Développeur.se de logiciels sénior.e - outils de moteur génératif / Senior Software Developer - Generative Engine Tools
Vancouver, BC +1Electronic Arts
8+ YOECandidates need 8+ years of professional software engineering experience, including AAA game engines and large C++ codebases, plus Python. Experience with AI/ML, procedural generation, agentic tooling and CI/CD is also required.
C++, Python, Frostbite, Unity, Unreal, Godot
Développeur.se de logiciels sénior.e - applications dorsales / Senior Software Developer - Backend
Vancouver, BCElectronic Arts
8+ YOECandidates need 8+ years of hands-on coding experience and experience shipping scalable web services on a public cloud. Electronic Arts asks for expertise in Python and Postgres, plus CI/CD and AI coding agent experience.
Python, Jenkins, GitLab, AWS, GCP, Azure
Développeur.se principal.e de l’infrastructure / Lead Infrastructure Developer
Vancouver, BC +1Electronic Arts
8+ YOEElectronic Arts needs candidates with 8+ years running production infrastructure, deep hands-on AWS experience with GPU fleets, and experience operating GPU fleets at 1000+ GPU scale. They also need strong Python or shell scripting, Terraform or similar infrastructure as code, and familiarity with a GPU scheduler such as Slurm or Kubernetes with Kueue, Volcano, Ray, dStack or SkyPilot.
AWS, EC2, EKS, Terraform, Slurm, Kubernetes
Développeur.se - opérations liées à l’apprentissage automatique / MLOps Developer
Vancouver, BCElectronic Arts
8+ YOEElectronic Arts needs candidates with 8+ years of engineering experience, 4+ years running ML systems in production, strong Python skills, and experience with frameworks such as PyTorch and inference servers such as vLLM. Experience with distributed data processing, observability tools and AWS ML infrastructure is also needed.
PyTorch, vLLM, SGLang, TensorRT-LLM, Ray, Spark
Directeur.trice technique principal.e - Rendu neuronal / Principal Technical Director - Neural Rendering
Alberta +1Electronic Arts
20+ YOECandidates need 20+ years of PC or console game programming experience, including shipped AAA titles or work with a game engine. Electronic Arts requires C++ expertise, prior leadership of a rendering team, advanced real-time rendering knowledge, and some knowledge of machine learning applied to graphics.
C++, Unreal, Unity, Frostbite, Godot
Character Artist - EA Sports UFC
Vancouver, BCElectronic Arts
1+ YOECandidates need 1+ years of professional game character experience, strong 3D modeling, sculpting and PBR texturing skills, and knowledge of human anatomy. A portfolio of photorealistic characters, skin, hair, clothing and game-resolution assets is required.
Maya, ZBrush, Photoshop, Substance Painter, Frostbite, Unreal Engine
Technical Artist (Rigging) - EA SPORTS Technology
Vancouver, BCElectronic Arts
3+ YOECandidates need at least 3 years of cinematic or games production experience, a background in rigging and skinning complex assets, and Python scripting skills. Expertise in Autodesk Maya and knowledge of human anatomy and animation principles are required, and clear communication with artists, engineers and managers is essential.
Autodesk Maya, Python, C++, Houdini
Développeur.se de logiciels sénior.e - Plate-forme de capture multimodale / Senior Software Developer - Multimodal Capture Platform
Montréal, QCElectronic Arts
12+ YOECandidates need 12+ years of professional software engineering experience, including AAA game engines or similar real-time systems. Electronic Arts requires expert C++ and large multithreaded architecture skills, plus technical leadership experience.
C++, Python, Jenkins, GitLab
Directeur.trice du développement / Development Director
Montréal, QCElectronic Arts
5+ YOECandidates need 5+ years managing technical programs, experience with Agile, Kanban or Lean, and hands-on work with agentic AI and automation. Proficiency with Jira and experience coordinating across research, engineering and product teams are also required.
Jira
Artiste sénior.e de personnages / Senior Character Artist
Vancouver, BCElectronic Arts
8+ YOECandidates need 8+ years of AAA game development with shipped console or PC titles and a strong portfolio of real-time character work. They must also have advanced skills in modeling, sculpting, texturing and optimization, along with experience mentoring artists.
Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, Unreal
Artiste technique - Systèmes de données des mondes et des ressources / Technical Artist - Asset and World Data Systems
Montréal, QCElectronic Arts
7+ YOECandidates need 7+ years of technical art, content-pipeline, or game tools experience, including AAA titles. They need a strong grasp of game production pipelines, 3D formats, engines such as Frostbite, Unreal, or Unity, and Python for pipeline automation.
Python, Frostbite, Unreal Engine, Unity
Artiste sénior.e en environnement / Senior Environment Artist
Vancouver, BCElectronic Arts
8+ YOECandidates need 8+ years of professional AAA environment art experience with shipped console or PC titles and a strong real-time portfolio. They must have mentoring and art review experience, deep modeling, texturing and optimization skills, and experience with Maya, Blender, Substance 3D, Houdini, ZBrush, Unreal, Unity or Frostbite.
