Gameplay Software Engineer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
Candidates need a bachelor's degree in computer science or equivalent experience, strong C++ and object-oriented skills, and experience building AI, character control, multiplayer or other gameplay systems. They should understand good programming practices, multithreading, debugging and performance.
C++, proprietary game engine
Experience Designer II - A-Team
Vancouver, BCElectronic Arts
6+ YOECandidates need 6+ years of UX experience designing internal software tools and complex web applications. They should be proficient in Figma, skilled at prototyping, comfortable working in technical environments, and able to present designs to stakeholders.
Figma, Frostbite, Unreal Engine, Unity, Maya, MotionBuilder
AI Engineer Intern
Vancouver, BCElectronic Arts
Candidates need enrollment in an undergraduate computer science, AI, machine learning or graphics program. They need Python skills, hands-on deep learning experience with PyTorch or TensorFlow, Docker and Git experience, and a working knowledge of 3D geometry and linear algebra.
Autodesk Maya, Houdini, Docker, Git, PyTorch, TensorFlow
Senior Lighting Director - EA SPORTS FC
Vancouver, BCElectronic Arts
10+ YOEElectronic Arts needs a candidate with 10+ years of lighting direction experience in the games industry, expert knowledge of lighting, shaders, color grading and SDR/HDR pipelines, and experience with baked and dynamic lighting in game engines. Candidates must also have proven leadership and mentoring ability and expertise in Maya, Photoshop, compositing software, Perforce and Jira or Shotgun.
Maya, Photoshop, Perforce, Jira, Shotgun