Technical Animator - Rigging | Animateur technique - Rigging
Montréal, QCNBCUniversal
4+ YOECandidates need at least 4 years of 3D character animation experience for video games, with strong rigging, skinning and animation principles skills. Hands-on expertise in Unreal Engine, Motionbuilder and Maya is required, along with facial rigging and animation tool development experience.
Unreal Engine, Motionbuilder, Maya, Metahuman
Technical Animator - Rigging | Animateur technique - Rigging
Montréal, QCNBCUniversal
4+ YOECandidates need at least 4 years of 3D character animation experience for video games, with strong rigging, skinning and animation principles skills. Hands-on expertise in Unreal Engine, Motionbuilder and Maya is required, along with facial rigging and animation tool development experience.
Unreal Engine, Motionbuilder, Maya, Metahuman
Principal Character Artist (Face) I Artiste Principal.e Personnage (Face)
Montréal, QCNBCUniversal
Expérience approfondie du développement de jeux AAA en art de personnages modulaires; Portfolio solide en modélisation faciale de haute qualité; Compréhension avancée de l'anatomie faciale et des expressions
Unreal Engine, MetaHuman
Associate Art Director - Characters | Directeur.trice Artistique Associé.e – Personnages
Montréal, QCNBCUniversal
10+ YOE10+ ans d’expérience en développement de jeux AAA, axée sur les personnages; Gestion d’équipes sur un titre AAA publié; Portfolio solide en direction artistique et personnages
Unreal Engine 5, MetaHuman