Maya, Blender, Substance 3D, Houdini, ZBrush, Unreal
Animateur.trice sénior.e / Senior Animator
Vancouver, BCElectronic Arts
8+ YOEElectronic Arts needs candidates with 8+ years of professional AAA animation experience, shipped console or PC titles, and a strong demo reel. They should know Maya, Blender or ZBrush, a modern engine such as Unreal, Unity or Frostbite, and runtime systems like state machines, blending, motion matching and IK.
Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, Unreal Engine
Directeur.trice technique - Capture de données de jeu / Technical Director - Game Data Capture
Montréal, QCElectronic Arts
12+ YOECandidates need 12+ years of software engineering experience, including technical leadership in AAA games or game engines. Expertise in C++, large multithreaded engine codebases, Perforce, complex build systems and CI/CD is required.
C++, Perforce, CI/CD, build systems
Développeur.se de logiciels sénior.e - Intégration du jeu et fiabilité de la capture / Senior Software Developer - Game Integration and Capture Reliability
Montréal, QCElectronic Arts
8+ YOECandidates need 8+ years of software engineering experience in AAA games or complex real-time systems, with expert C++ and Perforce skills. They also need experience with game-engine runtime systems, build and CI/CD tooling, Python scripting, and telemetry or schema-versioned data.
C++, Perforce, Python
Développeur.se de logiciels sénior.e - Flux de travaux agentifs / Senior Software Developer - Agentic Workflows
Vancouver, BC +1Electronic Arts
8+ YOECandidates need 8+ years of software development experience on AAA game engines, expertise in C++ and experience with Python. They also need experience with agentic workflows (Claude Code, Codex, Opencode), context engineering and long-running workflow orchestration.
C++, Python, Claude Code, Codex, Opencode, Frostbite
Développeur.se de logiciels - Flux de travaux agentifs / Software Developer - Agentic Workflows
Montréal, QCElectronic Arts
3+ YOECandidates need 3+ years of software development experience on AAA game engines, expertise in C++ and experience with Python. Experience with agentic coding tools, context engineering and long-running workflow orchestration is also required.
C++, Python, Claude Code, Codex, Opencode, Frostbite
Développeur.se de logiciels sénior.e - jouabilité et expérience / Senior Software Developer - Gameplay and Experience
Vancouver, BCElectronic Arts
8+ YOEElectronic Arts needs candidates with 8+ years of professional software development, including AAA game engine work and large C++ codebases. They should have gameplay feature experience, CI/CD and version control skills, and familiarity with design tools such as Miro and Figma.
C++, Frostbite, Unity, Unreal, Godot, Jenkins
Senior Software Engineer (C++/C#) - Frostbite
Vancouver, BCElectronic Arts
8+ YOECandidates need 8+ years of professional software development experience, strong C++ and C# skills, 3D math knowledge, game engine development experience, and performance and memory profiling skills. A bachelor's degree in Computer Science, Computer Engineering, or equivalent practical experience is required.
C++, C#, WPF
Senior Research Scientist (Neural Animation)
Vancouver, BCElectronic Arts
7+ YOECandidates need a graduate or equivalent research background in computer science or a STEM field, plus experience with generative models, computer vision, and model training. They also need 7 or more years of combined graduate research and professional experience, and skill in Python, PyTorch or TensorFlow, and a game engine such as Unity or Unreal.
PyTorch, TensorFlow, Unity, Unreal Engine, Godot
Senior Research Engineer (Worlds)
Vancouver, BCElectronic Arts
7+ YOECandidates need a STEM degree or equivalent game content creation experience, plus proven work with vision-language models, computer vision and model training. They also need strong Python skills with PyTorch or TensorFlow, and 7+ years of combined graduate research and professional experience.
Python, PyTorch, TensorFlow
Concepteur.trice sénior.e - Expérience utilisateur/Interface utilisateur / Senior UX/UI Designer
Vancouver, BC +1Electronic Arts
8+ YOEElectronic Arts needs candidates with 8+ years designing digital product or game interfaces, a portfolio of high-fidelity visual and interaction design, Figma or similar tool proficiency, and experience working with engineers on design implementation.
Figma
Audio Artist II - FC
Vancouver, BCElectronic Arts
3+ YOEElectronic Arts needs candidates with at least three years of studio recording or voice-over experience and three to five years of game audio experience. Strong sound design skills, audio middleware (Wwise, FMOD) and a game engine such as Unity or Unreal are required, along with basic scripting and database skills.
Wwise, FMOD, Unity, Unreal Engine, MS Access, Excel
Audio Artist III - FC
Vancouver, BCElectronic Arts
5+ YOEElectronic Arts needs at least 5 years of game audio experience with AAA titles, plus 7 to 10 years of studio recording and voice-over production. Candidates need strong skills in audio middleware such as Wwise or FMOD, a DAW such as Pro Tools or Reaper, and a good knowledge of professional football.
Wwise, FMOD, Pro Tools, Reaper, Perforce, Git