Visual Designer - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years of graphic or visual design experience, including UI design for video games, a strong portfolio, and proficiency in Figma and Adobe Creative Cloud. Knowledge of game UI and UX pipelines and accessibility standards is also expected.
Figma, Adobe Photoshop, Adobe Illustrator, Adobe After Effects
UI Technical Artist - EA Sports NHL
Vancouver, BCElectronic Arts
5+ YOEElectronic Arts needs at least 5 years of games production experience and a bachelor's degree or equivalent. Candidates should know DCC tools, scripting or programming, graphics debugging and asset optimization, and be comfortable solving technical problems.
Photoshop, Cinema 4D, Figma, PIX, RenderDoc, Unity
Technical Interface Designer II - EA SPORTS FC
Vancouver, BCElectronic Arts
1+ YOECandidates need scripting and programming skills in languages such as JavaScript, C# and Python, plus proficiency in design tools like Figma. At least 1 year of experience with motion graphics or game engines such as Unreal or Unity is required.
Figma, Adobe Flash, Unreal Engine, Unity, Perforce, XML
Technical Interface Designer - EA SPORTS FC
Vancouver, BCElectronic Arts
1+ YOEElectronic Arts needs candidates with artistic and technical skills, the ability to learn proprietary tools, and scripting experience in languages such as JavaScript, C#, and Python. They should have at least one year of experience with 3D motion graphics or game engines like Unreal or Unity.
Unreal Engine, Unity, Adobe Photoshop, ActionScript, Flash, Perforce
Technical Artist - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
5+ YOECandidates need at least 5 years of games production experience and a bachelor's degree or equivalent. They must script in Python, C# or visual tools, and use graphics profilers like PIX or RenderDoc.
PIX, RenderDoc, Unity, Unreal Engine, Shader Graph, Blueprints
Systems Software Engineer - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
5+ YOEElectronic Arts needs candidates with 5+ years of engineering experience on large, performance-sensitive systems, strong C++ skills, and knowledge of memory management and multithreading. Experience with game engines or real-time systems and with AI-assisted development tools is also required.
C++
Online Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
3+ YOECandidates need 3 or more years of C++ development, strong software engineering and architecture skills, and experience with real-time networking, client-server or peer-to-peer systems, and databases. Experience with AI-assisted development tools is also required.
C++, AI coding agents
Systems Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years of C++ development experience, plus knowledge of memory management, multi-core processing, profiling tools, and build systems. Experience shipping console products and working with multiple programming languages is an asset.
C++, Python, Lua, C#, profiling tools, source control
Systems Software Engineer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years of programming experience focused on C++, including C++ best practices and architecture. They should have engine development, embedded systems, parallel programming, and performance and memory profiling experience, and communicate well with artists, designers and producers.
C++, performance profiling tools, memory profiling tools
Sr. Experience Designer
Vancouver, BCElectronic Arts
5+ YOECandidates need 5 to 8 or more years of game or product experience design work, a strong portfolio showing their design process, and skill with Figma or Adobe tools. They also need strong communication, systems thinking and design-system experience, and they should be comfortable using AI tools to speed up design work.
Figma, Adobe Suite
Software Engineer Intern
Vancouver, BCElectronic Arts
Candidates need to be enrolled in a Bachelor's program in computer science, software engineering or a related field, graduating no earlier than December 2027. They need Java programming experience, object-oriented and core computer science knowledge, and legal authorization to work full time in Canada.
Java, Spring Boot, gRPC, Protocol Buffers, PostgreSQL, Redis
Senior VFX Artist (Apex Legends)
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years of professional real-time VFX experience in games, a strong portfolio of shipped in-game effects, and skill in DCC tools such as Maya, Houdini, Photoshop or Substance Designer. Experience mentoring artists and working in a game engine is also required.
Maya, Houdini, Photoshop, Substance Designer, game engine
Senior Software Engineering Manager - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
10+ YOE4+ MgmtCandidates need 10+ years of multi-platform software development and 4+ years of engineering leadership, including managing managers. Electric Arts expects skills in mentoring, hiring, large-scale system design, and programming in C++, C#, or Java.
