Lead Artist (Props) I Chef.fe d’équipe Artiste (Props)
Montréal, QCNBCUniversal
Expérience solide en développement de jeux AAA axé sur les accessoires ou les actifs d’environnement; Expérience de gestion d’une équipe d’artistes sur au moins un titre AAA livré; Portfolio solide couvrant plusieurs cat
Manage a team, Production planning, Research, Collaboration, Leadership, Coaching
Technical Animator - Rigging | Animateur technique - Rigging
Montréal, QCNBCUniversal
4+ YOECandidates need at least 4 years of 3D character animation experience for video games, with strong rigging, skinning and animation principles skills. Hands-on expertise in Unreal Engine, Motionbuilder and Maya is required, along with facial rigging and animation tool development experience.
Unreal Engine, Motionbuilder, Maya, Metahuman
Technical Animator - Rigging | Animateur technique - Rigging
Montréal, QCNBCUniversal
4+ YOECandidates need at least 4 years of 3D character animation experience for video games, with strong rigging, skinning and animation principles skills. Hands-on expertise in Unreal Engine, Motionbuilder and Maya is required, along with facial rigging and animation tool development experience.
Unreal Engine, Motionbuilder, Maya, Metahuman