Development Director - EA Sports FC
Vancouver, BCElectronic Arts
8+ YOE4+ MgmtElectronic Arts needs candidates with at least 8 years of project management or team leadership experience, including 4+ years of management. Candidates should know Waterfall and Agile methods, have a university degree or equivalent experience, and be skilled at communicating across all levels.
Manage a team, Project management, Team leadership, Coaching, Agile
Senior Technical Artist (Apex Legends)
Vancouver, BCElectronic Arts
Candidates need expert Maya skills, Python proficiency and experience writing tools for large production teams. Experience with proprietary game engines, physics-based animation and strong communication are also required.
Maya, Python
Line Producer - EA SPORTS™ FC
Vancouver, BCElectronic Arts
10+ YOECandidates need 10+ years in game production or product management, including live-service mobile games and leading teams of 20+ people. They must show success with engagement and monetization, a strong grasp of mobile UX and player psychology, and skill at mediating conflict.
Lead a team, UX design, Decision making
Senior Capture Artist
Vancouver, BCElectronic Arts
1+ YOE1+ MgmtCandidates need 1 to 3 years of game capture experience plus 1 to 3 years of project management. They also need deep knowledge of Battlefield and first-person shooter culture, skill on PCs and current consoles, an understanding of cinematic camera language, and a degree in film, art, design or a related field.
Adobe Premiere, PC, current-generation gaming consoles
VFX Intern
Vancouver, BCElectronic Arts
Candidates need to be enrolled in an accredited undergraduate program graduating no earlier than December 2027, with a strong sense of art and composition. Familiarity with tools such as Maya or Houdini and some game engine or particle system experience are expected, along with a passion for games.
Maya, Houdini, Photoshop, Unreal Engine, Unity
Cinematic Artist - American Football
Vancouver, BCElectronic Arts
5+ YOEElectronic Arts needs candidates with 5+ years in game cinematics, broadcast, editing or presentation design, plus a portfolio. Experience with Unreal Engine and cinematography fundamentals is expected.
Unreal Engine
Programmeur.se - Moteur Unreal Engine / Unreal Engine Programmer
Montréal, QC +1Electronic Arts
5+ YOECandidates need 5+ years of video game software development in C++ and extensive Unreal Engine experience, preferably UE5. Strong software engineering fundamentals, debugging skills and clear cross-team communication are essential.
Unreal Engine 5, C++
Generalist Platform Software Engineer - American Football
Victoria, BCElectronic Arts
7+ YOEElectronic Arts needs candidates with 7+ years of professional C++ experience, ideally in games or real-time systems, plus Unreal Engine knowledge and CI/CD experience. Scripting in Python, C# or Bash and familiarity with cloud, containers and version control are also expected.
Unreal Engine, Perforce, Git, Docker, Kubernetes, Jenkins
Senior Analyst, Legal Solutions & Technology
Vancouver, BCElectronic Arts
5+ YOEElectronic Arts needs candidates with 5+ years of relevant experience implementing technical solutions, ideally in no-code environments. Strong requirements analysis, business-to-technical translation and end-user training skills are needed.
Legal technology platforms, CLMS, AI-powered legal tools
Experience Designer - College Football
Vancouver, BCElectronic Arts
3+ YOEElectronic Arts needs candidates with 3 to 5 years of UX/UI or product design experience on shipped games or interactive products. Candidates should have strong visual and interaction design skills, a portfolio, and proficiency in tools such as Figma and Adobe Creative Suite.
Figma, Adobe Creative Suite, After Effects, Principle
Technical Artist Intern (Vancouver - Summer 2027 - 8-months - Undergraduate - Sports Tech)
Vancouver, BCElectronic Arts
Candidates need to be enrolled in an accredited degree program in computer science, software engineering or a related field, graduating May 2028 or later, and legally authorized to work in Canada for the whole internship. Foundational 3D art skills and basic game engine and scripting knowledge are valued.
Unity, Unreal Engine, Maya, Photoshop, Wwise, ComfyUI
Technical Designer (TFT 12 months)
Vancouver, BCElectronic Arts
3+ YOECandidates need at least 3 years of relevant experience, experience in a digital content creation pipeline, and experience with a game engine such as Frostbite, Unreal or Unity. Electronic Arts wants strong problem-solving skills and comfort juggling several projects with shifting priorities.
Frostbite, Unreal Engine, Unity
Software Engineer Intern
Vancouver, BCElectronic Arts
Candidates need to be pursuing a bachelor's degree in computer science or a related field, with foundational C++ or C# programming experience. Exposure to testing, object-oriented design, or game engines such as Unreal or Unity is an asset.
Frostbite
Senior Lead Designer- UI/UX
Vancouver, BCElectronic Arts
10+ YOECandidates need 10+ years designing shipped, player-facing experiences for AAA games, with strong spatial UI, interaction design and accessibility skills. They must show a portfolio of interactive work, systems thinking, and the ability to lead teams and influence cross-functional partners.
Maya, Cinema 4D, KeyShot, After Effects
Lead Designer - UI/UX
Vancouver, BCElectronic Arts
8+ YOEElectronic Arts needs candidates with 8+ years designing shipped player-facing experiences, strong skills in interaction, interface and accessibility design, and a portfolio showing systems thinking. Candidates must have led designers, managed planning and delivery, and governed scalable design systems.
Maya, KeyShot, After Effects, Game engines
Associate Producer - EA SPORTS FC™ Mobile, Business Operations
Vancouver, BCElectronic Arts
3+ YOEElectronic Arts needs candidates with at least 3 years in games production, marketing or product management. They should have led cross-functional remote teams on a live mobile game and communicate clearly across time zones.
Slack, App Store Connect
Assistant Producer - EA SPORTS™ FC The Grounds
Vancouver, BCElectronic Arts
2+ YOEElectronic Arts needs candidates with 2+ years of production or project management in game development. They should have coordinated multidisciplinary teams, managed Agile, Waterfall or hybrid methods, and used tools like Jira or Confluence.
Jira, Confluence
Software Engineer - Devops Automation, Perforce
Vancouver, BCElectronic Arts
5+ YOECandidates need 5+ years of DevOps, infrastructure or platform experience and 5+ years of hands-on Linux administration. They also need 3+ years of Ansible, Terraform experience, strong scripting skills, and production support experience.
Ansible, Terraform, Perforce Helix Core, Git, Linux, Azure