Sr. Experience Designer
Vancouver, BCElectronic Arts
5+ YOECandidates need 5 to 8 or more years of game or product experience design work, a strong portfolio showing their design process, and skill with Figma or Adobe tools. They also need strong communication, systems thinking and design-system experience, and they should be comfortable using AI tools to speed up design work.
Figma, Adobe Suite
Principal Materials Artist (Apex Legends)
Vancouver, BCElectronic Arts
12+ YOECandidates need 12+ years of professional game development experience, a portfolio showing mastery of PBR, and expert knowledge of Substance Painter and Designer. Electronic Arts also wants prior AAA shared material library production and strong written and verbal communication skills.
Substance Painter, Substance Designer, Houdini, Copernicus
Presentation Software Engineer - EA SPORTS™ FC
Toronto, ONElectronic Arts
6+ YOECandidates need a bachelor's degree or equivalent experience, 6+ years of C++ with object-oriented design, and game engine experience in Unity or Unreal. Electronic Arts also requires 3+ years of Python, Lua or C# scripting and experience with source control systems.
C++, Unity, Unreal Engine, Python, Lua, C#
Gameplay Software Engineer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
Candidates need a bachelor's degree in computer science or equivalent experience, strong C++ and object-oriented skills, and experience building AI, character control, multiplayer or other gameplay systems. They should understand good programming practices, multithreading, debugging and performance.
C++, proprietary game engine
Advanced Game Software Engineer
Vancouver, BCElectronic Arts
10+ YOECandidates need 10+ years of software development experience, including 6+ years in C++ and experience with game engines such as Unreal, Unity or Frostbite. Strong debugging, large-scale system integration and a computer science degree or equivalent experience are also required.
C++, Frostbite, Unreal Engine, Unity, DirectX, OpenGL