MMA, Coaching, Performance management, CI/CD, Software development, Leadership
Senior Software Engineer- Generalist (Apex Legends)
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years developing software or game development experience, strong C/C++ and Python skills, and experience with profiling, optimization and production debugging. A Bachelor's degree in Computer Science, Engineering or equivalent practical experience is required.
C++, Python, Apex Legends, Telemetry systems
Senior Program Manager
Vancouver, BCElectronic Arts
8+ YOECandidates need 8+ years of program, project, or operational leadership, ideally in video games or technology. They must lead by influence, present to senior executives, and understand game production pipelines and enterprise AI governance.
Recruitment, Leadership, Machine learning, Onboarding, Reporting, Communication skills
Senior Gameplay Software Engineer - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years of professional game development experience, advanced C++, and knowledge of physics, 3D math and performance profiling. Electronic Arts also values experience with AI tools and a bachelor's degree or equivalent experience.
C++, Perforce, Git
Senior Gameplay Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years of professional game development experience and advanced C++ skills. They also need knowledge of 3D math, physics simulation, multi-threading and performance profiling, and clear communication skills.
C++, Perforce, Git
Senior Art & Design Career Manager — EA SPORTS™ UFC
Vancouver, BCElectronic Arts
10+ YOE5+ MgmtCandidates need 10+ years in game development, VFX or creative tech, and 5+ years leading people, including managing managers or multi-disciplinary creative teams of 10 to 20+. Expertise in career pathing, performance systems, change management and senior hiring is required, along with strong interpersonal and communication skills.
MMA, Leadership, Coaching, Workflow, Change management, Grading systems
Rendering Software Engineer - EA SPORTS™ UFC
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years of professional C++ experience, 2+ years with real-time rendering engines, and experience with DirectX 12, Vulkan or Metal. Graphics debugging, profiling, multithreading and AI-assisted development tools are also needed.
C++, DirectX 12, Vulkan, Metal
Rendering Software Engineer - EA SPORTS™ NHL
Vancouver, BCElectronic Arts
3+ YOECandidates need at least 3 years of professional real-time graphics or rendering experience in games or interactive applications. Strong C++ and HLSL shader skills, familiarity with low-level graphics APIs, and experience with graphics profilers are required.
C++, HLSL, DirectX 12, Vulkan, PIX, RenderDoc
Rendering Engineer Intern
Vancouver, BCElectronic Arts
Candidates need to be working towards a bachelor's degree in Computer Science or a related field. Electronic Arts asks for real-time graphics knowledge, shader and C++ coding, some experience with DX12, Vulkan or Metal, and knowledge of profiling and optimization.
C++, Vulkan, Metal
Principal Product Manager, AI Platform
Vancouver, BCElectronic Arts
8+ YOEElectronic Arts needs a Bachelor's degree and 8+ years in product or program management or software development, including 6+ years in product management. Candidates need 2+ years shipping AI/ML infrastructure or enterprise AI tooling and an understanding of microservices, REST and gRPC APIs and cloud platforms.
IPS, Machine learning, Documentation, Prioritization, Regulatory compliance, Leadership
Principal Materials Artist (Apex Legends)
Vancouver, BCElectronic Arts
12+ YOEElectronic Arts needs a senior artist with 12+ years of professional game development experience, a strong PBR portfolio and expert Substance Painter and Designer skills. Experience building AAA shared material libraries and working with technical teams on pipelines is also required.
Substance Painter, Substance Designer, Houdini, Copernicus
Presentation Software Engineer - EA SPORTS™ NHL (TFT)
Vancouver, BCElectronic Arts
3+ YOECandidates need 3+ years of professional software or game development experience and strong C++ skills. Electronic Arts also wants experience debugging production game engine systems, a bachelor's degree or equivalent, and good teamwork.
C++, Frostbite, Python, C#, Lua