Audio Artist – EA SPORTS FC
Vancouver, BCElectronic Arts
5+ YOECandidates need at least 5 years of game audio experience with AAA background, 7 to 10 years of recording and VO production experience, and proven skill in audio middleware such as Wwise or FMOD. Strong DAW proficiency, scripting ability, sound design and dialogue editing, and knowledge of professional football are also required.
Wwise, FMOD, Pro Tools, Reaper, Perforce, Git
Principal Software Engineer (Engine)
Vancouver, BCElectronic Arts
20+ YOEElectronic Arts needs candidates with 20+ years of professional game or real-time systems engineering, several shipped AAA titles, and deep modern C++ skills in multithreading, memory and cache optimization. Candidates should also have experience with major AAA engines, profiling for console and PC hardware, and using agentic AI and AI-assisted development tools.
C++, Frostbite, Unreal Engine 5, Unity, Godot