Gameplay Engineer (Apex Legends)
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years of software development on gameplay teams, shipped multiplayer titles and live-service experience, and advanced C++ or C skills. A Bachelor's degree in Computer Science or equivalent experience is also expected.
Communication skills, Software development, C++, C, Computer science, Adaptability
Experienced Rendering Software Engineer - FC
Vancouver, BCElectronic Arts
5+ YOEElectronic Arts needs candidates with 5+ years of C++ development and experience building real-time rendering engines. Candidates also need modern graphics API experience, strong math skills, and performance-optimization and debugging skills.
C++, DirectX12, Vulkan, Metal, PIX, RenderDoc
Director of Production, Content, Monetization & Progression (Apex Legends)
Vancouver, BCElectronic Arts
10+ YOEElectronic Arts needs 10+ years of game or product development experience, including managing Producers and leading a complex live-service portfolio. Candidates should have experience with seasonal content, monetization and economy systems, external co-development partners, and tools such as Jira and Confluence.
Jira, Confluence
Développeur.se d’outils / Tools Developer (Apex Legends)
Vancouver, BC +1Electronic Arts
5+ YOECandidates need 5+ years building editors, systems or engines for game development, with excellent C++ and 3D math skills. Strong experience with game engine content workflows and UI frameworks is also required.
C++, C#, Python, DCC tools, Telemetry
Development Manager - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
3+ YOEElectronic Arts needs candidates with 3+ years of project management or project lead experience on production lifecycles, a bachelor's degree in a related field, and experience in software development using tools such as Jira. Strong communication, organization and experience managing diverse teams are essential.
Jira, Miro, Slack, Excel, Google Sheets
Audio Software Engineer - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years of C++ development, experience with real-time, performance-sensitive or game systems, and a solid grasp of object-oriented design, memory management, multithreading and debugging. Electronic Arts also values audio technology, game, PC or console experience and a critical approach to AI-assisted tools.
C++
Advanced Rendering Software Engineer - FC
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years of C++ development and experience building real-time rendering engines. Modern graphics APIs such as DirectX12, Vulkan or Metal, strong debugging, multi-threading and math skills, and experience with graphics profiling tools are also required.
C++, DirectX 12, Vulkan, Metal, PIX, RenderDoc
Advanced Online Software Engineer – EA SPORTS FC
Vancouver, BCElectronic Arts
6+ YOECandidates need 6+ years of software development, strong high-performance C++ skills, and experience with multi-threaded and networked systems. Knowledge of databases, TCP/IP and UDP is expected, plus a Bachelor's degree in Computer Science or equivalent experience.
C++, MySQL, Redis, Perforce, Git, Frostbite
Senior Lighting Director - EA SPORTS FC
Vancouver, BCElectronic Arts
10+ YOEElectronic Arts needs a candidate with 10+ years of lighting direction experience in the games industry, expert knowledge of lighting, shaders, color grading and SDR/HDR pipelines, and experience with baked and dynamic lighting in game engines. Candidates must also have proven leadership and mentoring ability and expertise in Maya, Photoshop, compositing software, Perforce and Jira or Shotgun.
Maya, Photoshop, Perforce, Jira, Shotgun