Animateur.trice - Battlefield / Animator - Battlefield
Vancouver, BCElectronic Arts
7+ YOECandidates need at least 7 years of professional animation experience in production, expert skill in Maya, MotionBuilder and FACS-based facial rigs, and experience supervising outsourcing teams. A fine arts or animation degree is preferred.
Maya, MotionBuilder, Shotgun, Proprietary animation runtime tools
Animator
Vancouver, BCElectronic Arts
7+ YOEElectronic Arts needs at least 7 years of professional production animation experience, expert skill in Maya, MotionBuilder and FACS-based facial rigs, and experience supervising outsourced teams. A degree in fine arts or computer animation is preferred.
Maya, MotionBuilder, Shotgun
Senior Software Engineer (C++/C#) - Frostbite
Vancouver, BCElectronic Arts
8+ YOECandidates need 8+ years of professional software development, strong C++ and C# skills, and 3D math and skeletal animation knowledge. Experience with game engine architecture and performance profiling is also required, plus a bachelor's degree or equivalent practical experience.
C++, C#, Frostbite, profiling tools
Senior Technical Artist (Apex Legends)
Vancouver, BCElectronic Arts
Candidates need expert Maya skills, Python proficiency and experience writing tools for large production teams. Experience with proprietary game engines, physics-based animation and strong communication are also required.
Maya, Python
Lead Animation Engineer (Apex Legends)
Vancouver, BCElectronic Arts
Electronic Arts needs candidates with deep C++ expertise and substantial experience building real-time character animation systems. They also need proven technical leadership, strong debugging and optimization skills, and comfort building foundational technology in a proprietary engine.
C++, Maya
Développeur.se d’outils / Tools Developer (Apex Legends)
Vancouver, BC +1Electronic Arts
5+ YOECandidates need 5+ years building editors, systems or engines for game development, with excellent C++ and 3D math skills. Experience with game engine content workflows and UI frameworks is also required.
C++, C#, Python, DCC tools
Animateur.trice technique sénior.e / Senior Technical Animator
Vancouver, BC +1Electronic Arts
5+ YOECandidates need 5+ years setting up animation state machines in a game engine such as Unreal or Unity, and at least 2 AAA titles. Experience with motion matching, IK, ragdoll and root motion is expected, along with a gameplay feature portfolio.
Frostbite, Unreal, Unity, Maya
Animateur.trice - Battlefield / Animator - Battlefield
Vancouver, BCElectronic Arts
7+ YOECandidates need at least 7 years of professional animation experience, expert skill in Maya and MotionBuilder, and expert skill with FACS-based facial rigs. Experience supervising outsourcing teams and motion-capture workflows is required.
Maya, MotionBuilder, Shotgun
Animateur.trice sénior.e / Senior Animator
Vancouver, BCElectronic Arts
8+ YOEElectronic Arts needs candidates with 8+ years of professional AAA animation experience, shipped console or PC titles and a strong demo reel. Candidates also need experience implementing animation in a real-time engine and mentoring animators.
Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, Unreal
Développeur.se de logiciels sénior.e - jouabilité et expérience / Senior Software Developer - Gameplay and Experience
Vancouver, BC +1Electronic Arts
8+ YOECandidates need 8+ years of professional software development, including AAA game engine and large C++ codebase experience. Experience with gameplay features, CI/CD and version control tools is also required.
C++, Frostbite, Unity, Unreal Engine, Godot, Jenkins
Senior Software Engineer (C++/C#) - Frostbite
Vancouver, BCElectronic Arts
8+ YOECandidates need 8+ years of professional software development experience, strong C++ and C# skills, and knowledge of 3D math, game engine development, and performance profiling. A Bachelor's degree in Computer Science or equivalent practical experience is required.
C++, C#, Frostbite, WPF