Directeur.trice technique principal.e - Rendu neuronal / Principal Technical Director - Neural Rendering
Alberta +1Electronic Arts
20+ YOECandidates need 20+ years of PC or console game programming experience, including shipped AAA titles or work with a game engine. Electronic Arts requires C++ expertise, prior leadership of a rendering team, advanced real-time rendering knowledge, and some knowledge of machine learning applied to graphics.
C++, Unreal, Unity, Frostbite, Godot
Artiste sénior.e de personnages / Senior Character Artist
Vancouver, BCElectronic Arts
8+ YOECandidates need 8+ years of AAA game development with shipped console or PC titles and a strong portfolio of real-time character work. They must also have advanced skills in modeling, sculpting, texturing and optimization, along with experience mentoring artists.
Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, Unreal
Artiste technique - Systèmes de données des mondes et des ressources / Technical Artist - Asset and World Data Systems
Montréal, QCElectronic Arts
7+ YOECandidates need 7+ years of technical art, content-pipeline, or game tools experience, including AAA titles. They need a strong grasp of game production pipelines, 3D formats, engines such as Frostbite, Unreal, or Unity, and Python for pipeline automation.
Python, Frostbite, Unreal Engine, Unity
Artiste sénior.e en environnement / Senior Environment Artist
Vancouver, BCElectronic Arts
8+ YOECandidates need 8+ years of professional AAA environment art experience with shipped console or PC titles and a strong real-time portfolio. They must have mentoring and art review experience, deep modeling, texturing and optimization skills, and experience with Maya, Blender, Substance 3D, Houdini, ZBrush, Unreal, Unity or Frostbite.
Maya, Blender, Substance 3D, Houdini, ZBrush, Unreal
Animateur.trice sénior.e / Senior Animator
Vancouver, BCElectronic Arts
8+ YOEElectronic Arts needs candidates with 8+ years of professional AAA animation experience, shipped console or PC titles, and a strong demo reel. They should know Maya, Blender or ZBrush, a modern engine such as Unreal, Unity or Frostbite, and runtime systems like state machines, blending, motion matching and IK.
Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, Unreal Engine
Développeur.se de logiciels sénior.e - Flux de travaux agentifs / Senior Software Developer - Agentic Workflows
Vancouver, BC +1Electronic Arts
8+ YOECandidates need 8+ years of software development experience on AAA game engines, expertise in C++ and experience with Python. They also need experience with agentic workflows (Claude Code, Codex, Opencode), context engineering and long-running workflow orchestration.
C++, Python, Claude Code, Codex, Opencode, Frostbite
Développeur.se de logiciels - Flux de travaux agentifs / Software Developer - Agentic Workflows
Montréal, QCElectronic Arts
3+ YOECandidates need 3+ years of software development experience on AAA game engines, expertise in C++ and experience with Python. Experience with agentic coding tools, context engineering and long-running workflow orchestration is also required.
C++, Python, Claude Code, Codex, Opencode, Frostbite
Développeur.se de logiciels sénior.e - jouabilité et expérience / Senior Software Developer - Gameplay and Experience
Vancouver, BCElectronic Arts
8+ YOEElectronic Arts needs candidates with 8+ years of professional software development, including AAA game engine work and large C++ codebases. They should have gameplay feature experience, CI/CD and version control skills, and familiarity with design tools such as Miro and Figma.
C++, Frostbite, Unity, Unreal, Godot, Jenkins