic Arts
8+ YOEElectronic Arts needs candidates with 8+ years of AAA development experience and shipped console or PC titles, plus a strong real-time character portfolio. They must have mentoring and art review experience, advanced modeling, texturing and optimization skills, and a solid grasp of anatomy and silhouette.
Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, Unreal Engine
Animateur.trice sénior.e / Senior Animator
Vancouver, BCElectronic Arts
8+ YOEElectronic Arts needs candidates with 8+ years of professional AAA animation experience, shipped console or PC titles and a strong demo reel. Candidates also need experience implementing animation in a real-time engine and mentoring animators.
Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, Unreal
Directeur.trice technique - Capture de données de jeu / Technical Director - Game Data Capture
Montréal, QCElectronic Arts
12+ YOECandidates need 12+ years of software engineering experience with technical leadership in AAA games or engines, strong C++ and multithreaded engine knowledge, and experience with Perforce, CI/CD and complex build systems.
Perforce, C++
Développeur.se de logiciels sénior.e - Intégration du jeu et fiabilité de la capture / Senior Software Developer - Game Integration and Capture Reliability
Montréal, QCElectronic Arts
8+ YOECandidates need 8+ years of software engineering experience in AAA games or complex real-time systems, with expert C++ and Perforce skills. They also need experience with game-engine runtime systems, build and CI/CD tooling, Python scripting, and telemetry or schema-versioned data.
C++, Perforce, Python
Développeur.se de logiciels sénior.e - Flux de travaux agentifs / Senior Software Developer - Agentic Workflows
Vancouver, BC +1Electronic Arts
8+ YOECandidates need 8+ years of software development experience with AAA game engines, expertise in C++ and experience with Python. They also need experience with agentic harnesses and workflows, context engineering and long-running workflow orchestration.
C++, Python, Claude Code, Codex, Opencode, Frostbite
Développeur.se de logiciels sénior.e - jouabilité et expérience / Senior Software Developer - Gameplay and Experience
Vancouver, BC +1Electronic Arts
8+ YOECandidates need 8+ years of professional software development, including AAA game engine and large C++ codebase experience. Experience with gameplay features, CI/CD and version control tools is also required.
C++, Frostbite, Unity, Unreal Engine, Godot, Jenkins
Concepteur.trice sénior.e - Expérience utilisateur/Interface utilisateur / Senior UX/UI Designer
Vancouver, BC +1Electronic Arts
8+ YOECandidates need 8+ years designing digital product or game interfaces, a portfolio of high-fidelity UI and design system work, and proficiency in Figma or similar tools. Experience with usability testing, engineering collaboration and gameplay UI for PC or console is an asset.
Figma