Développeur logiciel (moteur principal)/Software Developer (Core Engine) - Battlefield
Montréal, QCElectronic Arts
Expérience en C++; Expérience en optimisation CPU et mémoire; Expérience en programmation bas niveau
C++, Frostbite
Animateur.trice - Battlefield / Animator - Battlefield
Vancouver, BCElectronic Arts
7+ YOECandidates need at least 7 years of professional animation experience in production, expert skill in Maya, MotionBuilder and FACS-based facial rigs, and experience supervising outsourcing teams. A fine arts or animation degree is preferred.
Maya, MotionBuilder, Shotgun, Proprietary animation runtime tools